[Mod] Thaumtest [2.1] [thaumtest]

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scifiboi
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by scifiboi » Mon May 06, 2013 17:13

Yes! Those look great! But is there any way you can make the top of the work bench look green like my texture and the one that is in Thaumcraft? I think it would look better.
EDIT: Wait, can you hold off on the workbench textures? I'm going to try and get a workbench nodebox that makes it have four legs and a bottom panel like the picture you sent me a couple of posts back.
EDIT #2: Also, if you work on the textures for ores, can you make them with the default vanilla minetest stone textures? I want it to go best with vanilla textures and allow other people to make texture packs for it. Same goes for any textures that will use vanilla textures as templates.
Last edited by scifiboi on Mon May 06, 2013 17:18, edited 1 time in total.
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by windmere33 » Mon May 06, 2013 20:20

Alright, I'll do that xDD
Edit: Just updated my Minecraft Thaumcraft mod, and now I have ALL the textures :D
All these textures ARE legal, I saw the update on Traditional Bueaty (a 64x64 of default textures on Minecraft, and allowing anyone to do anything with their textures)
Amber Ore
Image

Greatwood Side
Image

Greatwood Top
Image

(If you need these)
ShimmerLeaf thingy
Image

Shimmer Wood thingy Side
Image

ShimmerWood Top
Image

The 3d version of the worktable..Hopefully you'll be able to fit it together o.o
Image

Cinnibar Ore
Image
Last edited by windmere33 on Mon May 06, 2013 20:43, edited 1 time in total.
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by scifiboi » Mon May 06, 2013 21:22

Yes! Those are great. I will put those, and then I will start working on getting the thaumonomicon to work. Do you think it would be better to make a todo list in the mod post or keep a local one? If I do one in the mod post, I'm going to put it as "Implemented, Working, Planned".
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by windmere33 » Mon May 06, 2013 22:23

Probably local one, so the community can see and contribute :D
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by scifiboi » Mon May 06, 2013 22:25

I've gotten the tables to look better. I'm about to start putting in those textures.
Image
Yes, the textures suck right now. You can make textures that make it look better, though. Or give me suggestions to make the nodebox look better. I think I've gotten the nodebox stuff down.

EDIT: Wait, you said local so the community can see. When I said local, I meant just on my local hard drive. Do you mean put one on the post?
EDIT #2: You can't see it, but there are 4 legs connecting the top and bottom panels of the tables.
Last edited by scifiboi on Mon May 06, 2013 22:28, edited 1 time in total.
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by windmere33 » Mon May 06, 2013 22:27

Do you think this will expand to mobs in Thaumtest? I have some really cool mob 3d models :D
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by scifiboi » Mon May 06, 2013 22:29

windmere33 wrote:Do you think this will expand to mobs in Thaumtest? I have some really cool mob 3d models :D


I was hoping to do mobs, yes. But things like wisps, and zombies. But if you can, send me a picture of the models and I will consider them. I would say just send me the models, but I don't have a program to open them in.

EDIT: Hey, if you're really good at modeling, can you make an animated model for each of the aura nodes?
Last edited by scifiboi on Mon May 06, 2013 22:35, edited 1 time in total.
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by windmere33 » Mon May 06, 2013 22:36

I was thinking of a wizard:
Dumbledore
Image Image

Wizard
Image Image


Zombie
Image Image

I'm rubbish at animating and stuff..but in the texture pack I did find just a normal un-animated aura

Image
Image
Image
Last edited by windmere33 on Mon May 06, 2013 22:41, edited 1 time in total.
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by scifiboi » Mon May 06, 2013 22:56

I bet those aura nodes can be put together to make a choppy animation to work upon. Were there any other aura nodes in that pack? There should be 4 different kinds as I saw on the thaumcraft wiki. And those look good. I will use the second wizard and the zombie. Eventhough the zombie is minecraft, I can change it later.
Last edited by scifiboi on Mon May 06, 2013 22:56, edited 1 time in total.
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by windmere33 » Tue May 07, 2013 10:11

scifiboi wrote:I bet those aura nodes can be put together to make a choppy animation to work upon. Were there any other aura nodes in that pack? There should be 4 different kinds as I saw on the thaumcraft wiki. And those look good. I will use the second wizard and the zombie. Eventhough the zombie is minecraft, I can change it later.

Well there were these two aura-looking things

Aura-lock
Image

Beam
Image

Edit: If theres any crafting recipes, could you give me them so I can go in-game and go on the workbench and take screenies of the crafting recipes so it looks better? :D
And since on Thaumcraft, the wand requires a gold nugget, we could finally put the 0.4.6 gold nugget to use.
Also, we really need a logo :D
Last edited by windmere33 on Tue May 07, 2013 10:59, edited 1 time in total.
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by scifiboi » Tue May 07, 2013 12:27

Crafts will be in the next release as you can see by the the todo list in the first post. I don't want to use gold nuggets, but instead mese crystal shards. I want Thaumtest to be based largely on mese to make mese seem mystical. I agree, however, that we could use a logo. I'm just not going to make one because I am artistically challenged. But if we do finally get a logo, we might also get a banner to put in our signatures. And on the topic of graphics, could you make two more headings like the ones in the first post - one that says "To Do Before Next Release" and one that says "Contributers"?
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by windmere33 » Tue May 07, 2013 20:27

I get a little bit of your idea on the first post, and I'll work on the post and on a little "logo"
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by scifiboi » Tue May 07, 2013 20:44

windmere33 wrote:I get a little bit of your idea on the first post, and I'll work on the post and on a little "logo"

Ok, great. I hace gotten cauldron finished, but I'm havibg trouble making the empty cauldron turn into a filled cauldron when right-clicked. :/
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by windmere33 » Tue May 07, 2013 20:47

Hey, is this a OK logo?
Image
It says "Thaumtest" in olden time text, which is kinda fitting seeing as it deals with wizards and such.
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by scifiboi » Tue May 07, 2013 21:36

windmere33 wrote:Hey, is this a OK logo?
Image
It says "Thaumtest" in olden time text, which is kinda fitting seeing as it deals with wizards and such.


I like the text and the symbol, but I don't like how it says Thaumtest twice. Could you make the text just a bit bigger and center it so I can see how that looks? I'm adding you to the credits.txt right now.
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by windmere33 » Tue May 07, 2013 23:06

Alright will do..I'll edit it and show it to u when im done
EDIT:
Image\

Also for making the forum post, would this look good?
Image
Last edited by windmere33 on Tue May 07, 2013 23:11, edited 1 time in total.
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by scifiboi » Tue May 07, 2013 23:55

Yes! Those are amazing. I will edit the post in a minute and put those in there. For the thaumonomicon background, I think it would be a good idea to use that logo, just without the text. Do you think you could also give me a link to the logo without the text? And as high-res as you can also.
EDIT: Can we use the bottom picture on your last post as a banner that people can put in their signatures? It would look pretty darn good if I do say so myself.
Last edited by scifiboi on Wed May 08, 2013 00:33, edited 1 time in total.
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by windmere33 » Wed May 08, 2013 00:35

Image
Theres the pic without the text, and yeah you can use that last post for anything you want ^_^
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by scifiboi » Wed May 08, 2013 00:45

I've update the first post with it at the bottom. I am working on the crucible. I just wonder if there is a way to make bubble particles come from the center to make the water look as if it is boiling.
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by windmere33 » Wed May 08, 2013 00:57

Do you want me to re-write the first post, to make it more clutter-free and in the "harry potter" text? (Im kinda OCD xDD)
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by scifiboi » Wed May 08, 2013 01:00

Yeah go for it. And if you could, fit that big square logo in there some how. lol I couldn't find a way to make it fit. haha
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by windmere33 » Wed May 08, 2013 01:01

Alright, here i go!
EDIT:Done, pmed you
Last edited by windmere33 on Wed May 08, 2013 01:59, edited 1 time in total.
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by scifiboi » Wed May 08, 2013 19:33

I've update the first post after a few tweaks to your design. Check it out and see if you like it.
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by windmere33 » Wed May 08, 2013 20:21

Seems awesome!
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by scifiboi » Thu May 09, 2013 21:50

This image shows the latest content in Thaumtest. I can send you the link to it so you can start working on the textures if you want to, windmere.

Image

Also, do you have any ideas for a new ore that we can put in Thaumtest? I don't want it to be an EXACT replica of Thaumcraft. ;)
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by windmere33 » Thu May 09, 2013 23:11

haha yeah, please give me the textures, they look really interesting!
im thinking on cool things (ores) you could add to the game, but cant think of any yet.
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by scifiboi » Thu May 09, 2013 23:18

I've PM'd you the link to the download.
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by windmere33 » Fri May 10, 2013 00:59

This is awesome! I'm working on these textures, while making my Christmas texture pack at the same time, so gimme some time to get some textures ^_^
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by scifiboi » Sun May 12, 2013 23:01

You coming along nicely with those textures? I haven't been able to work on the mod for a few days because my Linux box has been screwing up and not allowing me to run Minetest for some reason. It's fixed now, however, and I will continue to work on it.
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by windmere33 » Sun May 12, 2013 23:05

Haha yeah, I'm searching for images on the web, etc. Gunna hopefully release more textures soon.
I'm on my dad's laptop right now, so I dont have anything. I should be back on my normal computer soon (less than a day)
Last edited by windmere33 on Sun May 12, 2013 23:09, edited 1 time in total.
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