Jeija wrote:1) Should I split this mod (like animals) so that every single item is just an addon for the core mod?
Jeija wrote:2) Is there someone who is able to create a "meseconlike" drawtype so that mesecons going up/down the hill look better (I tried that and failed :( )
Jeija wrote:3) I think this mod is nearly finished, or what do you think? What new core features would you like to have apart from 2?
Jeija wrote:Of course I know that c55 and kahrl decide on the c++ stuff. So it is your decision if this can be added to minetest or not!
I agree that some sort of delay mechanism is needed, otherwise it looks great! One thing to consider for the future is faster circuit calculation, though; I'm working on a 2D mesecons simulator and I've worked out a "power source connectivity" method that's pretty darn fast. Pretty soon I hope I can have something I can show.
Death Dealer wrote:i wont let me make a movestone.. what is it made of?
Temperest wrote:Death Dealer wrote:i wont let me make a movestone.. what is it made of?
Here's the craft recipe, as it is shown in the first post:
If that does not work, try using the /giveme command.
Temperest wrote:Here is a seven segment display with hexidecimal input, using line selectors and conductive patterns:
On the right side you can see two of the four memory cell towers, holding 1 byte each. Here are the schematics for the memory cell:
If anyone wants to see the world for themselves, I can upload it.
cosarara97 wrote:Hexadecimal input or output? :)
Jeija wrote:You mean when the movestone stops or starts it sometimes jumps?
That's right and it may be fixed (See the first post).
First of all I got some major code reorganization for this mod to do.
Jeija wrote:Well, Temperest, you're also right. I made an extra folder with mesecons_textures to make it simpler to install texture packs for mesecons. Addons can still use their own texture. What do you think about that? What do you others think?
Jeija wrote:@Temperest
How do you think that faster calculation of circuits should work? Yes, I read your post about it. How does this method work? At the moment I use recursion for the calculation. The only way I see to make it faster is 1) Use a loop (but I guess this would just make it like 1 ms faster) or save the circuit in a SQL database (this would be too complicated in my opinion).
So what do you propose?
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