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PostPosted: Fri Aug 10, 2012 08:12
by cornernote
SegFault22 wrote:No no no what I mean is, is there a service/program that I can use to generate images like that outside of minetest?


My GameWiki does it. You have to change the C++ code and recompile. If there is another way I'd be interested to see.

It uses this:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
driver->writeImageToFile(baseimg, filename);

PostPosted: Fri Aug 10, 2012 09:50
by Calinou
http://minetest.net/forum/viewtopic.php?id=1690
Avoid posting the same question twice, though. :)

PostPosted: Wed Sep 12, 2012 14:07
by Mito551
i can't craft many things... i crafted bronze, but silver/golden instruments don't craft.
i use old code and i "modernized" it a bit in order to be able to craft, but that didn't work.

minetest.register_craft( {
output = 'moreores:axe_silver',
recipe = {
{ 'moreores:silver_ingot', 'moreores:silver_ingot', '' },
{ 'moreores:silver_ingot', 'default_stick', '' },
{ '', 'default_stick', '' },
}
})

for example..

PostPosted: Wed Sep 12, 2012 14:35
by tonyka
SegFault22 wrote:No no no what I mean is, is there a service/program that I can use to generate images like that outside of minetest?

all photo editing software like gimp
all vector drawing programs like inkscape
all 3D design programs like Wings 3d or Blender

just choose the one that best suits the way you work ...

PostPosted: Fri Sep 14, 2012 02:19
by SegFault22
all photo editing software like gimp
all vector drawing programs like inkscape
all 3D design programs like Wings 3d or Blender
just choose the one that best suits the way you work ...

ARRRRGH
All I am looking for is, a simple script or program or something compact and light that can take 3 images and place them on the sides of a simple cube, without someone having to turn stuff to face the right way, un-render the axes, and use Windows Snipping Tool to get a rough, crappy image of it.
If there's a GIMP plugin out there that works the same way, please let me know.

PostPosted: Fri Sep 14, 2012 04:45
by Calinou
http://minetest.net/forum/viewtopic.php?id=1690
8)

It might be quite complicated to setup, but it works.

PostPosted: Fri Sep 21, 2012 13:25
by FooeytheMiner
Can you add gemstones like rubies and garnets and emeralds and stuff? They can be made into swords and maybe tools but swords and decoration blocks like emerald block and stuff. By the way this mod ruuuules

PostPosted: Fri Sep 21, 2012 14:47
by Topywo
FooeytheMiner wrote:Can you add gemstones like rubies and garnets and emeralds and stuff? They can be made into swords and maybe tools but swords and decoration blocks like emerald block and stuff. By the way this mod ruuuules


Some gem-stone stuff:
Titanium: http://minetest.net/forum/viewtopic.php?id=3113
Diamonds: http://minetest.net/forum/viewtopic.php?id=2724
Encrustable gems: http://minetest.net/forum/viewtopic.php?id=2596

I probably forgot some, there are also mods producing other ores to make tools or stuff. Just take some time and take a look at the mod releases and modding general topics.

Edit: Realtest: http://minetest.net/forum/viewtopic.php?id=2671 But I thought this one is not compatible with moreores. But it's big on its own.

PostPosted: Fri Sep 21, 2012 15:45
by madarexxx
It is compatible with my mod:
http://minetest.net/forum/viewtopic.php?id=3037

It adds ability to transfer ingots from one mod to other. And you can delete first section from realtest/ores/init.lua (it called "removing default ores" or something like this) to save default ores

PostPosted: Fri Sep 21, 2012 17:20
by Calinou
FooeytheMiner wrote:Can you add gemstones like rubies and garnets and emeralds and stuff? They can be made into swords and maybe tools but swords and decoration blocks like emerald block and stuff. By the way this mod ruuuules


Probably not; other mods already add gemstones; I also do not want "rainbow" caves. :P

PostPosted: Fri Sep 21, 2012 17:49
by wieszak
Some idea: maybe change algorithm for placing ores so there is large patch of one kind of ore in area like 100x100x100blocks or event bigger, and no other or very rare other ore nearby - recommended only for multiplayers. I think it will boost economy - one player could find in his mine for eg. much silver, only few copper, tin and no mithril or gold. Another, could easily find in his area copper/tin but also no other ores. so exchange... This way you could also add few more ores without rainbow caves phenomena ;)

And of course we need things that could be done only from ingots of some kind, but it is probably for other mods. But please no silver or gold pickaxes... only bronze and iron

PostPosted: Fri Sep 21, 2012 18:28
by FooeytheMiner
Calinou wrote:
FooeytheMiner wrote:Can you add gemstones like rubies and garnets and emeralds and stuff? They can be made into swords and maybe tools but swords and decoration blocks like emerald block and stuff. By the way this mod ruuuules


Probably not; other mods already add gemstones; I also do not want "rainbow" caves. :P


I would of loved rainbow caves.... oh well :P

PostPosted: Sun Sep 23, 2012 08:59
by Calinou
wieszak wrote:Some idea: maybe change algorithm for placing ores so there is large patch of one kind of ore in area like 100x100x100blocks or event bigger, and no other or very rare other ore nearby - recommended only for multiplayers. I think it will boost economy - one player could find in his mine for eg. much silver, only few copper, tin and no mithril or gold. Another, could easily find in his area copper/tin but also no other ores. so exchange... This way you could also add few more ores without rainbow caves phenomena ;)

And of course we need things that could be done only from ingots of some kind, but it is probably for other mods. But please no silver or gold pickaxes... only bronze and iron


I'll try to make ore generation more tweakable . :)

EDIT: it is now tweakable in the init.lua of the mod folder.

wieszak wrote:And of course we need things that could be done only from ingots of some kind, but it is probably for other mods. But please no silver or gold pickaxes... only bronze and iron


You can comment their recipes in init.lua so that they cannot be crafted.

PostPosted: Sun Sep 23, 2012 18:14
by jordan4ibanez
there is a duplicate line in the craft registration of bronze

PostPosted: Tue Oct 09, 2012 06:30
by CTMN
How can I have these new ores in a map that was generated without the moreores mod?

PostPosted: Tue Oct 09, 2012 06:43
by Calinou
You can't, else buildings made of stone would have ores in them. :P

PostPosted: Tue Oct 09, 2012 18:35
by Ragnarok
When I'm trying to download mod using this link: http://ompldr.org/vZnQ1dw/moreores.zip Opera gives me "Opera:site_warning". What's going on?

PostPosted: Wed Oct 10, 2012 06:56
by CTMN
@Calinou: That wouldn´t be a problem.

@Ragnarok: I´m having this too. It says something like I may not give them informations about me and such stuff.

PostPosted: Wed Oct 10, 2012 09:26
by Jordach
Ragnarock and CTMN, Opera Web Browser may not have enough information about that website, Google Chrome comes up clean.

And avast!'s webRep states that it is clean.

PostPosted: Wed Oct 10, 2012 09:30
by Calinou
Ragnarok wrote:When I'm trying to download mod using this link: http://ompldr.org/vZnQ1dw/moreores.zip Opera gives me "Opera:site_warning". What's going on?


How security systems work:

<mainstream stuff that spies you> it's safe!

<non-mainstream stuff that lets you do whatever you want> AMG VIRUSES

8)

PostPosted: Thu Oct 11, 2012 06:10
by CTMN
Does the forum page spy me? No, does it? XD

PostPosted: Tue Jan 01, 2013 00:43
by recarv
New ores= obsidian, obsidian tools, plastic ore( hey, it's a game) Sheet metal, and gas pumps made from steel, copper, and brass, some form of electricity, and rubies, emerald, and utamian ores.(made that one up. PM me for what that is.)

PostPosted: Tue Jan 01, 2013 02:01
by jojoa1997
recarv wrote:New ores= obsidian, obsidian tools, plastic ore( hey, it's a game) Sheet metal, and gas pumps made from steel, copper, and brass, some form of electricity, and rubies, emerald, and utamian ores.(made that one up. PM me for what that is.)

have you added it or are you planning on adding it

PostPosted: Tue Jan 01, 2013 09:28
by SegFault22
Hmm. How about a new ore: Iridium!
This would spawn in very small, very rare patches under -1024 Y, and when mined, gives 1 lump of Iridium. This awesome metal can be used to make a whole new set of tools, all 4x more durable than Mithril (but a little heavier than Gold). Also, it can be alloyed with Mithril to make a metal that's somewhere between the weight of Mithril and Gold, and about 3x as durable as Mithril.
Eh?

PostPosted: Tue Jan 01, 2013 09:52
by Calinou
5 ores is enough, but you can of course add these ores yourself if you want...

PostPosted: Tue Jan 01, 2013 14:07
by Topywo
recarv wrote:New ores= obsidian, obsidian tools, plastic ore( hey, it's a game) Sheet metal, and gas pumps made from steel, copper, and brass, some form of electricity, and rubies, emerald, and utamian ores.(made that one up. PM me for what that is.)


A bit off-topic:

Most of this already exists in other mods. But I'm not sure if the mods/links are still working. Use Search (a tab in the dark blue bar of the forum page), type the word (example obsidian) and check the little squares called: mod releases and modding general.

Some mods, there are probably more
Obsidian: obsidian mod, blockforge, nether, lavacooling)
Plastic: VanessaE's homedecor has plastic
Metal: metalsstable, steel/ steel + radioactive
Electricity: RealBadAngel's technic mod (based on batteries), maybe mesecons.
Rubies, emerald, utamian: birthstones, diamonds, gems/encrustable gems, gemstones, gloopores, lazurite, rubies, titanium, uranium

Gas pumps: I don't remember seeing those around, but there's an oil mod
You can use moreores or titanium for example to create yourself utamium.

Just start browsing in modding general and mod releases. You'll find a lot of fun mods.

And keep asking if you walk into some problems.

Edit: typo's and lay-out

PostPosted: Tue Jan 01, 2013 19:19
by SegFault22
Calinou wrote:5 ores is enough, but you can of course add these ores yourself if you want...

That I have done. I guess 5 is enough, so I made a separate mod that generates Iridium and adds a whole set of tools for it. Now I just need to integrate a MoreOres-alloying system, including Iridium-Mithril-Steel-Gold (Adamant) alloy...
What a great mod, though; MoreOres makes mining a lot more interesting, and puts the MINE in Minetest. Thank you for investing your time in this mod and publishing it for us all.

PostPosted: Mon Jan 07, 2013 12:57
by GloopMaster
You should update the orelump and ingot textures to reflect the new defaults.

PostPosted: Wed Jan 16, 2013 11:56
by Nore
While reading the code, I noticed that silver is more frequent than tin... Is that normal?

EDIT: after some calculations, I got:
Copper: 0.0052 ore/node
Tin: 0.0027 ore/node
Silver: 0.0041 ore/node
Gold: 0.0025 ore/node
Mithril: 0.0029 ore/node

I looks strange that mithril is not the rarest, and that it is more frequent than tin, which should be one of the most frequent ores...

PostPosted: Wed Jan 16, 2013 12:17
by jojoa1997
That's because copper and tin make bronze