Sokomine, First of all thank you for your extended and well constructed feedback. It is much appreciated. You are mentioning several proposals for changes. I will give my thoughts on each of them.
Simple objects that are used more frequently ought to be available in the conventional way of crafting them. Torches are needed frequently and are easy enough to produce on-the-fly.
I agree with you. I propose a craft grid of 1x2(in height) Just big enough to make planks/sticks and torches. However tools cannot be crafted. The two slots also symbolize the two hands a minetester has.
Most tools do not last long enough to warrant production in one of the machines. A massively extended lifespan (factor 10 and up) has to go along with it.
The lifespan of a tool is decided by the material from which it is made. I will not edit the lifespan of the default tools. I will add carbon steel which allow you to make carbon steel tools which do have a factor 10 lifespan increase.
An inventory of 9 slots for the player is insuficcient for good buildings. Minetest lives on there beeing many nodes and shapes - where even the default inventory is not large enough sometimes. So instead of civilization,
I was actually thinking of having a limit of 3 slots. As this is not to do in lua i choose for a nice 3x3 grid of 9 slots. The reason for this is to create a need to return to "civilization" to sell and acquire the tools/nodes one really needs and not having an excess of nodes in the inventory. I agree with you that this is not satisfactory when building a creative design. I am thinking of adding a bags/backpack mod to compensate for the creative builders.
Yet the idea to not be able to craft everything with your hands wherever you are is good. Maybe you could do specialized machines for special crafts? E.g. one that can create all basic wooden tools (could be part of the inventory), one that does stone tools and so on. For work on steel, you might have a portable forge (-> if not portable, extend the lifespan of tools significantly). Especially furniture and machines ought to be created using your machines. After all, that is part of civilization...you do not have a replicator for all things, but tools to create tools to create tools and so on...
When i read this part of your feedback I realize that I have still allot to do.
After all, that is part of civilization
You cannot be more correct. I will implement the idea of the ages. Wood > Stone > Bronze > Iron > Mese. An age is materialized by upgrading the crafting node. The way that is done is by mining 100 of the nodes belonging to that age and offering them to research. When researched it is allowed to craft the crafts that contain the materials of that new age. (like age of empires :P )
or
In the wood age you can craft a stone age crafting node and with that you can craft a iron node. Thus not having the painstaking mining for research and a nice way of choosing what material you want to specialize in. I think this is better and i think that is also what you mean with
Maybe you could do specialized machines for special crafts
Tools do not stack. So they use one of the rare inventory slots each.
Mining with stacked tools is the same as Bart Simpson writing his punishment with 3 chalks taped to each-other. Cheating!
Again ty for the feedback!