BlockMen wrote:Please give Feedback and ideas for improvement
stu wrote:BlockMen wrote:Please give Feedback and ideas for improvement
Can you tell me how this mod differs from the existing workbench mod(s) other that the MC background?
Only I looked at the code and I really do not understand why you need to use global step for this. Perhaps I am missing something here but I suggest you look at workbench mod by darkrose.
https://github.com/darkrose/minetest_mods/tree/master/workbench
BlockMen wrote:Notice:
- I know there are already 2 mods with workbenches, but this one works in a different way, because it uses the default inventory and works faster (for me)
BlockMen wrote:This mod uses the players inventory. so it works complete different to the existing mods. the global step is needed to make using of players inventory possible. my mod is (for me) much faster and the code is also much smaller.
stu wrote:BlockMen wrote:This mod uses the players inventory. so it works complete different to the existing mods. the global step is needed to make using of players inventory possible. my mod is (for me) much faster and the code is also much smaller.
Oh, I see, so it replenishes the crafting ingredients directly from the player's inventory? (I don't actually play minecraft)
That is fine if you are happy with it, you did ask for feedback. I still don't think you're making best use of the api though.
jordan4ibanez wrote:stu wrote:BlockMen wrote:This mod uses the players inventory. so it works complete different to the existing mods. the global step is needed to make using of players inventory possible. my mod is (for me) much faster and the code is also much smaller.
Oh, I see, so it replenishes the crafting ingredients directly from the player's inventory? (I don't actually play minecraft)
That is fine if you are happy with it, you did ask for feedback. I still don't think you're making best use of the api though.
That's the thing. HE IS. This mod changes the client side inventory on the fly so you don't get any server lag.
stu wrote:jordan4ibanez wrote:stu wrote:Oh, I see, so it replenishes the crafting ingredients directly from the player's inventory? (I don't actually play minecraft)
That is fine if you are happy with it, you did ask for feedback. I still don't think you're making best use of the api though.
That's the thing. HE IS. This mod changes the client side inventory on the fly so you don't get any server lag.
Ok now I get it, very clever then. Shame we have to resort to such tactics, but if it gets the job done...
darket wrote:https://www.youtube.com/watch?v=fssfKQ4iWqY
jordan4ibanez wrote:BlockMen can you make the workbench get the player's position also? you can move around without changing your yaw.
jordan4ibanez wrote:ALSO: BlockMen can you make the workbench get the player's position also? you can move around without changing your yaw.
BlockMen wrote:Thanks for this great review!
Could you move the download link in the description to this topic? There will be a few updates more i guess.
darket wrote:BlockMen wrote:Thanks for this great review!
Could you move the download link in the description to this topic? There will be a few updates more i guess.
Ok, I'll do that
Mito551 wrote:will you make support for creative? that's the only thing that this mod is bad with, at least as I see it.
4aiman wrote:BlockMen, please, check your code: http://forum.minetest.net/viewtopic.php?pid=85858#p85858
(Thanks to Mito for redirecting me here - I couldn't find this topic for some reason...)
4aiman wrote:I know you aren't involved into Minitest, but I remembered this mod of yours and eventually end up posting here.
Anyway, thanks for help! ;)
I made it. The inventory looks similar but isn't the same. Look at changelog.txt to see who did what but remember I edit a lot of the stuff.BlockMen wrote:4aiman wrote:I know you aren't involved into Minitest, but I remembered this mod of yours and eventually end up posting here.
Anyway, thanks for help! ;)
Sry that i cant help you here, but i wont start to analyse jojoa1997's code ;)
cHyper wrote:awesome mod.. keep on good work...
jojoa1997 wrote:Sweet I can't wait to try this out.
rubenwardy wrote:Wow this is amazing!
rubenwardy wrote:Is the creative inventory skin-able with texture packs?
jojoa1997 wrote:Simple. Look at the inventory mod. You set the background pos to -#, -# and set the pic size acordingly
Nore wrote:Could you check the pitch too? From the tests I made, you can't open your inventory or move or do anything if you don't move the mouse a bit. Checking the yaw and the pitch removes every problem (tested, it works).
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