[Mod] More Ores [moreores]

hmmm
Member
 
Posts: 69
Joined: Sun Aug 07, 2011 17:49

by hmmm » Mon Jan 02, 2012 05:34

if you ask me, tin and copper should be smelted together to create bronze and silver and gold should be used for other things besides common tools.
 

User avatar
Hackeridze
Member
 
Posts: 310
Joined: Thu Nov 03, 2011 13:35

by Hackeridze » Mon Jan 02, 2012 10:35

hmmm wrote:if you ask me, tin and copper should be smelted together to create bronze and silver and gold should be used for other things besides common tools.

+1, any suggestions?
My game: RTMG
GENTOO USER
 

User avatar
jordan4ibanez
Member
 
Posts: 1865
Joined: Tue Sep 27, 2011 18:44
GitHub: jordan4ibanez
IRC: jordan4ibanez
In-game: jordan4ibanez

by jordan4ibanez » Tue Jan 03, 2012 13:55

Calinou do you mind if i use a slightly modified version of your "ore spawner" in a mod i'm making?
If you can think it, you can make it.
 

User avatar
Hackeridze
Member
 
Posts: 310
Joined: Thu Nov 03, 2011 13:35

by Hackeridze » Wed Jan 04, 2012 21:39

My game: RTMG
GENTOO USER
 

User avatar
Staffs
Member
 
Posts: 329
Joined: Thu Aug 04, 2011 13:16

by Staffs » Thu Jan 05, 2012 11:28


Come on now your going to all of mods and just saying . Upstream upstream .. this should be in upstream. Hey this is a nice mod this should be in upstream. That is really annoying...
I love mods :D
 

User avatar
neko259
Member
 
Posts: 769
Joined: Sun Jun 19, 2011 06:51

by neko259 » Thu Jan 05, 2012 12:39

Staffs wrote:Come on now your going to all of mods and just saying . Upstream upstream .. this should be in upstream. Hey this is a nice mod this should be in upstream. That is really annoying...

What should he say if everybody ignore his patches? At first he relesed them as mod pack and nobody looked in it. Now he tries to tell everybody about his patches and they ignore them again. It's sad :(
Bitcoin donations: 18r66dJmUjwTmWRTFnorpGMzs8d4B8jzbw
 

User avatar
Calinou
Member
 
Posts: 3124
Joined: Mon Aug 01, 2011 14:26
GitHub: Calinou
IRC: Calinou
In-game: Calinou

by Calinou » Thu Jan 05, 2012 14:49

jordan4ibanez wrote:Calinou do you mind if i use a slightly modified version of your "ore spawner" in a mod i'm making?


Feel free to use it. I used the gemstones mod's code to generate my ores anyway =)
 

User avatar
jordan4ibanez
Member
 
Posts: 1865
Joined: Tue Sep 27, 2011 18:44
GitHub: jordan4ibanez
IRC: jordan4ibanez
In-game: jordan4ibanez

by jordan4ibanez » Thu Jan 05, 2012 15:01

Calinou wrote:
jordan4ibanez wrote:Calinou do you mind if i use a slightly modified version of your "ore spawner" in a mod i'm making?


Feel free to use it. I used the gemstones mod's code to generate my ores anyway =)


okay :]
If you can think it, you can make it.
 

rahonejm
Member
 
Posts: 88
Joined: Wed Dec 28, 2011 01:58

by rahonejm » Mon Jan 23, 2012 10:11

Well, it may be a bug, but on the latest minetest version (minetest-0.4.dev-20120122-1-win32), when you craft any ore, you don't get a lump, you get the block itself. Not sure if it's a bug, but i've found no way of making the blocks become lumps so i can make the ingot.
Sorry for possible language mistakes
 

kahrl
Member
 
Posts: 236
Joined: Fri Sep 02, 2011 07:51

by kahrl » Mon Jan 23, 2012 10:18

You mean digging, not crafting? It's because dug_item has been renamed to drop (and extended) in the new version.
 

rahonejm
Member
 
Posts: 88
Joined: Wed Dec 28, 2011 01:58

by rahonejm » Mon Jan 23, 2012 11:54

yeah, yeah, like i said, sorry for language mistakes! xD. Well, so it can be fixed?
Last edited by rahonejm on Mon Jan 23, 2012 11:55, edited 1 time in total.
Sorry for possible language mistakes
 

kahrl
Member
 
Posts: 236
Joined: Fri Sep 02, 2011 07:51

by kahrl » Mon Jan 23, 2012 12:03

I see :D
Yes, it can be fixed, only the field name has to be changed.
 

User avatar
Calinou
Member
 
Posts: 3124
Joined: Mon Aug 01, 2011 14:26
GitHub: Calinou
IRC: Calinou
In-game: Calinou

by Calinou » Mon Jan 23, 2012 15:25

Updated! :)
 

rahonejm
Member
 
Posts: 88
Joined: Wed Dec 28, 2011 01:58

by rahonejm » Mon Jan 23, 2012 16:07

not working for me :(

ERROR[main]: Failed to load and run script from C:\Documents and Settings\Marcelino\Meus documentos\Downloads\minetest-0.4.dev-20120122-1-win32\bin\..\data\mods\moreores\init.lua:
14:03:52: ERROR[main]: [LUA]
14:03:52: ERROR[main]: [LUA] ...-20120122-1-win32\bin\..\data\mods\add_tool\init.lua:58: attempt to index local 'extra_rules' (a number value)
14:03:52: ERROR[main]: stack traceback:
14:03:52: ERROR[main]: ...-20120122-1-win32\bin\..\data\mods\add_tool\init.lua:58: in function 'register_tool_type'
14:03:52: ERROR[main]: ...-20120122-1-win32\bin\..\data\mods\moreores\init.lua:135: in main chunk
14:03:52: ERROR[main]: [LUA]
14:03:52: ERROR[main]: Server: Failed to load and run C:\Documents and Settings\Marcelino\Meus documentos\Downloads\minetest-0.4.dev-20120122-1-win32\bin\..\data\mods\moreores\init.lua
BanManager: saving to C:\Documents and Settings\Marcelino\Meus documentos\Downloads\minetest-0.4.dev-20120122-1-win32\bin\..\world\ipban.txt
AuthManager: saving to C:\Documents and Settings\Marcelino\Meus documentos\Downloads\minetest-0.4.dev-20120122-1-win32\bin\..\world\auth.txt
14:03:53: ERROR[main]: ModError: Failed to load and run C:\Documents and Settings\Marcelino\Meus documentos\Downloads\minetest-0.4.dev-20120122-1-win32\bin\..\data\mods\moreores\init.lua
14:03:53: ERROR[main]: error_message = ModError: Failed to load and run C:\Documents and Settings\Marcelino\Meus documentos\Downloads\minetest-0.4.dev-20120122-1-win32\bin\..\data\mods\moreores\init.lua
Sorry for possible language mistakes
 

User avatar
Calinou
Member
 
Posts: 3124
Joined: Mon Aug 01, 2011 14:26
GitHub: Calinou
IRC: Calinou
In-game: Calinou

by Calinou » Mon Jan 23, 2012 17:00

Remove your "add_tool" folder. You should install the "add_moreores_tool" folder in the mods folder with the "moreores" folder. Works perfectly for me (Ubuntu 11.10).
 

User avatar
Jordach
Member
 
Posts: 4412
Joined: Mon Oct 03, 2011 17:58
GitHub: Jordach
IRC: Jordach
In-game: Jordach

by Jordach » Mon Jan 23, 2012 18:07

Im fine with add_tool.

22/1/12

( ͡° ͜ʖ ͡°) ( ͡o ͜ʖ ͡o) [$ ( ͡° ͜ʖ ͡°) $] ( ͡$ ͜ʖ ͡$) ヽ༼ຈل͜ຈ༽ノ



My image and media server is back online and is functioning as normal.
 

stormrider2
Member
 
Posts: 83
Joined: Thu Jun 02, 2011 21:13

by stormrider2 » Tue Jan 24, 2012 00:19

Moreores does not work for me.
 

User avatar
dannydark
Member
 
Posts: 428
Joined: Fri Aug 12, 2011 21:28

by dannydark » Tue Jan 24, 2012 04:30

stormrider2 wrote:Moreores does not work for me.


Any errors in the debug.txt?

@Calinou I think you might have missed a few things out with the latest version, some items still contain:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
cookresult_itemstring = 'craft "moreores:gold_ingot" 1',


But I think cooking recipes are supposed to be done like:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_craft({
    type = "cooking",
    output = "moreores:gold_ingot",
    recipe = "moreores:gold_lump",
})


And I also think the image lines i.e:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
image = "moreores_gold_lump.png",


Are now meant to be like this:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
inventory_image = "moreores_gold_lump.png",


I may be wrong though ^_^ haven't had a good read through all the changes yet.
Last edited by dannydark on Tue Jan 24, 2012 04:31, edited 1 time in total.
 

User avatar
Calinou
Member
 
Posts: 3124
Joined: Mon Aug 01, 2011 14:26
GitHub: Calinou
IRC: Calinou
In-game: Calinou

by Calinou » Tue Jan 24, 2012 16:30

Updated, should work now ;)
And for real, I hope.
 

User avatar
dannydark
Member
 
Posts: 428
Joined: Fri Aug 12, 2011 21:28

by dannydark » Tue Jan 24, 2012 18:52

Great work thanks for the update ^_^ I did make the changes myself to get my servers back online but I'd much rather have your version to save any file conflicts in the future ^_^
 

User avatar
neko259
Member
 
Posts: 769
Joined: Sun Jun 19, 2011 06:51

by neko259 » Fri Jan 27, 2012 13:11

Great! I'll put your mod to my server after updating to the new minetest version. Thanks.
Bitcoin donations: 18r66dJmUjwTmWRTFnorpGMzs8d4B8jzbw
 

rahonejm
Member
 
Posts: 88
Joined: Wed Dec 28, 2011 01:58

by rahonejm » Sun Feb 05, 2012 02:08

Hey, could you please post the links for all the versions? I'm not being able to make the newest one work, but I want to get the unknown nodes out of my mine! So please, post the link for all of them. I don't care if I can't use it, just want to clean up some mess.
Sorry for possible language mistakes
 

User avatar
neko259
Member
 
Posts: 769
Joined: Sun Jun 19, 2011 06:51

by neko259 » Sun Feb 05, 2012 09:43

Add mithril please. It could be white ore, extremely good for tools (better then mese) and very long to smelt it in the furnace. And very long of course.
Bitcoin donations: 18r66dJmUjwTmWRTFnorpGMzs8d4B8jzbw
 

User avatar
Calinou
Member
 
Posts: 3124
Joined: Mon Aug 01, 2011 14:26
GitHub: Calinou
IRC: Calinou
In-game: Calinou

by Calinou » Sun Feb 05, 2012 15:08

I will probably add mithril... how to do an height check, though? (I will make it as common as gold, but only in 256+ depth.)
 

User avatar
xyz
Member
 
Posts: 449
Joined: Thu Nov 10, 2011 14:25

by xyz » Sun Feb 05, 2012 15:39

Calinou wrote:I will probably add mithril... how to do an height check, though? (I will make it as common as gold, but only in 256+ depth.)

In on_generated check maxp.y
 

rahonejm
Member
 
Posts: 88
Joined: Wed Dec 28, 2011 01:58

by rahonejm » Sun Feb 05, 2012 23:00

Damn Calinou, plz add the versions for download!
Sorry for possible language mistakes
 

User avatar
Calinou
Member
 
Posts: 3124
Joined: Mon Aug 01, 2011 14:26
GitHub: Calinou
IRC: Calinou
In-game: Calinou

by Calinou » Mon Feb 06, 2012 06:15

...I don't have the old versions anymore. Also, why would you want to use older versions? I never renamed the ore definitions so I don't know why would they be unknown.
 

rahonejm
Member
 
Posts: 88
Joined: Wed Dec 28, 2011 01:58

by rahonejm » Mon Feb 06, 2012 08:21

:( It's because they stay on my way in my mine, and i have to cut the way to pass trough them. It's not so pretty.
Sorry for possible language mistakes
 

stormrider2
Member
 
Posts: 83
Joined: Thu Jun 02, 2011 21:13

by stormrider2 » Wed Feb 08, 2012 00:53

Ore request: Germite and Territe. They can be extremely rare and highly durable.

Germite: Green

Territe: Red
Last edited by stormrider2 on Wed Feb 08, 2012 00:54, edited 1 time in total.
 

User avatar
brutus
Member
 
Posts: 18
Joined: Mon Jan 23, 2012 01:26

by brutus » Thu Feb 09, 2012 22:00

RAPHAEL wrote:Uranium possibly. Could be used in the future to make nuclear bombs in minetest? Do we really want that? lol

that would make for an interesting tnt block.
I like tanks!! :D
 

PreviousNext

Return to Mod Releases

Who is online

Users browsing this forum: No registered users and 27 guests

cron