Temperest wrote:Unfortunately not, there is no way for WorldEdit to know what is a wall and what isn't. Even if we used a rule like "a wall is a block that has air on opposing sides and the same material on both of the other sides", it still wouldn't be able to make a proper house since it doesn't know where the single-layer wall should go inside the scaled area.
CaptainCanti wrote:Is there a way to use the //set command to completely clear an area of everything? Or is there another command that can be used for that?
The node name "air" can be used anywhere a normal node name can, and acts as a blank node. This is useful for clearing or removing nodes. For example, `//set air` would remove all the nodes in the current WorldEdit region. Similarly, `//sphere 10 air`, when WorldEdit position 1 underground, would dig a large sphere out of the ground.
CaptainCanti wrote:I have a question.
So, suppose I built a hugeass castle that took a shit ton of time to make. And then as I'm putting the finishing touches on this thing, I accidentally set fire to it. And this thing is completely built out of wood and wool. So the whole bloody castle starts burning. Theres fire everywhere. So I flood the thing, as to stop the fire. Of course I miss a few spots, and the fire burns on. Would it be possible to use the suppress command to get rid off the fire and water?
Also, why does the suppress command always make my game crash? Its the only command that crashes it.
//replace fire:basic_flame air
//replace default:water_source air
CaptainCanti wrote:I have a question.
So, suppose I built a hugeass castle that took a shit ton of time to make. And then as I'm putting the finishing touches on this thing, I accidentally set fire to it. And this thing is completely built out of wood and wool. So the whole bloody castle starts burning. Theres fire everywhere. So I flood the thing, as to stop the fire. Of course I miss a few spots, and the fire burns on. Would it be possible to use the suppress command to get rid off the fire and water?
Also, why does the suppress command always make my game crash? Its the only command that crashes it.
Temperest wrote:Minetest 0.4.8+ required
Temperest wrote://fixedpos set1/set2 x y z"
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