[Mod] More Ores [moreores]

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sfan5
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by sfan5 » Fri Feb 10, 2012 06:19

brutus wrote:
RAPHAEL wrote:Uranium possibly. Could be used in the future to make nuclear bombs in minetest? Do we really want that? lol

that would make for an interesting tnt block.

xD
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by Jordach » Sun Feb 26, 2012 16:19

Yes, like Calum said, WE WANT THE ZIP!

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by Calinou » Sun Feb 26, 2012 18:40

Omploader is down :/
Going to upload to Mediafire.
 

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by Calinou » Fri Mar 16, 2012 21:21

Moved, updated post.
 

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RAPHAEL
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by RAPHAEL » Sun Mar 18, 2012 16:47

Well it appears when using this with celeron55-minetest-0.4dev-20120311-0-g9eba6a3 that ores work I can see them in the ground. However they cannot be dug. Rock around them can be dug but not the ores themselves. Could you look into this? I'd hate to have to ditch moreores lol.
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by Jordach » Sun Mar 18, 2012 16:51

Actually celeron just committed some shiz and MOST MODS WILL GET FUCKED BY THE UPDATES.

NOT IN MASTER BRANCH.
Last edited by Jordach on Sun Mar 18, 2012 16:51, edited 1 time in total.

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by Calinou » Sun Mar 18, 2012 17:21

I made my mod for the latest snapshot (because it's the most used). :P
 

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by bgsmithjr » Mon Mar 19, 2012 10:03

@Calinou, I have used your mod. "moreores" to make a mod, "coins". I was going to post it on the forum but I used your mineral_copper, mineral_silver, copper_lump, and silver_lump images. Do you mind if I post it?
 

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by Calinou » Mon Mar 19, 2012 10:19

No problem. :)
EDIT: Currently in the process of updating. Will probably take several days, as I'm removing add_tool and re-balancing the toolsets.
 

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by numidark » Sat Mar 31, 2012 14:13

Hello Calinou, i have a problem, i have minetest 0.4 20120320 and i don't no possibility to mine you're ores...
It's a bug ?
Cordialy

The debug :
16:13:43: INFO[main]: Started digging
16:13:43: VERBOSE[ServerThread]: TOSERVER_INTERACT: action=0, item=2, pointed=[node under=113,-5,55 above=113,-5,56]
16:13:43: VERBOSE[main]: Client: time_of_day=5132 time_speed=96 dr=500
16:13:44: INFO[ServerThread]: Server: MapEditEvents:
16:13:44: INFO[ServerThread]: MEET_ADDNODE: - - - - - - - - - - - - - - 100
16:13:44: INFO[ServerThread]: Server: MapEditEvents:
16:13:44: INFO[ServerThread]: MEET_ADDNODE: - - - - - - - - - - - - - - 70
16:13:44: INFO[main]: Left button released (stopped digging)
Last edited by numidark on Sat Mar 31, 2012 14:15, edited 1 time in total.
 

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Death Dealer
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by Death Dealer » Sat Mar 31, 2012 15:03

numidark wrote:Hello Calinou, i have a problem, i have minetest 0.4 20120320 and i don't no possibility to mine you're ores...
It's a bug ?
Cordialy

The debug :
16:13:43: INFO[main]: Started digging
16:13:43: VERBOSE[ServerThread]: TOSERVER_INTERACT: action=0, item=2, pointed=[node under=113,-5,55 above=113,-5,56]
16:13:43: VERBOSE[main]: Client: time_of_day=5132 time_speed=96 dr=500
16:13:44: INFO[ServerThread]: Server: MapEditEvents:
16:13:44: INFO[ServerThread]: MEET_ADDNODE: - - - - - - - - - - - - - - 100
16:13:44: INFO[ServerThread]: Server: MapEditEvents:
16:13:44: INFO[ServerThread]: MEET_ADDNODE: - - - - - - - - - - - - - - 70
16:13:44: INFO[main]: Left button released (stopped digging)

I think Raphael fixed this with his pack of fixed mods.
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by bgsmithjr » Sat Mar 31, 2012 15:37

You have to edit the /moreores/init.lua file
find materials = minetest.digprop(other stuff)
and change every instance to
groups = { cracky=3, crumbly =1, choppy=1}
 

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by cosarara97 » Sat Mar 31, 2012 16:14

Tools have to be updated as well.
:D
 

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by numidark » Sat Mar 31, 2012 16:43

Sorry bgsmithjr but i have only :
material = minetest.digprop_stonelike
And not = minetest.digprop(other stuff)
Cordialy
 

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by bgsmithjr » Sat Mar 31, 2012 17:00

change anything with digprop in it to the thing I told, the whole line
materials = minetest.digprop_stonelike anything like this with digprop init. lets call this the materials line
to
groups = {cracky=3, choppy=1,crumbly=1}, well call this the groups line
change materials line to groups line
 

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numidark
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by numidark » Sat Mar 31, 2012 19:28

Thank you ;) it's good :D
 

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numidark
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by numidark » Sun Apr 01, 2012 06:43

Sorry but i don't possibility to use tool (bronze, gold, silver, mytril)
I must modify init.lua ?
Cordialy
 

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by cosarara97 » Sun Apr 01, 2012 08:28

cosarara97 wrote:Tools have to be updated as well.

numidark wrote:Sorry but i don't possibility to use tool (bronze, gold, silver, mytril)
I must modify init.lua ?
Cordialy


Yep
Last edited by cosarara97 on Sun Apr 01, 2012 08:28, edited 1 time in total.
:D
 

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by VanessaE » Sun Apr 01, 2012 12:45

Hi all,

This is my first post to this forum, so first I'd like to say that I've grown rather fond of MineTest, to the point of playing it pretty much constantly! I'm using 0.4 (2012-03-20), and have installed the moreores, moreblocks, mesecons, and zlpdoors mods, and Misa's 64x64 texture pack.

That aside, I've got a bug report for the author of moreores:

From the top post in this thread, mithril is supposed to be pretty much the fastest, hardest-cutting material available, but I'm finding that this isn't the case. A mithril pickaxe can't cut stone or gravel, and is only about as fast as steel (or a bit less).

(I've already applied the can't-mine-moreores fix from earlier in this thread)
Last edited by VanessaE on Sun Apr 01, 2012 12:51, edited 1 time in total.
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Calinou
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by Calinou » Sat Apr 14, 2012 17:29

Decided to update my mod. Enjoy, report any bugs found.
 

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by inkelyad » Sat Apr 21, 2012 18:03

Current generate_ore function seems boring to me.
Here is my version. It will use new perling noise api to create areas with different ore density.

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Code: Select all
local function generate_ore_perlin(name, wherein, minp, maxp, seed, chunks_per_volume, ore_per_chunk, height_min, height_max, perlin, cut_at_noiseval)
    if maxp.y < height_min or minp.y > height_max then
        return
    end
    local y_min = math.max(minp.y, height_min)
    local y_max = math.min(maxp.y, height_max)
    local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
    local pr = PseudoRandom(seed)
    local num_chunks = math.floor(chunks_per_volume * volume)
    local a = 2 * ore_per_chunk/(cut_at_noiseval - 1)
    --print("generate_ore num_chunks: "..dump(num_chunks))
    for i=1,num_chunks do
        local y0 = pr:next(y_min, y_max-2)
        if y0 >= height_min and y0 <= height_max then
            local x0 = pr:next(minp.x, maxp.x-2)
            local z0 = pr:next(minp.z, maxp.z-2)
            local p0 = {x=x0, y=y0, z=z0}
            local noiseval = perlin:get3d(p0)
            -- print("chunk at: "..dump(p0).." noiseval: "..dump(noiseval))
            local ore_per_chunk_scaled = a * ( cut_at_noiseval - noiseval)
            ore_per_chunk_scaled = math.max(ore_per_chunk_scaled, 0)
            ore_per_chunk_scaled = math.min(ore_per_chunk_scaled, ore_per_chunk)
            ore_per_chunk_scaled = math.floor(ore_per_chunk_scaled)
            -- print("chunk at: "..dump(p0).." noiseval: "..dump(noiseval).." ore_per_chunk: "..dump(ore_per_chunk_scaled))
            if ore_per_chunk_scaled > 0  then
                local chunk_size = 3
                if ore_per_chunk_scaled <= 4 then
                    chunk_size = 2
                end

                local inverse_chance = math.floor(chunk_size * chunk_size * chunk_size/ore_per_chunk_scaled)
                for x1=0,chunk_size-1 do
                for y1=0,chunk_size-1 do
                for z1=0,chunk_size-1 do
                    local p1 = {x=x0 + x1, y = y0 + y1, z = z0 + z1}
                    if pr:next(1,inverse_chance) == 1 then
                        -- if minetest.env:get_node(p2).name == wherein then -- COMMENTED FOR DEBUG
                            minetest.env:set_node(p1, {name=name})
                        -- end -- COMMENTED FOR DEBUG
                    end
                end
                end
                end
            end
        end
    end
    --print("generate_ore done")
end


Example usage:

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Code: Select all
minetest.register_on_generated(function(minp, maxp, seed)
    local copper_perlin = minetest.env:get_perlin(471, 3, 0.6, 200)
    generate_ore_perlin("moreores:mineral_copper", "default:stone", minp, maxp, seed+16,   1/8/8/8,    6, -31000,  64, copper_perlin, 0.2)
   
    local tin_perlin = minetest.env:get_perlin(472, 3, 0.6, 200)
    generate_ore_perlin("moreores:mineral_tin", "default:stone", minp, maxp, seed+17,   1/10/10/10,    5, -31000,  64, tin_perlin, 0.3)

end)

 

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by Troy6879 » Tue Apr 24, 2012 09:23

bwog wrote:Here's some suggestions:
Silicon (Could be used to make computers, which would be a decoration block)
Sulfur (Could be used to make guns)
Cobalt
Nickel
Platinum
Zinc
Titanium
Lead

Nice Ideas but heres another one: casieum(Not to sure i that's spelt right.) So i you put in a rain mod, this nast invintory item will make EXPLODE!
Last edited by Troy6879 on Tue Apr 24, 2012 09:24, edited 1 time in total.
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by Calinou » Tue Apr 24, 2012 11:14

inkelyad: Does it still perform well?
 

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by inkelyad » Tue Apr 24, 2012 16:12

I think so. But I am biased. And I don't know how to profile Lua.
 

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by Trenton » Thu May 17, 2012 00:41

hurufu wrote:What do you think about implementing all kinds of stones and ores as in Dwarf Fortress?
http://df.magmawiki.com/index.php/DF2010:Stone
http://df.magmawiki.com/index.php/DF2010:Ore



it's funny because one day I wonder if this game will become so complex and detailed to make a 3D version of Dwarf fortress.

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Calinou
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by Calinou » Fri May 18, 2012 12:30

Update!
I added in an easter egg - try to find it. :)
 

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by RandomBot » Sun May 20, 2012 07:26

i had something to say but i started reading the other posts and forgot...
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Calinou
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by Calinou » Mon May 28, 2012 17:20

Small update.
 

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by Jat » Sun Jun 03, 2012 15:36

For english:
Bug in -350~-400 and -600 or -...
For french:
Sorry for french.
Je ne sais pas si sais ta dernier version mais la mienne et celle du serveur plante entre -350 et -400 et ensuite sa plante sans fin a chaque fois qu'on redemarre dans la zone si on se tp pu de probléme et on dirait que en dessous -600 sa plante pu...
Et dans les log il nous renvoie In trans_func.
La causse c'est ton mod mes ensuite qui est vraiment la causse minetest ou le mod...

Ps: je vais test avec la dernier version suis pas sur que j'ai vraiment la dernier :)
Meme bug j'utilise le dernier minetest donner sur le blog pas le Github.
Last edited by Jat on Sun Jun 03, 2012 16:06, edited 1 time in total.
 

Deady
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by Deady » Thu Jun 07, 2012 07:23

I love this. :)
 

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