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[Mod] Forcefield [1.0] [forcefield]

PostPosted: Sat Apr 20, 2013 03:29
by ch98
With this mod, you can put on forcefields using coal. (More detail on instruction)


Download:version 1.0
Older version at... http://forum.minetest.net/viewtopic.php?id=5636


License: Texture... WTFPL
Code... WTFPL


Mod dependencies: default


Crafting: Forcefield Generators
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Instructions:
[V1.0] Place crafted forcefield generator at least 60 block away from other forcefield generators. Place coal in anywhere in forcefield generator inventory to activate forcefield. Change value range in inventory to change range, only 6 - 30 are allowed. It will take range/6 coal every 60 seconds and every 10 times hit. It will also suck range/6 coal if forcefield is updated by punching the generator. It will take a lot of coal away if it was effected by explosives. Forcefield generator will automatically replace forcefield every time inventory is closed. When coal run out or when you take coal away, forcefield will stop.

Screenshots:
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Post your screenshot!!!


To Do: Let owner through, make extra inventory adding space, put in automatic replace code for choice, put in circular field for choice.


Please post what you thought of this mod, and any suggestions.
Please vote if you downloaded or if you didn't want to download.
If you are helping, please help here not at help post.

PostPosted: Sat Apr 20, 2013 03:47
by jojoa1997
What does the field do? Can people go through it. What about special peiople

PostPosted: Sat Apr 20, 2013 04:21
by ch98
jojoa1997 wrote:What does the field do? Can people go through it. What about special peiople

sorry for half finished explanation. I am planning to add the feature of letting just the owner through, but not included yet. use steel door for now.

PostPosted: Sat Apr 20, 2013 04:23
by ch98
Can someone with working explosive mod test the explosive feature?

PostPosted: Sat Apr 20, 2013 09:30
by Zeg9
Hello, nice mod.
It would be nice if the forcefield re-generated with an ABM: you can dig nodes under it
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Also, TNT just did that:
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PostPosted: Sat Apr 20, 2013 09:46
by deivan
Nice. :D

PostPosted: Sun Apr 21, 2013 01:05
by ch98
Zeg9 wrote:Hello, nice mod.
It would be nice if the forcefield re-generated with an ABM: you can dig nodes under it
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Also, TNT just did that:
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click on forcefield generator to replace forcefield. automatic replace is removed for speeding stuff up. ( I will include that code in newer version.)

PostPosted: Sun Apr 21, 2013 03:02
by ch98
something is wrong with my explosive prevention code. can someone tell me an working one?

PostPosted: Sun Apr 21, 2013 05:13
by ShadowNinja
You might want to take a look at the forcefields I added to technic: https://raw.github.com/RealBadAngel/technic/master/technic/forcefield.lua
They are round, regenerate, and don't have the issue you have where the fields allow you to see through the ground(a little hacky at the moment, I have an idea for how to fix that).

PostPosted: Sun Apr 21, 2013 07:26
by ch98
I have seen that mod. I was trying to make it work with coal and square seemed more fit for buildings then half spheres. Also, I am planning to add spherical forcefield types to next version. thank you for notifying me about seeing through ground. I will try experimenting with draw types.

Re: [Mod] Forcefield [1.0] [forcefield]

PostPosted: Sat Nov 29, 2014 15:35
by AnFiadhChu
The download link no longer works.

Re: [Mod] Forcefield [1.0] [forcefield]

PostPosted: Sat Nov 29, 2014 18:22
by Topywo
AnFiadhChu wrote:The download link no longer works.


I found this one in my archive:
https://dl.dropboxusercontent.com/u/654 ... 20V1.0.zip

Re: [Mod] Forcefield [1.0] [forcefield]

PostPosted: Sun Nov 30, 2014 07:29
by AnFiadhChu
Thanks.

Re: [Mod] Forcefield [1.0] [forcefield]

PostPosted: Fri Apr 10, 2015 06:57
by Hamguy
I had transparency working, one time but i stopped progress and forgot where i put the file.

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