[Mod] More Ores [moreores]

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Calinou
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by Calinou » Fri Jun 08, 2012 16:55

Jat wrote:For english:
Bug in -350~-400 and -600 or -...
For french:
Sorry for french.
Je ne sais pas si sais ta dernier version mais la mienne et celle du serveur plante entre -350 et -400 et ensuite sa plante sans fin a chaque fois qu'on redemarre dans la zone si on se tp pu de probléme et on dirait que en dessous -600 sa plante pu...
Et dans les log il nous renvoie In trans_func.
La causse c'est ton mod mes ensuite qui est vraiment la causse minetest ou le mod...

Ps: je vais test avec la dernier version suis pas sur que j'ai vraiment la dernier :)
Meme bug j'utilise le dernier minetest donner sur le blog pas le Github.


Ca marche sans problème pour moi. ^^

Deady wrote:I love this. :)

Thanks. :P
 

neo
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by neo » Tue Jun 26, 2012 07:52

Faut qu'il mette son moreores à jour.

J'avais le même problème il y a 2 semaines, j'avais manqué une révision. : )
 

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Calinou
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by Calinou » Wed Jun 27, 2012 15:24

Update with new code (thanks to MarkTraceur) and better balance.
 

neo
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by neo » Wed Jun 27, 2012 18:02

got it ! Tx.
 

Xero
 

by Xero » Tue Jul 10, 2012 13:43

Hi.

I have a little problem.
There isn´t any texture for the ores when I play the game. There is the "unknown block" texture instead.
There is however textures for the lumps and the ingots (have not tested for the tools).

Screenshot: http://imageshack.us/photo/my-images/846/81673467.png/

Have anyone a suggestion for what I should do?

I run Windows XP by the way.
 

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Calinou
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by Calinou » Tue Jul 10, 2012 14:46

That bug should be fixed in the latest version. Well, I hope. You could use the legacy "old_init.lua" if you want, too (delete init.lua, rename old_init.lua > init.lua).
 

Xero
 

by Xero » Wed Jul 11, 2012 07:52

Thanks! That solved the problem.
 

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by TheLoLMan » Wed Jul 11, 2012 19:13

Version Minetest????
I use minetest-0.4.dev-20120122-1-win32
 

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by Myu » Wed Jul 11, 2012 20:47

Awesome mod ! Thanks a ton ! Just what I wanted :)
 

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by SegFault22 » Wed Jul 11, 2012 22:57

hmm...
Maybe an ore that is named ''???'' and it is extremely rare (1 out of 200 chance of generating it in the map), it is found below -755, and it can be used to make tools/weapons that are as powerful as Mythril, but are extremely durable (maybe 2500 uses orso), and the ''cracky'' group value of the ore is 1 so that it's very hard to mine, making it even more valuable :D
Resources are abundant; only money is scarce. People should not have to work hard and remain poor just to pay for the needs of survival.
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by SegFault22 » Thu Jul 26, 2012 05:41

Also, I have an idea - why not make stairs for each ore? An example, silver stairs would be made with 6 silver blocks, in the default stair recipe form, and makes 6 stairs. Then craft 6 silver stairs in the stair recipe shape, and you get 6 silver blocks back...
Resources are abundant; only money is scarce. People should not have to work hard and remain poor just to pay for the needs of survival.
Society can thrive without money - but only if productive members of society are rewarded for being productive.
 

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by RealBadAngel » Thu Jul 26, 2012 07:36

ive already made some use of new ores http://minetest.net/forum/viewtopic.php?id=2538
my mod ads different kinds of chests upgradeable with copper silver and so on.
goin to use all the ores for another stuff in the future
 

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by Calinou » Thu Jul 26, 2012 08:35

SegFault22 wrote:Also, I have an idea - why not make stairs for each ore? An example, silver stairs would be made with 6 silver blocks, in the default stair recipe form, and makes 6 stairs. Then craft 6 silver stairs in the stair recipe shape, and you get 6 silver blocks back...


Yeah, I should add this... like the steel block stairs in stairsplus. ;)
 

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by GloopMaster » Thu Aug 02, 2012 03:08

One thing: I now have a "Bronze Ppick"! :D
Meow.

That is all.
 

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by Calinou » Thu Aug 02, 2012 09:44

GloopMaster wrote:One thing: I now have a "Bronze Ppick"! :D


Known issue, I need to fix it when I have time.
 

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by Cooper » Sat Aug 04, 2012 18:41

How about Titanium? Smelts to Titanium ingots and used for blocks,tools etc.
TACOS!!!!!!!!!!!!!!!!!!!!!!!!!
 

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by RealBadAngel » Sun Aug 05, 2012 10:41

Could you add some kind of crystal (like minecraft redstone or RedPower2 mod nikolite) that will drop like 3-4 pieces when picked. I need something like that to create alloys for my different wires, and dont want to write another ores mod simply.
My mod already uses all of the ores and will use them for lots of stuff.
 

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by Calinou » Sun Aug 05, 2012 13:26

RealBadAngel wrote:Could you add some kind of crystal (like minecraft redstone or RedPower2 mod nikolite) that will drop like 3-4 pieces when picked. I need something like that to create alloys for my different wires, and dont want to write another ores mod simply.
My mod already uses all of the ores and will use them for lots of stuff.


Meh, I don't really want to add new ores - five are enough, IMO. Moreover, people would have to regenerate their world/explore new areas to find new ores.
 

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by RealBadAngel » Sun Aug 05, 2012 18:33

Calinou wrote:
RealBadAngel wrote:Could you add some kind of crystal (like minecraft redstone or RedPower2 mod nikolite) that will drop like 3-4 pieces when picked. I need something like that to create alloys for my different wires, and dont want to write another ores mod simply.
My mod already uses all of the ores and will use them for lots of stuff.


Meh, I don't really want to add new ores - five are enough, IMO. Moreover, people would have to regenerate their world/explore new areas to find new ores.


i bet with changes in the game, ppl will be forced to regenerate wolrds not just one time ;)
and theres nothin wrong with exploration
Last edited by RealBadAngel on Sun Aug 05, 2012 18:34, edited 1 time in total.
 

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by RealBadAngel » Wed Aug 08, 2012 08:06

took a piece of your code to generate crystals needed in my mod
hope you dont mind :)
 

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by Calinou » Wed Aug 08, 2012 10:15

It's fine, the mod is under WTFPL so you can do pretty much anything with the source (you can't make it non-free though, since it's GPLv3) and textures.
edit: erm, the source is actually under GPLv3. Sorry about that mistake. ;)
Last edited by Calinou on Wed Aug 08, 2012 17:48, edited 1 time in total.
 

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by RealBadAngel » Wed Aug 08, 2012 17:18

Calinou wrote:It's fine, the mod is under WTFPL so you can do pretty much anything with the source and textures.


anyways i still would like to see it done by your mod
maybe with time you will agree with me and put my "revolutions" into yours mod
 

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by Calinou » Wed Aug 08, 2012 17:48

I will probably not add any new ores for now (maybe /extremely rare/ gem ores, such as ruby, turquoise and emerald) - as this will intensify the "rainbow caves" phenomenon.
 

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by SegFault22 » Wed Aug 08, 2012 19:47

as this will intensify the "rainbow caves" phenomenon.

What if you use Perlin Noise to generate ores, but kinda like how biomes generate? So that, only certain areas have a type of ore in them, and other areas have other ores? So that one can ''strike gold'' in a region, and in other places there is none. Also it would be nice if you could add the minetest defaults to the generation, to make it more realistic? That would be awesome.
Resources are abundant; only money is scarce. People should not have to work hard and remain poor just to pay for the needs of survival.
Society can thrive without money - but only if productive members of society are rewarded for being productive.
 

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by leo_rockway » Wed Aug 08, 2012 22:21

SegFault22 wrote:
as this will intensify the "rainbow caves" phenomenon.

What if you use Perlin Noise to generate ores, but kinda like how biomes generate? So that, only certain areas have a type of ore in them, and other areas have other ores? So that one can ''strike gold'' in a region, and in other places there is none.


I really like this idea. It makes it more realistic and, IMHO, fun.
 

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by SegFault22 » Fri Aug 10, 2012 03:56

How did you make the images showing the ores as blocks viewed from a corner?
Like this one:
Image
Resources are abundant; only money is scarce. People should not have to work hard and remain poor just to pay for the needs of survival.
Society can thrive without money - but only if productive members of society are rewarded for being productive.
 

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by tonyka » Fri Aug 10, 2012 04:43

SegFault22 wrote:How did you make the images showing the ores as blocks viewed from a corner?
Like this one:
Image

easy, in the definition of node simply add:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
inventory_image = minetest.inventorycube("img_1.png",img_2.png,img_3.png),


as an example you can use the node default:glass

All this is explained in minetest / doc / lua_api.txt
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by SegFault22 » Fri Aug 10, 2012 04:59

No no no what I mean is, is there a service/program that I can use to generate images like that outside of minetest?
Resources are abundant; only money is scarce. People should not have to work hard and remain poor just to pay for the needs of survival.
Society can thrive without money - but only if productive members of society are rewarded for being productive.
 

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by NakedFury » Fri Aug 10, 2012 05:40

leo_rockway wrote:
SegFault22 wrote:
as this will intensify the "rainbow caves" phenomenon.

What if you use Perlin Noise to generate ores, but kinda like how biomes generate? So that, only certain areas have a type of ore in them, and other areas have other ores? So that one can ''strike gold'' in a region, and in other places there is none.


I really like this idea. It makes it more realistic and, IMHO, fun.


IF someone can do this I would hug you. This feature would really make the game better and make it possible to have more ore types since we could make ores biome specific. It would also be great it we could make specific ores spawn near lava.
 

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by SegFault22 » Fri Aug 10, 2012 06:43

I know it is possible, because in the mobs mod Celeron55 made, it uses perlin noise to generate mossy cobble among normal cobble, so all that would be needed is to make the perlin noise ''bigger'' and somehow make it make more veins in the areas it defines...
Resources are abundant; only money is scarce. People should not have to work hard and remain poor just to pay for the needs of survival.
Society can thrive without money - but only if productive members of society are rewarded for being productive.
 

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