[Mod] Airship [airship]

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Pavel_S
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[Mod] Airship [airship]

by Pavel_S » Wed Jun 05, 2013 19:25

Hello.
Description:
Image
This mod allow you construct your own airship!
Youn need:
  • Built square by steel blocks.
  • Built any shape using:wood, wool, fence above square.
  • Put controller in your airship.
  • Fly!!!
Image
Image
Control:
Image
Jump - up!
Sneak - down!
Forward - forward;
Back - backward;
Left - turn left;
Right - turn right.
Links:
Image
Download
Licence:
Image
WTFPL.
Other information
Image
The front of airship must be directed to +X
To get controller, you need "giveme" privilege.
Write
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
/giveme flyingmachine:controller 99

in console or chat window.
The biggest size of airship is 50x50x50

Known bugs
Image
Last edited by Pavel_S on Thu Jun 06, 2013 03:32, edited 1 time in total.
 

tinoesroho
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by tinoesroho » Wed Jun 05, 2013 21:46

0.o

Wow, that looks incredible! Did you pull it off by attaching all the nodes to a "core", and then move each relative to the core? What about passengers- do people who hop on get pushed off if they don't move?
We are what we create.

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Dan Duncombe
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by Dan Duncombe » Wed Jun 05, 2013 22:13

Plz add download- don't care if buggy!
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Mossmanikin
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by Mossmanikin » Wed Jun 05, 2013 22:20

Dan Duncombe wrote:Plz add download- don't care if buggy!


Agree!

Noob 4 life!
My stuff
 

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Pavel_S
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by Pavel_S » Thu Jun 06, 2013 01:06

Download link added.
tinoesroho wrote:.o

Wow, that looks incredible! Did you pull it off by attaching all the nodes to a "core", and then move each relative to the core?

Yep. All nodes replaced by entities and attached to a controller.
 

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Mossmanikin
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by Mossmanikin » Thu Jun 06, 2013 01:56

Absolutely great!
This way you could let almost anything fly.

Noob 4 life!
My stuff
 

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Pavel_S
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by Pavel_S » Thu Jun 06, 2013 03:20

Mossmanikin wrote:Absolutely great!
This way you could let almost anything fly.

Yeah. but it need to be coded.
And doors and chest can`t be added.
Last edited by Pavel_S on Thu Jun 06, 2013 03:21, edited 1 time in total.
 

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Pavel_S
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by Pavel_S » Thu Jun 06, 2013 05:59

Post your airships!
 

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cornellius
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by cornellius » Thu Jun 06, 2013 08:57

Pavel_S wrote:
Mossmanikin wrote:Absolutely great!
This way you could let almost anything fly.

Yeah. but it need to be coded.
And doors and chest can`t be added.


so doors and chest cant be added? thats make my ship epic fail

wait! did glass can be added?
Last edited by cornellius on Thu Jun 06, 2013 09:20, edited 1 time in total.
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Pavel_S
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by Pavel_S » Thu Jun 06, 2013 09:10

cornellius wrote:
so doors and chest cant be added? thats make my ship epic fail

after I attach entity ,I can`t interact whit it.
 

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Zeg9
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by Zeg9 » Thu Jun 06, 2013 11:00

Pavel_S wrote:
cornellius wrote:
so doors and chest cant be added? thats make my ship epic fail

after I attach entity ,I can`t interact whit it.

What about using on_rightclick ? This doesnt work when entity is attached ? :/
EDIT: btw when you use rar, kittens die.
EDIT2: Maybe you could use wielditem instead of a mesh. That way you could use most nodes.
Last edited by Zeg9 on Thu Jun 06, 2013 11:11, edited 1 time in total.
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See also the MT-Faithful texture pack (work in progress).
 

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Evergreen
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by Evergreen » Thu Jun 06, 2013 12:01

When I do /giveme flyingmachine:controller it says the item does not exist. Why?
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Zeg9
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by Zeg9 » Thu Jun 06, 2013 12:04

Evergreen wrote:When I do /giveme flyingmachine:controller it says the item does not exist. Why?

Is the mod loaded ? Check with /mods please.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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Evergreen
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by Evergreen » Thu Jun 06, 2013 12:08

Zeg9 wrote:
Evergreen wrote:When I do /giveme flyingmachine:controller it says the item does not exist. Why?

Is the mod loaded ? Check with /mods please.

Ah you were right. I though I had checked it off in the configuration, but I guess not. :P
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rubenwardy
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by rubenwardy » Thu Jun 06, 2013 12:10

Is this a prank?

If not, this is amazing!
You deserve a reward!
Last edited by rubenwardy on Thu Jun 06, 2013 12:10, edited 1 time in total.
 

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Zeg9
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by Zeg9 » Thu Jun 06, 2013 12:15

Now I have a small problem with the mod, the UVs dont seem to work on wood.
Image
(yes, the world is messy ;) the brown thing is supposed to be wood)
Last edited by Zeg9 on Thu Jun 06, 2013 12:15, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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rubenwardy
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by rubenwardy » Thu Jun 06, 2013 12:31

Zeg9 wrote:Now I have a small problem with the mod, the UVs dont seem to work on wood.
Image
(yes, the world is messy ;) the brown thing is supposed to be wood)


Happens to me as well, and the wool is just white.
 

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rubenwardy
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by rubenwardy » Thu Jun 06, 2013 12:38

Wow, It is amazing!
 

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Evergreen
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by Evergreen » Thu Jun 06, 2013 12:43

rubenwardy wrote:
Zeg9 wrote:Now I have a small problem with the mod, the UVs dont seem to work on wood.
Image
(yes, the world is messy ;) the brown thing is supposed to be wood)


Happens to me as well, and the wool is just white.

Ditto
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http://krock-works.16mb.com/MTstuff/modSearch.php
 

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Pavel_S
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by Pavel_S » Thu Jun 06, 2013 13:13

Zeg9 wrote:Now I have a small problem with the mod, the UVs dont seem to work on wood.
Image
(yes, the world is messy ;) the brown thing is supposed to be wood)

When I have problems with textures I just reload game, and it works well.
Zeg9 wrote:What about using on_rightclick ? This doesnt work when entity is attached ? :/
EDIT2: Maybe you could use wielditem instead of a mesh. That way you could use most nodes.

Yes, it doesnt work.
What wielditem do you mean?
 

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rubenwardy
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by rubenwardy » Thu Jun 06, 2013 13:18

When the block was unloaded, this happened:

Image

with messages:

http://pastebin.com/Yi3dANfY
 

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Zeg9
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by Zeg9 » Thu Jun 06, 2013 15:36

Pavel_S wrote:What wielditem do you mean?

Instead of visual = "mesh", use visual = "wielditem";
and use the node name in textures. (textures = {"default:wood"} for example).
You don't need to register one entity for every node, just change the "texture" at run time with set_properties.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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by derpswa99 » Thu Jun 06, 2013 19:38

awesum mod
 

J-Block
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by J-Block » Fri Jun 07, 2013 14:04

There's no init.lua, therefore the mod won't work on the game. I don't know how to write a LUA file, let alone save a file as one, so please fix this.
 

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rubenwardy
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by rubenwardy » Fri Jun 07, 2013 14:58

What are you talking about?
 

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by J-Block » Fri Jun 07, 2013 16:10

rubenwardy wrote:What are you talking about?


When I downloaded the mod, all that downloaded was a "RAR file". There was no folder, no init.lua, or anything.
 

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by Evergreen » Fri Jun 07, 2013 16:11

J-Block wrote:
rubenwardy wrote:What are you talking about?


When I downloaded the mod, all that downloaded was a "RAR file". There was no folder, no init.lua, or anything.

*facepalm* You have to extract the rar file. The rar file is a few files compressed in to one. So is zip, tar.gz, tar.bz2, and so on.
Last edited by Evergreen on Fri Jun 07, 2013 16:13, edited 1 time in total.
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Zeg9
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by Zeg9 » Fri Jun 07, 2013 16:40

Evergreen wrote:
J-Block wrote:
rubenwardy wrote:What are you talking about?


When I downloaded the mod, all that downloaded was a "RAR file". There was no folder, no init.lua, or anything.

*facepalm*

Yes but rar sucks
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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by J-Block » Fri Jun 07, 2013 17:52

Evergreen wrote:
J-Block wrote:
rubenwardy wrote:What are you talking about?


When I downloaded the mod, all that downloaded was a "RAR file". There was no folder, no init.lua, or anything.

*facepalm* You have to extract the rar file. The rar file is a few files compressed in to one. So is zip, tar.gz, tar.bz2, and so on.


I sincerely apologize that I do not have a complete knowledge of computer files, not to mention that my computer does not allow me to unzip/extract it.
Last edited by J-Block on Fri Jun 07, 2013 17:56, edited 1 time in total.
 

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Evergreen
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by Evergreen » Fri Jun 07, 2013 18:02

J-Block wrote:
Evergreen wrote:
J-Block wrote:
When I downloaded the mod, all that downloaded was a "RAR file". There was no folder, no init.lua, or anything.

*facepalm* You have to extract the rar file. The rar file is a few files compressed in to one. So is zip, tar.gz, tar.bz2, and so on.


I sincerely apologize that I do not have a complete knowledge of computer files, not to mention that my computer does not allow me to unzip/extract it.

Nah, it's fine. :D
"Help! I searched for a mod but I couldn't find it!"
http://krock-works.16mb.com/MTstuff/modSearch.php
 

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