[Mod] Crafting [2.0.1] [crafting]

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BlockMen
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by BlockMen » Wed May 29, 2013 19:50

Evergreen wrote:In the next release, could you add the inventory GUI for furnaces? It would make it more complete.


Yes, I can do that.

rubenwardy wrote:If only you could skin the pause menu, and the main game menu....


That would be great... IIRC sapier is working on a formspec based menu that would allow to customise main menu by games then.
 

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BlockMen
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by BlockMen » Wed Jun 05, 2013 16:07

Update: Version 1.0 released!

Changelog:
- Bugfixes of creative inventory
- small code tweaks of workbench
Last edited by BlockMen on Thu Jun 06, 2013 13:17, edited 1 time in total.
 

eduardo_cam199
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by eduardo_cam199 » Thu Jun 06, 2013 04:00

HELLO,SORRY BUT THE FURNACE AND THE CHEST DONT HAVE THE NEW TEXTURE.....
(SORRY FOR MY BAD ENGLISH)
 

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PilzAdam
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by PilzAdam » Thu Jun 06, 2013 08:22

eduardo_cam199 wrote:HELLO,SORRY BUT THE FURNACE AND THE CHEST DONT HAVE THE NEW TEXTURE.....
(SORRY FOR MY BAD ENGLISH)

Note that CAPS is read as yelling.
 

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BlockMen
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by BlockMen » Thu Jun 06, 2013 13:16

PilzAdam wrote:
eduardo_cam199 wrote:HELLO,SORRY BUT THE FURNACE AND THE CHEST DONT HAVE THE NEW TEXTURE.....
(SORRY FOR MY BAD ENGLISH)

Note that CAPS is read as yelling.

Right.
--
And to your question:
BlockMen wrote:and it will support costum backgrounds for furnaces and chests too when this pull request gets merged

Currently the background for furnaces and chests do not work, so i will remove this until it gets merged (to prevent confusing).
 

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BlockMen
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by BlockMen » Thu Jun 13, 2013 18:12

Ok, since mods can now easily overright formspecs of furnaces and chests you can download Version 1.0.1 of Crafting:

Image
Image



Download


Notice that you need the lastest version of minetest_game or one of the lastest builds (like sfan's builds)

If you are using Minetest 0.4.7 use Version 1.0 (does not include background for furnace and chests)
 

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Evergreen
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by Evergreen » Thu Jun 13, 2013 19:47

Great work blockmen! I just compiled the latest build just to test the latest version. :D
"Help! I searched for a mod but I couldn't find it!"
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Slain
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by Slain » Mon Jul 01, 2013 20:06

This would be awesome if you could put on armor! And make armor! with support of simble mobs and hud, would be awesome!
 

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BlockMen
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by BlockMen » Tue Jul 02, 2013 15:22

Slain wrote:This would be awesome if you could put on armor! And make armor! with support of simble mobs and hud, would be awesome!


I'm working on support of stu's minetest-3d_armor mod, but can't tell when it will be released.
 

Slain
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by Slain » Tue Jul 02, 2013 17:01

BlockMen wrote:
Slain wrote:This would be awesome if you could put on armor! And make armor! with support of simble mobs and hud, would be awesome!


I'm working on support of stu's minetest-3d_armor mod, but can't tell when it will be released.


^^That would be aswesome. And to square it all off, im thinking of checking the creative changer mod and making it compatible with this mod. would you know how to do that?
 

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Inocudom
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by Inocudom » Tue Jul 02, 2013 17:48

Will the player model in the inventory screen be able to reflect what skin the player is using? Also, how did you do that?
 

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BlockMen
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by BlockMen » Wed Jul 03, 2013 13:26

Slain wrote:^^That would be aswesome. And to square it all off, im thinking of checking the creative changer mod and making it compatible with this mod. would you know how to do that?


I will check if i can add support for creative changer.


Inocudom wrote:Will the player model in the inventory screen be able to reflect what skin the player is using? Also, how did you do that?


Maybe ;)
 

Slain
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by Slain » Wed Jul 03, 2013 13:50

BlockMen wrote:
Slain wrote:^^That would be aswesome. And to square it all off, im thinking of checking the creative changer mod and making it compatible with this mod. would you know how to do that?


I will check if i can add support for creative changer.


perfect. let me know what you find.
 

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BrunoMine
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by BrunoMine » Thu Jul 04, 2013 02:41

please! Arrange soon this mod to work with armor! The armor is fantastic 3d however need "inventori_plus" and now entou undecided between the two. Are fantastics!
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cHyper
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by cHyper » Fri Aug 09, 2013 16:38

error with latest dev-build...

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
18:37:10: ERROR[main]: Invalid field element(4): '5.3,1.3;3,0.75;suche;'
18:37:10: ERROR[main]: Invalid field element(4): '5.3,1.3;3,0.75;suche;'
--------------------------------------------------------
 

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BlockMen
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by BlockMen » Fri Aug 09, 2013 18:43

Update: Version 1.0.2 released

Changelog:
- fixes search field in lastest dev-builds
 

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BrunoMine
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by BrunoMine » Tue Aug 20, 2013 10:59

What other mods work well with this?
I want a mod armor compatible.
My small square universe under construction ... Minemacro
Comunidade Minetest Brasil
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cHyper
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by cHyper » Tue Aug 20, 2013 15:15

are there any features planed for the future?

really nice mod...
keep on good work...
--------------------------------------------------------
 

themaxstel6
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by themaxstel6 » Sun Sep 15, 2013 22:08

the mod contains one error, i'm inserted other mods, example: the mod of the door trapdoor, in your mod in th ewindow of CREATIVE, i change other window in the window CREATIVE, it's says in minetest COULD NOT OPEN(Textures of my mods) and for this error minetest.exe is close, repair your mod please
 

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BlockMen
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by BlockMen » Mon Sep 16, 2013 09:33

themaxstel6 wrote:the mod contains one error, i'm inserted other mods, example: the mod of the door trapdoor, in your mod in th ewindow of CREATIVE, i change other window in the window CREATIVE, it's says in minetest COULD NOT OPEN(Textures of my mods) and for this error minetest.exe is close, repair your mod please


Sorry, i have no idea what you talking about. Do you mean it crashes if you switch the tab of the creative inventory? And if minetest cant load textures there is nothing i can do about it, because my mod has no effect how images are loaded.
 

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by jojoa1997 » Mon Sep 16, 2013 09:39

themaxstel6 wrote:the mod contains one error, i'm inserted other mods, example: the mod of the door trapdoor, in your mod in the window of CREATIVE, i change other window in the window CREATIVE, it's says in minetest COULD NOT OPEN(Textures of my mods) and for this error minetest.exe is close, repair your mod please
OK so what you can do to be VERY helpful is go in minetest/bin. Delete your debug.txt. Run the game and reproduce the bug. Then open the debug.txt and find where it says error(most likely at the bottom of the file). Copy the error and paste it here.
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

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by darthvader » Mon Sep 16, 2013 09:55

Can you update to version 0.4.7 ?
Q. Why cant you write with a broken pencil?
A. Because its not in minetest.
(The original answer is "Because it's pointless.")
 

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BlockMen
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by BlockMen » Mon Sep 16, 2013 09:58

darthvader wrote:Can you update to version 0.4.7 ?

Umm:
BlockMen wrote:Download:
-snip-
Version 1.0: Download (for Minetest 0.4.7)
-snip-
 

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BlockMen
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by BlockMen » Mon Nov 04, 2013 12:25

Update! Version 1.1 released

Changelog:
- improved appearance
- fixed smaller issues in creative


Important:

New features will only be available for lastest dev/unstable builds of Minetest.

If you are using Minetest 0.4.7 stable use Version 1.0 of this mod. (no background for chests, furnaces, no semitransparent black background)
 

mmstick
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by mmstick » Fri Nov 15, 2013 07:41

Getting the following in minetest daily development builds with v1.1:
01:34:32: ERROR[main]: ServerError: LuaError: error: ...ticks_and_stones/mods/craftingpack/crafting/init.lua:56: attempt to call global 'player_update_visuals' (a nil value)
01:34:32: ERROR[main]: stack traceback:
 

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BlockMen
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by BlockMen » Fri Nov 15, 2013 08:23

mmstick wrote:Getting the following in minetest daily development builds with v1.1:
01:34:32: ERROR[main]: ServerError: LuaError: error: ...ticks_and_stones/mods/craftingpack/crafting/init.lua:56: attempt to call global 'player_update_visuals' (a nil value)
01:34:32: ERROR[main]: stack traceback:


Fixed in Version 1.1.1: https://www.dropbox.com/s/bmim21tyk8vavwl/craftingpack-1_1_1-BlockMen.zip
 

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Johnyknowhow
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by Johnyknowhow » Sun Nov 17, 2013 10:17

Can you make it so it uses the player skin?
And the actual item for the category?
I lost interest in Minetest for a couple of years and... I am still not really paying much attention. I rarely browse these forums anymore but it's nice to see old faces.

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Nore
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by Nore » Sun Nov 17, 2013 10:23

BlockMen, I made an example crafting table (with item dropping, etc) that works well (but requires a recent version), feel free to use it: https://gist.github.com/Novatux/7172171
 

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BlockMen
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by BlockMen » Sun Nov 17, 2013 11:28

Johnyknowhow wrote:Can you make it so it uses the player skin?
And the actual item for the category?


That is currently not possible (at least in 3D).
And i dont know if that would work/look good, so dont expect something like to be added soon/at all.

Nore wrote:BlockMen, I made an example crafting table (with item dropping, etc) that works well (but requires a recent version), feel free to use it: https://gist.github.com/Novatux/7172171


Well thanks, but would be the benefit of your crafting table? I noticed lags with workbenches like that (like darkrose's, etc) thats why my mod changes the player inventory instead adding an inventory to the node.
 

Nore
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by Nore » Sun Nov 17, 2013 12:52

Well, thinking to that again, an inventory to the craft table may not be needed. However, it will not lag more than the player inventory, since craftpreview things are done server-side. However, if you do not want to drop items left in craft table, then this is the only way to keep items separate from the player ones.
 

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