[Mod] Simple helicopter [helicopter]

User avatar
Pavel_S
Member
 
Posts: 131
Joined: Sat Apr 06, 2013 11:43

[Mod] Simple helicopter [helicopter]

by Pavel_S » Wed Jun 05, 2013 04:48

Image
[h]Helicopter mod[/h]
Description:
Image
This mod adds helicopter to the game.
Follow craft quide or just use "/giveme helicopter:heli 99" chat command. It has 30 HP points, and there in no way to repair it, when it will down to 0 you get 5 steel ignots and 1 mese cryslal. But if you restart the game, HP will be automatically set to 30 HP.
Also go to [url=goo.gl/1jx6gu]Helicopter on GitHub[/url], to write your issues or make pull request.

I used some sourcecode from:
boats modby PilzAdam;
TNT modby PilzAdam;
Throwing modby Jeija.




Craft:
Image
Image

Control:
Image
Jump - up!
Sneak - down!
Forward - forward;
Back - backward;
Left - left;
Right - right.

Links:
Image
[url=goo.gl/1jx6gu]Helicopter on GitHub[/url]
Image
Download. version 0.4
Download. version 0.3
Download. version 0.2

License:
Image
LGP_v2.

Change log
Image
0.3 -> 0.4
  • Fixed rotation bug
  • Added heli sound
  • Changed model and new UVunwrap
  • Added HP to Heli
  • Fixed underwater spawning


0.2 -> 0.3
  • Fixed multi-driving
  • Fixed player orientation
  • Added roll, pitch to model
  • Changed heli-model
  • Deleted rocket launcher

Other information
Image
Rename folder to: helicopter.
I want:
  • add formspecs:
    fuel
    ammunition
  • add HUD of damage

[spoiler=Old screenshots]
Image
Image
Image[/spoiler]

Known bugs
Image
  • Player`s model looks to side of heli. - Fixed
  • It`s possible control heli, when you don`t sitting in. - Fixed
  • Player`s model has wrong rotation after exit from helicopter (0.4.9) - Fixed
  • Under water swimming - It`s a feature!

Try out other awesome mods !
Image
ImageImage
Last edited by Pavel_S on Sat Mar 29, 2014 04:14, edited 1 time in total.
 

User avatar
kaeza
Member
 
Posts: 2141
Joined: Thu Oct 18, 2012 05:00
GitHub: kaeza
IRC: kaeza diemartin blaaaaargh
In-game: kaeza

by kaeza » Wed Jun 05, 2013 04:54

Now THIS is awesome.
Download link?
EDIT: derp... it's there
Last edited by kaeza on Wed Jun 05, 2013 04:56, edited 1 time in total.
Your signature is not the place for a blog post. Please keep it as concise as possible. Thank you!

Check out my stuff! | Donations greatly appreciated! PayPal | BTC: 1DFZAa5VtNG7Levux4oP6BuUzr1e83pJK2
 

Josh
Member
 
Posts: 1146
Joined: Fri Jun 29, 2012 23:11

by Josh » Wed Jun 05, 2013 05:03

Awesome looking mod!
 

User avatar
kaeza
Member
 
Posts: 2141
Joined: Thu Oct 18, 2012 05:00
GitHub: kaeza
IRC: kaeza diemartin blaaaaargh
In-game: kaeza

by kaeza » Wed Jun 05, 2013 05:25

Image
*playing "Ride of the Valkyries" in the background*
Your signature is not the place for a blog post. Please keep it as concise as possible. Thank you!

Check out my stuff! | Donations greatly appreciated! PayPal | BTC: 1DFZAa5VtNG7Levux4oP6BuUzr1e83pJK2
 

jin_xi
Member
 
Posts: 165
Joined: Mon Jul 02, 2012 18:19

by jin_xi » Wed Jun 05, 2013 06:48

uh oh wooden rotor blades... nice idea!
 

User avatar
Pavel_S
Member
 
Posts: 131
Joined: Sat Apr 06, 2013 11:43

by Pavel_S » Wed Jun 05, 2013 07:14

Added Left-Right movement.
 

User avatar
Mossmanikin
Member
 
Posts: 599
Joined: Sun May 19, 2013 16:26

by Mossmanikin » Wed Jun 05, 2013 10:22

Like this idea.
Unfortunately when I test this mod the helicopter has no texture.
That way it's quite hard to see through the "glass"...
However, it's fun flying around with the heli. :D

Noob 4 life!
My stuff
 

oxenfreedan
Member
 
Posts: 218
Joined: Tue Jan 22, 2013 01:39

by oxenfreedan » Wed Jun 05, 2013 11:10

I've been waiting so long for a mord like this!
My Awesome Map please try:
http://forum.minetest.net/viewtopic.php?id=5028
I've played minetest since 0.3.1 came out!
Mostly when on forums I'm using a uniden tablet!
 

User avatar
aldobr
Member
 
Posts: 316
Joined: Sun Nov 25, 2012 05:46

by aldobr » Wed Jun 05, 2013 12:06

Leonardo Da Vinci wanna be :P
 

User avatar
rubenwardy
Member
 
Posts: 4500
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

by rubenwardy » Wed Jun 05, 2013 12:12

Wow

Nice!
 

User avatar
Evergreen
Member
 
Posts: 2131
Joined: Sun Jan 06, 2013 01:22
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen

by Evergreen » Wed Jun 05, 2013 13:05

It says the file has been deleted or moved from dropbox.
"Help! I searched for a mod but I couldn't find it!"
http://krock-works.16mb.com/MTstuff/modSearch.php
 

User avatar
cornellius
Member
 
Posts: 82
Joined: Sat Dec 01, 2012 05:08

by cornellius » Wed Jun 05, 2013 13:17

Nice Maybe U Can Ask Moderator Or Someone To Help U Release New Version
Edit: And Maybe U Can Made Many Heli With Diferent Wepons And Armor







,Thanks
Last edited by cornellius on Wed Jun 05, 2013 13:24, edited 1 time in total.
All Humans Need Is Forgiveness, God Is The First One Who Forgive All Humans So Humans Must Forgive Other Humans
 

User avatar
Pavel_S
Member
 
Posts: 131
Joined: Sat Apr 06, 2013 11:43

by Pavel_S » Wed Jun 05, 2013 13:37

Evergreen wrote:It says the file has been deleted or moved from dropbox.

how..... link restored-
 

User avatar
Evergreen
Member
 
Posts: 2131
Joined: Sun Jan 06, 2013 01:22
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen

by Evergreen » Wed Jun 05, 2013 13:54

Pavel_S wrote:
Evergreen wrote:It says the file has been deleted or moved from dropbox.

how..... link restored-

Here is the link to download it directly. https://dl.dropboxusercontent.com/shz/dznkp0y8giruieu/tHtGQKHe7z/helicopter?token_hash=AAHZdkSAzYqwx-JnLI-F2gi5PD2d-9FuFsVCoatm5w20IA&top_level_offset=9
"Help! I searched for a mod but I couldn't find it!"
http://krock-works.16mb.com/MTstuff/modSearch.php
 

User avatar
Evergreen
Member
 
Posts: 2131
Joined: Sun Jan 06, 2013 01:22
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen

by Evergreen » Wed Jun 05, 2013 13:59

Now that I just tested it, this is amazing! Best. Vehicle. Mod. Ever. :D
"Help! I searched for a mod but I couldn't find it!"
http://krock-works.16mb.com/MTstuff/modSearch.php
 

User avatar
Zeg9
Member
 
Posts: 608
Joined: Fri Sep 21, 2012 11:02

by Zeg9 » Wed Jun 05, 2013 14:36

Nice, One detail though: the crafting should be a bit more expensive. Perhaps require a few mese in center of the recipe?
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

User avatar
Pavel_S
Member
 
Posts: 131
Joined: Sat Apr 06, 2013 11:43

by Pavel_S » Wed Jun 05, 2013 14:51


Added. Thanx.
Zeg9 wrote:Nice, One detail though: the crafting should be a bit more expensive. Perhaps require a few mese in center of the recipe?

Yeah, it will be more expensive, in next update.
 

User avatar
Evergreen
Member
 
Posts: 2131
Joined: Sun Jan 06, 2013 01:22
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen

by Evergreen » Wed Jun 05, 2013 15:07

The way the crafting should work in my opinion is: You have to make each part of the helicopter eg. the engine, the blades, the window, etc.
Last edited by Evergreen on Wed Jun 05, 2013 15:07, edited 1 time in total.
"Help! I searched for a mod but I couldn't find it!"
http://krock-works.16mb.com/MTstuff/modSearch.php
 

tinoesroho
Member
 
Posts: 570
Joined: Fri Feb 17, 2012 21:55

by tinoesroho » Wed Jun 05, 2013 16:18

Nice!
We are what we create.

I tinker and occasionally make (lousy) mods. Currently building an MMO subgame and updating mods. Pirate Party of Canada member. Sporadic author. 21 years old.

My github:
https://github.com/tinoesroho/
 

User avatar
Jordach
Member
 
Posts: 4412
Joined: Mon Oct 03, 2011 17:58
GitHub: Jordach
IRC: Jordach
In-game: Jordach

by Jordach » Wed Jun 05, 2013 18:11

Pavel_S: Awesome!

( ͡° ͜ʖ ͡°) ( ͡o ͜ʖ ͡o) [$ ( ͡° ͜ʖ ͡°) $] ( ͡$ ͜ʖ ͡$) ヽ༼ຈل͜ຈ༽ノ



My image and media server is back online and is functioning as normal.
 

User avatar
thefamilygrog66
Member
 
Posts: 169
Joined: Mon Jul 09, 2012 19:08

by thefamilygrog66 » Thu Jun 06, 2013 15:38

Nice mod! I'm not sure what's happening exactly, but while everything looks great if I connect to my server (latest stable) using a client running 0.4.6, if I connect using a client running the daily build, only the rear propeller has a wooden texture. Everything else is solid white. Maybe a compatibility issue between the latest stable build and the daily build?
 

Sokomine
Member
 
Posts: 2980
Joined: Sun Sep 09, 2012 17:31

by Sokomine » Thu Jun 06, 2013 16:00

Nice mod! And a very nice helicopter model.
A list of my mods can be found here.
 

User avatar
stu
Member
 
Posts: 737
Joined: Sat Feb 02, 2013 02:51
GitHub: stujones11

by stu » Thu Jun 06, 2013 18:16

There seems to be a problem with the directx export for this model. For some reason It contains multiple copies of the same material list.

heli.x
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
      MeshMaterialList { //Cube_004 Material List
        1;
        1;
        0;;
        Material Default_Material {
           0.800000; 0.800000; 0.800000; 0.800000;;
           96.078431;
           0.500000; 0.500000; 0.500000;;
           0.000000; 0.000000; 0.000000;;
        }
      } //End of Cube_004 Material List

This appears first at line 144 then again at 342 and again at 1840.

This would not cause any problems with minetest because the multiple texture update support is broken in the current version.
I recently submitted a patch that would have allowed us to use multiple UV's & materials correctly, however, it has been reverted seemingly because it broke this model...shame.

Perhaps if I could see the blender model I might can figure why it was exported like that.
Last edited by stu on Thu Jun 06, 2013 18:17, edited 1 time in total.
 

User avatar
Zeg9
Member
 
Posts: 608
Joined: Fri Sep 21, 2012 11:02

by Zeg9 » Thu Jun 06, 2013 18:21

stu wrote:There seems to be a problem with the directx export for this model. For some reason It contains multiple copies of the same material list.

heli.x
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
      MeshMaterialList { //Cube_004 Material List
        1;
        1;
        0;;
        Material Default_Material {
           0.800000; 0.800000; 0.800000; 0.800000;;
           96.078431;
           0.500000; 0.500000; 0.500000;;
           0.000000; 0.000000; 0.000000;;
        }
      } //End of Cube_004 Material List

This appears first at line 144 then again at 342 and again at 1840.

This would not cause any problems with minetest because the multiple texture update support is broken in the current version.
I recently submitted a patch that would have allowed us to use multiple UV's & materials correctly, however, it has been reverted seemingly because it broke this model...shame.

Perhaps if I could see the blender model I might can figure why it was exported like that.

Why didn't you say it before your commit was reverted and 0.4.7 released? :/
Last edited by Zeg9 on Thu Jun 06, 2013 18:23, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

User avatar
stu
Member
 
Posts: 737
Joined: Sat Feb 02, 2013 02:51
GitHub: stujones11

by stu » Thu Jun 06, 2013 19:25

Zeg9 wrote:Why didn't you say it before your commit was reverted and 0.4.7 released? :/


It was too late by the time i firgured out what was wrong. Besides, I think PilzAdam did the right thing under the circumstances.

Pavel_S: Have you read these guidlines? http://wiki.minetest.com/wiki/Using_Blender

Nice mod btw, otherwise.
 

J-Block
Member
 
Posts: 39
Joined: Sun Dec 23, 2012 20:04

by J-Block » Fri Jun 07, 2013 14:24

This is an awesome mod!! Easy to control and you can't just walk through the heli. Nice job.

EDIT: I've encountered a bug: if you fly too far away, another helicopter will appear where you launched the first one. The same thing happened with the boats mod.
Last edited by J-Block on Fri Jun 07, 2013 14:37, edited 1 time in total.
 

User avatar
Zeg9
Member
 
Posts: 608
Joined: Fri Sep 21, 2012 11:02

by Zeg9 » Fri Jun 07, 2013 16:42

J-Block wrote:This is an awesome mod!! Easy to control and you can't just walk through the heli. Nice job.

EDIT: I've encountered a bug: if you fly too far away, another helicopter will appear where you launched the first one. The same thing happened with the boats mod.

Thats a bug in the engine. It happens with every entity: carts, boats, ufos, helicopters, mobs,...
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

J-Block
Member
 
Posts: 39
Joined: Sun Dec 23, 2012 20:04

by J-Block » Fri Jun 07, 2013 17:48

Ahh, ok then.
 

Josh
Member
 
Posts: 1146
Joined: Fri Jun 29, 2012 23:11

by Josh » Sat Jun 08, 2013 03:04

Make it so you can shoot missiles out of the helicopter, just a 2d projectile that damages players and mobs.
 

User avatar
stu
Member
 
Posts: 737
Joined: Sat Feb 02, 2013 02:51
GitHub: stujones11

by stu » Sun Jun 09, 2013 17:06

stu wrote:There seems to be a problem with the directx export for this model. For some reason It contains multiple copies of the same material list.

heli.x
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
      MeshMaterialList { //Cube_004 Material List
        1;
        1;
        0;;
        Material Default_Material {
           0.800000; 0.800000; 0.800000; 0.800000;;
           96.078431;
           0.500000; 0.500000; 0.500000;;
           0.000000; 0.000000; 0.000000;;
        }
      } //End of Cube_004 Material List

This appears first at line 144 then again at 342 and again at 1840.

This would not cause any problems with minetest because the multiple texture update support is broken in the current version.
I recently submitted a patch that would have allowed us to use multiple UV's & materials correctly, however, it has been reverted seemingly because it broke this model...shame.

Perhaps if I could see the blender model I might can figure why it was exported like that.


Pavel_S, Thank you for sending me a copy of the .blend for the helicopter.
The problem it seems is that you have exported the model with multiple objects, each of which has included its own material list, hence the three copies in the .x file. While this should not be a problem in itself, with my suggested patch applied, minetest is expecting to see three textures in the entity property table.

Since all the objects in your model are using the same default material then simply adding this makes it work with my patched version, without breaking compatibity with the current version.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
    mesh = "heli.x",
    textures = {"heli.png","heli.png","heli.png"},

Image

In my experience it is much better to join all objects into one single object and use named vertex groups instead, like the default character model for example. This way only one material list will be exported.

In addition to the guidelines given here: http://wiki.minetest.com/wiki/Using_Blender
Another good article (if a little dated) can be found here: http://www.binarymodular.com/main/articles.php?article_id=94

On an unrelated note there is problem when logging out from a server with the entity attached.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
17:04:30: ACTION[ServerThread]: stu leaves game. List of players: max
17:04:31: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error running function 'on_step': ...netest/bin/../worlds/test1/worldmods/helicopter/init.lua:104: bad argument #1 to 'setyaw' (number expected, got no value)
Last edited by stu on Sun Jun 09, 2013 17:36, edited 1 time in total.
 

Next

Return to Mod Releases

Who is online

Users browsing this forum: No registered users and 17 guests