Evergreen wrote:Hey, if you need custom nodeboxes, I can make some for you if you want. :D
windmere33 wrote:Amber
Amber Ore
Working on more, can't find much else.
You mind if I make the models a bit more unique then thaumcraft/minecraft's models? I hate ripping off of minecraft.scifiboi wrote:Evergreen wrote:Hey, if you need custom nodeboxes, I can make some for you if you want. :D
That would be great! Actually, there are three that I could use at the moment. Could you make one that looks like the tables in Thaumcraft 3, one that looks like cauldrons from Vanilla MC (with the legs), and one for a double-block wide research table like Thaumcraft's.windmere33 wrote:Amber
Amber Ore
Working on more, can't find much else.
Okay, I know you're trying to help, and I really appreciate that. But I don't want textures that have been ripped off of a texture pack or from Thaumcraft. Here are a few specifications that I want to be followed for any textures that are used from now on:
1. All textures are to be hand-made and not ripped from a texture pack or another mod.
2. All textures have to be 16x16
3. Any textures that use vanilla node textures as a background (ores) have to use vanilla Minetest textures to go along best with Vanilla Minetest.
4. Textures can be BASED off of textures from other packs or mods, but they cannot be ripped directly from the mod or pack itself.
Like I said, I know you're trying to help, but please try and follow these guidelines with the textures. I'm not trying to be mean to you and please don't take it that I'm trying to be mean, but I don't want to use the textures you have been giving me because they aren't original textures.
Inocudom wrote:Creating original textures for this mod can make it stand out more and give the Minetest community a better image. It can also be fun to create textures.
My idea for the custom ore would be some sort of mysterious material that is from a higher dimension. It's blocks could have the design in the image below on them.
http://i254.photobucket.com/albums/hh117/akhenamen/tofu/seedoflifebw.jpg
It's crystals could look like small icosahedrons.
windmere33 wrote:Alright, I'll try to make the textures from now on xDD
Evergreen wrote:If you need original textures, ask on the texture requests topic.
Evergreen wrote:You mind if I make the models a bit more unique then thaumcraft/minecraft's models? I hate ripping off of minecraft.scifiboi wrote:Evergreen wrote:Hey, if you need custom nodeboxes, I can make some for you if you want. :D
That would be great! Actually, there are three that I could use at the moment. Could you make one that looks like the tables in Thaumcraft 3, one that looks like cauldrons from Vanilla MC (with the legs), and one for a double-block wide research table like Thaumcraft's.windmere33 wrote:Amber
Amber Ore
Working on more, can't find much else.
Okay, I know you're trying to help, and I really appreciate that. But I don't want textures that have been ripped off of a texture pack or from Thaumcraft. Here are a few specifications that I want to be followed for any textures that are used from now on:
1. All textures are to be hand-made and not ripped from a texture pack or another mod.
2. All textures have to be 16x16
3. Any textures that use vanilla node textures as a background (ores) have to use vanilla Minetest textures to go along best with Vanilla Minetest.
4. Textures can be BASED off of textures from other packs or mods, but they cannot be ripped directly from the mod or pack itself.
Like I said, I know you're trying to help, but please try and follow these guidelines with the textures. I'm not trying to be mean to you and please don't take it that I'm trying to be mean, but I don't want to use the textures you have been giving me because they aren't original textures.
scifiboi wrote:I'm kind of leaning towards hypermatter. I'm thinking the ore should be black and sort of shiny. The crystal could be black with a white middle to give the illusion of a black transparent crystal with a glowing white core. I could make hypermatter blocks. If transparency works with nodeboxes, I can make it look as if the blocks have a white glowing core as well.
Evergreen wrote:scifiboi wrote:I'm kind of leaning towards hypermatter. I'm thinking the ore should be black and sort of shiny. The crystal could be black with a white middle to give the illusion of a black transparent crystal with a glowing white core. I could make hypermatter blocks. If transparency works with nodeboxes, I can make it look as if the blocks have a white glowing core as well.
Yes, transparency does work. It requires a bit of code (which I can't remember at the moment). You could use that, + layering to get that effect.
Inocudom wrote:Hypermatter could be a very rare and very strong substance. It could be found at -1,000 and below.
scifiboi wrote:Do you think these look good for hypermatter? They will definitely change later, but for now?
Crystal:
Ore:
minetest.register_node("thaumtest:cauldron_full",{
drawtype="nodebox",
paramtype = "light",
tiles = {"texture.png"},
node_box = {
type = "fixed",
fixed = {
{-0.500000,-0.375000,-0.500000,-0.375000,0.500000,0.500000},
{0.375000,-0.375000,-0.500000,0.500000,0.500000,0.500000},
{-0.500000,-0.375000,-0.500000,0.500000,0.500000,-0.375000},
{-0.500000,-0.375000,0.375000,0.500000,0.500000,0.500000},
{-0.500000,-0.312500,-0.500000,0.500000,0.312500,0.500000},
{-0.500000,-0.500000,-0.500000,-0.375000,0.500000,-0.375000},
{0.375000,-0.500000,-0.500000,0.500000,0.500000,-0.375000},
{0.375000,-0.500000,0.375000,0.500000,0.500000,0.500000},
{-0.500000,-0.500000,0.375000,-0.375000,0.500000,0.500000},
}
}
})
minetest.register_node("thaumtest:cauldron_empty",{
description = "Cauldron",
drawtype="nodebox",
paramtype = "light",
tiles = {"texture.png"},
node_box = {
type = "fixed",
fixed = {
{-0.500000,-0.375000,-0.500000,-0.375000,0.500000,0.500000},
{0.375000,-0.375000,-0.500000,0.500000,0.500000,0.500000},
{-0.500000,-0.375000,-0.500000,0.500000,0.500000,-0.375000},
{-0.500000,-0.375000,0.375000,0.500000,0.500000,0.500000},
{-0.500000,-0.500000,-0.500000,-0.375000,0.500000,-0.375000},
{0.375000,-0.500000,-0.500000,0.500000,0.500000,-0.375000},
{0.375000,-0.500000,0.375000,0.500000,0.500000,0.500000},
{-0.500000,-0.500000,0.375000,-0.375000,0.500000,0.500000},
{-0.500000,-0.375000,-0.500000,0.500000,-0.312500,0.500000},
}
}
})
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