Page 1 of 10

[Mod] More Ores [moreores]

PostPosted: Fri Dec 09, 2011 19:09
by Calinou
This mod adds copper, tin, silver and gold in Minetest. This mod also adds three new sets of tools and swords.

All these five ores give lumps upon mining - those lumps are smeltable into ingots, then you can do tools, blocks, and locked chests out of them.

GitHub repository (includes issue tracker)

Download
Rename the directory to “moreores” after extracting the .zip file.


No dependencies on non-default mods.
License for code: zlib
License for textures: CC BY-SA 3.0


Tin ore is a common ore (a bit less common than copper, though), found in small patches. When mined, produces 1 tin lump. Can be smelted into tin ingots, used to make bronze ingots.

Silver ore is a rather uncommon ore. When mined, produces 1 silver lump. Can be smelted into silver ingots.

Mithril ore is a fairly rare ore, found in very small patches, but it is only found very deep underground (starting from 512 blocks under sea level). When mined, produces 1 mithril lump. Can be smelted into mithril ingots.

Blocks:
Crafted as usual (like you would craft a steel block), look on the wiki. Can be crafted back into 9 ingots.

Locked chests can be crafted (and upgraded, see more blocks mod) using bronze, silver and gold ingots.
Copper rails can be crafted, like normal rails but with copper ingots instead of steel ingots.

Tools and swords:
Crafted as usual (like you would craft a wood, stone, steel or MESE tool/sword), look on the wiki.

Bronze tools are quite slow but last a long time.
Silver tools are fast and last quite long.
Gold tools don't last very long but mine very fast, golden swords are quite light so they can be swinged a bit more often.
Mithril tools last long and mine fast, mithril swords are very light so they can be swinged much more often.

PostPosted: Fri Dec 09, 2011 19:39
by bwog
Looks good, I'll have to try it out.

PostPosted: Fri Dec 09, 2011 20:26
by sfan5
Cool Mod! ;)

PostPosted: Fri Dec 09, 2011 21:34
by Calinou
Thanks :)
Any suggestions? More ores to add, more uses for the ores, balance suggestions?

PostPosted: Fri Dec 09, 2011 22:38
by MrThebuilder3
emerald?

PostPosted: Fri Dec 09, 2011 23:03
by bwog
Here's some suggestions:
Silicon (Could be used to make computers, which would be a decoration block)
Sulfur (Could be used to make guns)
Cobalt
Nickel
Platinum
Zinc
Titanium
Lead

PostPosted: Fri Dec 09, 2011 23:14
by sdzen
neptunium

PostPosted: Fri Dec 09, 2011 23:18
by RAPHAEL
Uranium possibly. Could be used in the future to make nuclear bombs in minetest? Do we really want that? lol

PostPosted: Fri Dec 09, 2011 23:36
by Calinou
emerald?

Another mod, which has gems, has emerald.

Thanks for the suggestions. :)

PostPosted: Sat Dec 10, 2011 03:47
by dannydark
@RAPHAEL Yes! ^_^

PostPosted: Sat Dec 10, 2011 08:32
by Staffs
RAPHAEL wrote:Uranium possibly. Could be used in the future to make nuclear bombs in minetest? Do we really want that? lol

HEY i have an idea. You said do we want it --> OFC.. And Its like the tnt by "bmpcin" but with bigger range + i already saw a guy who took "bmpinc" tnt mod and made tnt block damage to about 25 block range !!

___________________________________________________________________________________________________
Lol i suck at explaining things :D

PostPosted: Sun Dec 11, 2011 04:49
by MarkTraceur
- Ores quite often generate where they should not (outside of stone). No possible fix for now.


Is your original post's bug still applicable?

Also, could you make it a little less difficult to add tool types? That could be a separate mod that is a dependency of this one (and so, so many others). In fact, I'll try to make that right now.

PostPosted: Sun Dec 11, 2011 05:41
by MarkTraceur
OK, I made a working copy of your mod:

https://gitorious.org/marktraceur-minetest-mods/moreores/archive-tarball/0.1

And it now depends on my mod:

https://gitorious.org/marktraceur-minetest-mods/add_tool/archive-tarball/0.1

Feel free to ask any questions, but it works for me. I'll post my mod in a new topic, too.

PostPosted: Mon Dec 12, 2011 00:32
by Calinou
New version, more balanced :)

PostPosted: Mon Dec 12, 2011 00:50
by MarkTraceur
Calinou, did you look at the add_tool mod? It makes your mod some 300 lines shorter--very handy.

PostPosted: Mon Dec 12, 2011 01:09
by TBC_x
add some system with alloys :)

PostPosted: Tue Dec 13, 2011 00:19
by Calinou
MarkTraceur wrote:
- Ores quite often generate where they should not (outside of stone). No possible fix for now.


Is your original post's bug still applicable?


It still is. However, I made ore spawns rarer, so this bug should happen a bit less often. I think this only happens if playing locally, since you can see fake stone when new chunks get generated.
EDIT: version 2 up, now uses your function! Thanks MarkTraceur! :)

PostPosted: Wed Dec 14, 2011 22:51
by lordawe
Calinou wrote:...
Download link: http://ompldr.org/vYnByOQ/moreblocks.zip
...


I think correct link is http://ompldr.org/vYnA4Zw/moreores.zip

CYA

PostPosted: Thu Dec 15, 2011 09:00
by Calinou
Uploaded it again, should be fixed. :)

PostPosted: Sat Dec 17, 2011 20:22
by MarkTraceur
Calinou, you should probably depend on my mod, rather than including its contents in yours....that will make things much easier for other mods that add tools.

PostPosted: Sun Dec 18, 2011 17:03
by Calinou
Done, it now depends on your mod. I included add_tool in the zip so people don't have to download two things.

PostPosted: Fri Dec 23, 2011 20:02
by jordan4ibanez
im reviewing it now lol

PostPosted: Tue Dec 27, 2011 16:47
by hurufu
What do you think about implementing all kinds of stones and ores as in Dwarf Fortress?
http://df.magmawiki.com/index.php/DF2010:Stone
http://df.magmawiki.com/index.php/DF2010:Ore

PostPosted: Tue Dec 27, 2011 17:28
by neko259
hurufu wrote:What do you think about implementing all kinds of stones and ores as in Dwarf Fortress?
http://df.magmawiki.com/index.php/DF2010:Stone
http://df.magmawiki.com/index.php/DF2010:Ore

Too much ores! Caves would be like rainbow :)

PostPosted: Tue Dec 27, 2011 17:47
by hurufu
Make them rarer than they are now.

PostPosted: Tue Dec 27, 2011 17:47
by Hackeridze
hurufu wrote:What do you think about implementing all kinds of stones and ores as in Dwarf Fortress?
http://df.magmawiki.com/index.php/DF2010:Stone
http://df.magmawiki.com/index.php/DF2010:Ore

NOOOOOOO!

PostPosted: Fri Dec 30, 2011 17:34
by sapier
Is it intended that iron ore and coal are most rare?

PostPosted: Sat Dec 31, 2011 12:25
by Calinou
Coal/Iron generation is not touched. Iron being too rare is a bug in the vanilla game.

PostPosted: Sat Dec 31, 2011 15:12
by sapier
I know iron and coal are original ores, somehow my post has been cut :-(

Independet of the iron/gold ratio (which i didn't know to be a bug by now), there still seems to be a coal:gold ratio of 1:2.

If this isn't a result of me beeing lucky in finding gold i think at least gold and silver should be much more rare than coal

PostPosted: Sat Dec 31, 2011 19:37
by Hackeridze
Now in RTMMP's more_ores added sulfur,nitrate,limestone and height-depend ores generation.