[Mod] More Ores [moreores]

Nore
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by Nore » Wed Jan 16, 2013 12:36

But it is written in the beginning of the topic that copper and tin are the most frequent ores.
Moreovere, here is what I got with a test (32x32x32 region at -632):
- 219 copper
- 56 tin
- 123 silver
- 72 gold
- 92 mithril
 

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jojoa1997
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by jojoa1997 » Wed Jan 16, 2013 13:18

Typo in mod probably
Last edited by jojoa1997 on Wed Jan 16, 2013 13:19, edited 1 time in total.
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by Nore » Thu Jan 17, 2013 19:22

It is also said that copper is frequent (it is the most frequent), but it is still less frequent than iron...
 

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by jojoa1997 » Thu Jan 17, 2013 20:52

Nore wrote:It is also said that copper is frequent (it is the most frequent), but it is still less frequent than iron...

Isn't the spawn code here different then the spawn code in default.
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by Nore » Fri Jan 18, 2013 05:30

The spawn code is different, but if you look at the probablility of copper to spawn in a stone node, you see that it is far less than the probability of iron.
 

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by Nore » Fri Jan 18, 2013 16:50

I suggest to change the values to this:
- Copper: chunk_size=8, ore_per_chunk=8
- Tin: chunk_size=7, ore_per_chunk=3
- Silver: chunk_size=11, ore_per_chunk=4
- Gold: chunk_size=14, ore_per_chunk=4
- Mithril: chunk_size=11, ore_per_chunk=1

You get the following frequencies:
- Copper: 0.01758 (iron: 0.01770)
- Tin: 0.01166
- Silver: 0.00301
- Gold: 0.00146
- Mithril: 0.00075
 

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by Minetest #1 » Sun Feb 17, 2013 15:37

Hey is it fine I use, the code for my mod?
 

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by Traxie21 » Sun Feb 17, 2013 21:44

The liscence is GPL, so I believe you can use it if you give him credit and link back to this thread, someone please correct me if I'm wrong.

EDIT: The derivetive must also be liscensed GPL (Thanks Menche)
Last edited by Traxie21 on Sun Feb 17, 2013 21:51, edited 1 time in total.
 

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by Menche » Sun Feb 17, 2013 21:47

Traxie21 wrote:The liscence is GPL, so I believe you can use it if you give him credit and link back to this thread, someone please correct me if I'm wrong.

Also, the license of the derivative must be GPL.
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by Traxie21 » Sun Feb 17, 2013 21:52

Ty
Edited
 

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by Bas080 » Wed Feb 20, 2013 15:15

Hey Calinou, I am working onchemistry mod. I would like it to support moreores better. I would like to propose some ore definition changes. Very simple.

In this link you can see that I use gold_block to make Au element (bottom screenshots "forum.")

https://github.com/bas080/chemistry/tree/master/screenshots

However tin and copper are block=false. Could you help me by implementing block for those metals too.
 

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by Calinou » Wed Feb 20, 2013 20:08

Added copper and tin blocks. Also added new ore block textures!
 

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by prestidigitator » Tue Feb 26, 2013 03:07

Yeah, I would definitely suggest a simple GIMP plugin that operates on three images (or three layers) rather than a stand-alone executable. I'd be surprised if there ISN'T one out there already. If there isn't, it wouldn't be too hard to write one if you brush up on your Python a little. ;-)
 

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by Jasmine Mika » Mon Mar 11, 2013 21:13

Calinou wrote:Added copper and tin blocks. Also added new ore block textures!


What is the server command for these items? I tried the one on this website http://wiki.minetest.com/wiki/Item_Codes/moreores, but it says that it can't give an unknown item.
 

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by kaeza » Mon Mar 11, 2013 21:16

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
/giveme moreores:<youritemhere>


example:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
/giveme moreores:copper_lump
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by Inocudom » Wed Mar 13, 2013 05:39

Moreores is a widely used mod. The base game has a very small number of ores, so maybe one day moreores could be part of the default game.

I mentioned this in the topic for the peaceful_npcs mod, but it guess it couldn't hurt to put the idea here too.
Last edited by Inocudom on Wed Mar 13, 2013 05:42, edited 1 time in total.
 

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by TheBonsai » Wed Mar 13, 2013 08:11

Inocudom wrote:Moreores is a widely used mod. The base game has a very small number of ores, so maybe one day moreores could be part of the default game.


I saw Lavacooling was defaulted these days. IMHO this should be done with Moreores, too, yes. I also thought about asking yesterday :-)

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by prestidigitator » Wed Mar 13, 2013 09:48

I'd personally prefer the extra ores NOT be added to the default game unless things to DO (e.g. craft recipes) with the extra ores are also added. It can get really annoying to run into a bunch of copper and tin and silver and have absolutely nothing to do with them but pulverize.
 

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by Mito551 » Wed Mar 13, 2013 11:45

prestidigitator wrote:I'd personally prefer the extra ores NOT be added to the default game unless things to DO (e.g. craft recipes) with the extra ores are also added. It can get really annoying to run into a bunch of copper and tin and silver and have absolutely nothing to do with them but pulverize.

+1
i have some stuff to with them in my dwarves game ;)
 

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by jojoa1997 » Wed Mar 13, 2013 15:05

Inocudom wrote:Moreores is a widely used mod. The base game has a very small number of ores, so maybe one day moreores could be part of the default game.

I mentioned this in the topic for the peaceful_npcs mod, but it guess it couldn't hurt to put the idea here too.
+1 i wanted to add some of the ores for the religuos worship place in my villages but i cannot because of this mod not being in default.
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by Calinou » Wed Mar 13, 2013 17:45

jojoa1997 wrote:
Inocudom wrote:Moreores is a widely used mod. The base game has a very small number of ores, so maybe one day moreores could be part of the default game.

I mentioned this in the topic for the peaceful_npcs mod, but it guess it couldn't hurt to put the idea here too.
+1 i wanted to add some of the ores for the religuos worship place in my villages but i cannot because of this mod not being in default.


You can ship my mod(s) in a modpack with your mod, feel free to do that.
 

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by jojoa1997 » Wed Mar 13, 2013 18:14

yeah but would that mean i would have 2 moreores defined in my world which means it would be really messed up. i will wait until it is added to default. please add a pull request that adds moreores
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by Pokemon122 » Wed Mar 20, 2013 14:56

does it have BUTTER?
can someone make a pokemon mod plz? i'v never made a mod so i cant make one right know :(
 

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by Chinchow » Wed Mar 20, 2013 15:47

No it does not have any Butter nut on the bright side it doesn't have squid ore
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by Jordach » Wed Mar 20, 2013 15:47

Pokemon122 wrote:does it have BUTTER?
No. Its either gold or GTFO.

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by Chinchow » Wed Mar 20, 2013 15:58

But... Butter is good for you.
Not really in reality
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by VanessaE » Wed Mar 20, 2013 16:37

Better for you than margarine, but what does this have to do with more ores?
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by Chinchow » Wed Mar 20, 2013 18:23

There is a youtuber who calls gold butter and many people have made mods for him adding butter ore.
Sometimes, it's harder to think up a mod than it is to create it.
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by Jordach » Wed Mar 20, 2013 19:27

Chinchow wrote:There is a youtuber who calls gold butter and many people have made mods for him adding butter ore.
SkyDosMinecraft is a 10 year old with no life whatsoever. He rages like a 10 year old, talks like one too!

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by Chinchow » Wed Mar 20, 2013 20:59

It is fun to sometimes watch him fail at his tasks though
I do think that CaptainSparkelz is better though
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