[Mod] Stairsplus2 [stairsplus]

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Casimir
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[Mod] Stairsplus2 [stairsplus]

by Casimir » Thu May 30, 2013 18:54

Just took the stairsplus mod and cleaned it up, fixed bugs, added more recipes and more stuff.

github: https://github.com/CasimirKaPazi/stairsplus
download: https://github.com/CasimirKaPazi/stairsplus/archive/master.zip

license: zlib/libpng (see license.txt)
depends: default

Changes compared to the original stairsplus.
  • Split the original init.lua in several files. It is grouped in stair, corner, slab, wall, panel, micro.
  • More consisted names that fit the new groups (with aliases to the old names).
  • Can now be used instead of "stairs" (that is what I do in nodetest).
  • Two more settings when registering a material: sound and sunlight. So glass nodeboxes sound like glass and propagate sunlight, while wood nodeboxes sound like wood and do not propagate sunlight.
  • Many more recipes. It is now possible to recycle almost everything back to full nodes. Also the recipes are consisted, so you don't lose any material when crafting.
  • No full block transformation.
  • For every node that has an upside down counterpart there is a recipe to turn one into the other.
  • All nodes are placed as what they are. So if you want to place a stair upside down, you first need to do it by crafting and then place it.
  • All nodes drop as them selfs, except stone which turns to cobble.
Last edited by Casimir on Fri Aug 02, 2013 19:10, edited 1 time in total.
 

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222jkm
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by 222jkm » Mon Jul 29, 2013 23:51

Tell me more what did you add
 

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Casimir
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by Casimir » Tue Jul 30, 2013 08:36

Most are changes you won't notice in the game, only the last two.
  • Split the original init.lua in several files. It is grouped in stair, corner, slab, wall, panel, micro.
  • More consisted names that fit the new groups (with aliases to the old names).
  • Can now be used instead of "stairs" (that is what I do in nodetest).
  • Two more settings when registering a material: sound and sunlight. So glass nodeboxes sound like glass and propagate sunlight, while wood nodeboxes sound like wood and do not propagate sunlight.
  • Many more recipes. It is now possible to recycle almost everything back to full nodes. Also the recipes are consisted, so you don't lose any material when crafting.
 

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Bas080
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GitHub: bas080
IRC: bas080
In-game: bas080

by Bas080 » Tue Jul 30, 2013 21:36

Casimir, exactly what I was looking for. Sounds and more nodes are +2. Still needs use_texture_alpha for nodes that are transparent. In my case.
 

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Casimir
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by Casimir » Fri Aug 02, 2013 15:03

Feel free to make a pull requeset.

There are some changes I forgot to mention.
* No full block transformation.
* For every node that has an upside down counterpart there is a recipe to turn one into the other.
* All nodes are placed as what they are. So if you want to place a stair upside down, you first need to do it by crafting and then place it.
* All nodes drop as them selfs, except stone which turns to cobble.
 

Sokomine
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by Sokomine » Fri Aug 02, 2013 15:46

If you keep the rotated/inverted blocks as individual ones, my original circular saw may be very helpful. It is easier to handle than remembering all those receipes, and the recycling of microblocks is done automaticly.
A list of my mods can be found here.
 

deivan
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by deivan » Fri Aug 02, 2013 16:56

Drop quarterblocks over fluids now is very problematic. :-/
 

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Mito551
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by Mito551 » Fri Aug 02, 2013 20:02

could you make the dwarves edition of this mod? mind the groups, if you actually get round to doing it.
Last edited by Mito551 on Fri Aug 02, 2013 20:13, edited 1 time in total.
 

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Casimir
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by Casimir » Fri Aug 02, 2013 21:35

@Mito551
At Monday my holidays are over - someone else could do it to.

@ Sokomine
It is dangerous to mention your mod in a thread like this. It could happen that I do the same for your circular saw.

@ devian
What do you mean?
 


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