[Mod] Simple helicopter [helicopter]

meweb
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by meweb » Mon Jun 10, 2013 20:41

Love it.
 

Danfun64
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by Danfun64 » Mon Jun 10, 2013 21:12

I have a request. Can a version be made that can't go higher than the floatlands mod? This way, I can use both this mod and the ufo mod and neither would be pointless. This would be "cheaper" but the ufo mod can go higher.
 

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Pavel_S
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by Pavel_S » Tue Jun 11, 2013 09:42

UPDATE.
Rocket launcher added.
Download
 

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Dan Duncombe
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by Dan Duncombe » Tue Jun 11, 2013 17:51

Aim it at a cliff... and you have the ultimate mining machine. 5 minutes and 5 chests full of cobble :n
Pavel_S wrote:UPDATE.
Rocket launcher added.
Download
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cornellius
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by cornellius » Wed Jun 12, 2013 06:00

BTW What Does LBM Mean?
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Calinou
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by Calinou » Wed Jun 12, 2013 09:16

cornellius wrote:LBM


Left Mouse Button, he probably swapped letters around.
 

george90867
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by george90867 » Sun Jul 28, 2013 22:13

how do you post screen shots
 

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Mossmanikin
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by Mossmanikin » Sun Jul 28, 2013 22:53

[img]address/my_pic.file_extention[/img]
Last edited by Mossmanikin on Sun Jul 28, 2013 22:57, edited 1 time in total.

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nolan
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by nolan » Sun Jul 28, 2013 23:08

I like how the heli is made of wood and glass, but the crafting has no glass in it -_-
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tkerwel
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by tkerwel » Tue Jul 30, 2013 08:31

how can i get out of the heli after a nice afternoonflight ? ;-)
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Dan Duncombe
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by Dan Duncombe » Tue Jul 30, 2013 08:57

tkerwel wrote:how can i get out of the heli after a nice afternoonflight ? ;-)


Right click it
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Builder_pro
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by Builder_pro » Fri Nov 08, 2013 01:38

Can some one make a server with this mod and give me the ip?
 

Josh
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by Josh » Fri Nov 29, 2013 03:15

I don't think the helicopter is suppost to look like this: https://dl.dropboxusercontent.com/u/102401091/screenshot_2714926412.png
What is going on?
 

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Krock
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by Krock » Fri Nov 29, 2013 11:42

Josh wrote:I don't think the helicopter is suppost to look like this: https://dl.dropboxusercontent.com/u/102401091/screenshot_2714926412.png
What is going on?

Intereting, I've the same problem.
Maybe that came wit the MT update...no ideal, please fix this cool mod :)
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stu
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by stu » Fri Nov 29, 2013 18:19

Krock wrote:
Josh wrote:I don't think the helicopter is suppost to look like this: https://dl.dropboxusercontent.com/u/102401091/screenshot_2714926412.png
What is going on?

Intereting, I've the same problem.
Maybe that came wit the MT update...no ideal, please fix this cool mod :)


Please read this https://forum.minetest.net/viewtopic.php?pid=94083#p94083

Download fixed version
 

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Pavel_S
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by Pavel_S » Sun Dec 01, 2013 16:23

UPDATE.
(Full information in first post)
Link:
Image
Download. version 0.3
 

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AndrOn
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by AndrOn » Sun Dec 01, 2013 22:48

really cool!
sorry for bad english
 

derpswa99
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by derpswa99 » Fri Dec 06, 2013 22:43

Can someone please convert the file to .zip instead of a .rar?
 

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Pavel_S
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by Pavel_S » Sat Dec 07, 2013 03:12

derpswa99 wrote:Can someone please convert the file to .zip instead of a .rar?

.zip
 

lordcirth
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by lordcirth » Sat Dec 07, 2013 18:02

Some have suggested increasing the crafting cost, I think it's reasonable, but you should add a fuel requirement, although I'm not sure what. Coal is obvious, but a coal-powered heli is all but impossible IRL. if you don't mind it depending on Technic, you could give it an inventory to place batteries in. Or, if you just want to increase cost, maybe add an heli:engine part, some steel, maybe pipes or stainless steel if you don't mind the dependencies.
 

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Pavel_S
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by Pavel_S » Sun Dec 08, 2013 10:59

lordcirth wrote:Some have suggested increasing the crafting cost, I think it's reasonable, but you should add a fuel requirement, although I'm not sure what. Coal is obvious, but a coal-powered heli is all but impossible IRL. if you don't mind it depending on Technic, you could give it an inventory to place batteries in. Or, if you just want to increase cost, maybe add an heli:engine part, some steel, maybe pipes or stainless steel if you don't mind the dependencies.

I am working on heli formspec with fuel bar and damage bar, but have some troubles. Of course I will add engine.
 

lordawe
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by lordawe » Wed Dec 11, 2013 01:13

Hi, great mod but I have some troubles with it.
I have minetest 0.4.7 and your mod ver. 0.3
Heli works, but looks like this: Image

Can you help me, pls?
 

nayef_mazraani
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by nayef_mazraani » Mon Feb 10, 2014 17:43

hello modder , im just a normal youtuber ! and i made this and it appeared to mostly all minetest mod searches soo here it is ur mod is #5 :D http://www.youtube.com/watch?v=AD6ErFNBlXM
 

dmonty
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by dmonty » Sun Mar 16, 2014 02:18

I'm having a problem on multi-player where when another player exits the helicopter. Their turning access rotates the entire character on their head instead of turning their body.

Image
Image
Last edited by dmonty on Sun Mar 16, 2014 02:20, edited 1 time in total.
 

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ak399g
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by ak399g » Sun Mar 16, 2014 04:30

loooool
aka SAFR
 

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Pavel_S
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by Pavel_S » Sun Mar 16, 2014 15:11

Thanks for reporting, dmonty!

This bug was "invented" in Minetest 0.4.9, and replaced another bug. I have tryed to fix this, but can`t do anything=(
In 0.4.8 there is no wrong rotations.

It seems to me that set_detach() function changes axes.

dmonty wrote:I'm having a problem on multi-player where when another player exits the helicopter. Their turning access rotates the entire character on their head instead of turning their body.
Last edited by Pavel_S on Tue Mar 18, 2014 03:51, edited 1 time in total.
 

dmonty
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by dmonty » Tue Mar 18, 2014 06:28

Pavel_S wrote:It seems to me that set_detach() function changes axes.


I had a look at the minetest source and it seems that set_attach allows for rotating the character as you have here in the on_rightclick function:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
clicker:set_attach(self.model, "Root", {x=0,y=0,z=-10}, {x=-90,y=0,z=-90})


If I change this to the following the character gets out of the heli just fine with no rotation bug. However he rides the heli wrong:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
clicker:set_attach(self.model, "Root", {x=0,y=0,z=-10}, {x=0,y=0,z=0})


Your right in that the set_detach() function in minetest source has a statically set 0,0,0 for rotate which leaves the character at -90, 0, -90 when he entered the heli.

I wonder if the right_click and puch could be modified to:
1) set_detach ( removes player from heli )
2) set_attach ( to un-rotate the player )
3) set_detach to exit with correct rotation.
 

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BrunoMine
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by BrunoMine » Tue Mar 18, 2014 13:32

It would be possible to make it less square?
Image
Maybe you can create different helicopters. (Hunt, exploration, mining)
Last edited by BrunoMine on Tue Mar 18, 2014 13:33, edited 1 time in total.
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twoelk
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by twoelk » Tue Mar 18, 2014 14:05

less square in a voxel world? Where is the Corporate Design police :-)
 

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hoodedice
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by hoodedice » Tue Mar 18, 2014 15:24

7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
 

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