[Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

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cHyper
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by cHyper » Thu Jan 09, 2014 17:46

does this mod function with minetest 0.4.9?

thanx..
awesome mod...
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Jeija
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by Jeija » Thu Jan 09, 2014 17:58

Sure it does
Redstone for minetest: Mesecons (mesecons.net)
 

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Inocudom
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by Inocudom » Thu Jan 09, 2014 19:03

Jeija wrote:Sure it does


Welcome back, Jeija.
 

toxic325
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by toxic325 » Wed Jan 15, 2014 15:15

i have a question, what i must change a code in luacontroller/uni.lua would while and other works?
 

Temperest
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by Temperest » Wed Jan 15, 2014 20:38

toxic325 wrote:i have a question, what i must change a code in luacontroller/uni.lua would while and other works?


As of 7517cc4af16f225ff2a48fa9f8ed82f608bf0082, replace the code in lines 130-136 with "return" to disable all prohibitions on Luacontrollers. Remember, you should be aware that malicious users can use this to hang your server extremely easily.
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
 

freejack
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by freejack » Thu Jan 16, 2014 05:29

Is there a way to tweak the pressure plates, they sometimes do not detect any movement over them at.
 

D0431791
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by D0431791 » Mon Jan 20, 2014 08:17

About Piston
I use one pinton + 1 button to push a block (ex:adjust the cave).
However, when the piston is placed, the face is exactly the oppo side of my expectation.
How do I modify the code to reach my expectation?
I do not want to use a screwdriver.
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BRICK
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by BRICK » Tue Jan 21, 2014 01:48

I just downloaded this mod, and I cannot figure out what the water turbine does! Can someone shed some light into this for me?
 

Sokomine
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by Sokomine » Tue Jan 21, 2014 02:01

The water turbine detects if water is flowing. It's a sensor. Don't confuse it with the watermill from technic - that one provides energy to power machines. This one just sends a signal once the water flows.
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Jeija
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by Jeija » Tue Jan 21, 2014 14:44

@BRICK
As http://mesecons.net/items/waterturbine.php says, place them so that flowing water is above them. They will then turn green and power conductors or effectors.
Redstone for minetest: Mesecons (mesecons.net)
 

doommaggot
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by doommaggot » Sun Jan 26, 2014 01:44

Hi, I think I have found a bug with the behaviour of mesecon when getting pushed by pistons.
The mesecon doesn't always update its power transfer when a new mesecon gets pushed in to connect a circuit.

Before pushing button http://i.imgur.com/VVxxz8m.png
After pushing button http://i.imgur.com/KcLyoLZ.png
The blue glow stone doesn't light up.

Another situation, this time with two separate power sources.
Before http://i.imgur.com/kjSYxra.png
After http://i.imgur.com/g56oD5A.png
This time the glow stone does light up.
 

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DeepGaze
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by DeepGaze » Sun Jan 26, 2014 15:41

try replacing the moving wire piece with a mese block or an insulated mesecon corner.
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Jeija
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by Jeija » Sun Jan 26, 2014 15:51

Very wierd bug... Can you report it on our GitHub, doommaggot?
Redstone for minetest: Mesecons (mesecons.net)
 

doommaggot
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by doommaggot » Sun Jan 26, 2014 20:27

DeepGaze wrote:try replacing the moving wire piece with a mese block or an insulated mesecon corner.


Did some more testing on it, insulated mese works fine for all cases I checked.

It seems that the mesecon or mesecon block attached to the power source is the one that is causing the problem, if this is insulated mese then the power gets updated correctly.
http://i.imgur.com/QzS4W5L.png


Jeija wrote:Very wierd bug... Can you report it on our GitHub, doommaggot?


Added bug on github too.
Last edited by doommaggot on Sun Jan 26, 2014 20:29, edited 1 time in total.
 

vanek.james4
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by vanek.james4 » Wed Jan 29, 2014 16:00

Hello everyone,
why now disappeared all command blocks? They also disappeared from documentation.
Thanx
EDIT: I found that they were removed. When they will be fixed? I want to create autoteleporting TARDIS gate in singleplayer, but how to teleport to inside of the TARDIS without command block?
Last edited by vanek.james4 on Wed Jan 29, 2014 16:05, edited 1 time in total.
 

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Phitherek_
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by Phitherek_ » Sat Feb 08, 2014 13:10

Hello,

I was testing Mesecons interaction with switches from monorails mod and suddenly my server crashed with this:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
07:28:06: ACTION[ServerThread]: Phitherek_ places node mesecons_torch:mesecon_torch_on at (-122,17,86)
07:28:08: ACTION[ServerThread]: Phitherek_ digs mesecons_torch:mesecon_torch_on at (-122,17,86)
07:28:10: ERROR[main]: ERROR: An unhandled exception occurred: .../minetest/bin/../mods/mesecons/mesecons/internal.lua:432: bad argument #-1 to 'swap_n
ode' (string expected, got nil)
07:28:10: ERROR[main]: stack traceback:
07:28:10: ERROR[main]:  [C]: in function 'swap_node'
07:28:10: ERROR[main]:  .../minetest/bin/../mods/mesecons/mesecons/internal.lua:432: in function 'turnoff'
07:28:10: ERROR[main]:  ...erek/minetest/bin/../mods/mesecons/mesecons/init.lua:127: in function '?' 
07:28:10: ERROR[main]:  ...netest/bin/../mods/mesecons/mesecons/actionqueue.lua:91: in function 'execute'
07:28:10: ERROR[main]:  ...netest/bin/../mods/mesecons/mesecons/actionqueue.lua:85: in function '?'
07:28:10: ERROR[main]:  .../phitherek/minetest/bin/../builtin/misc_register.lua:348: in function <.../phitherek/minetest/bin/../builtin/misc_register.lua:336>


I do not know what exactly caused this error, but since it is clearly in mesecons script files I report it here.
---
Posted by Phitherek_
 

cheapie
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by cheapie » Sat Feb 08, 2014 18:55

vanek.james4 wrote:Hello everyone,
why now disappeared all command blocks? They also disappeared from documentation.
Thanx
EDIT: I found that they were removed. When they will be fixed? I want to create autoteleporting TARDIS gate in singleplayer, but how to teleport to inside of the TARDIS without command block?


They were removed because of a security problem that I found. They will be put back in when fixed, but it's not an issue in singleplayer, so you can safely use the command block from an older version.
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mesecons_commandblock.zip
(2.05 KiB) Downloaded 83 times
Last edited by cheapie on Sat Feb 08, 2014 18:56, edited 1 time in total.
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CitroPotter
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by CitroPotter » Sun Feb 09, 2014 15:41

can you add a chest that detects special items when put in it? please!
Hi!
 

nayef_mazraani
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by nayef_mazraani » Mon Feb 10, 2014 17:48

Im such a n00b looking at the circuits u made :P soo well heres a top 5 minetest mods video showing off cool mods and ur mod is #1 Good Job ! http://www.youtube.com/watch?v=AD6ErFNBlXM :D
 

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by rubberduck » Fri Feb 28, 2014 07:51

mesecons are great, but in my opinion the lightstones are a bit dark (amount of emitted light)

my idea is that you can craft lightstones that emit more light

some possible recipes for this:
(0 = nothing, L = lightstone, T = torch, S = Stone, M = Mesecon-wire)

0 0 0
0 L 0
0 T 0

or

0 0 0
0 L 0
0 L 0

or

0 S 0
S L S
0 M 0

or

0 S 0
S L S
0 L 0

another idea is a rainbow-lightstone (it changes the color every time in a smooth way, it doesn't change the color suddenly)
for example it starts red and goes into orange and then into yellow until it goes through all colors and gets red again

a recipe could be:
(N = Nyan-cat rainbow block)

0 N 0
S T S
0 M 0
My game (not minetest): http://forum.freegamedev.net/viewtopic.php?f=22&t=6800

my mods: gold_and_gem, meseconductors

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by rubberduck » Tue Mar 04, 2014 14:13

when i use a mesecon torch, it does not invert (it acts like a powerplant for me)

what is wrong?
My game (not minetest): http://forum.freegamedev.net/viewtopic.php?f=22&t=6800

my mods: gold_and_gem, meseconductors

a penguin throws an apple through a window

sometimes i change my "forum location" via user control panel
 

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by hoodedice » Tue Mar 04, 2014 14:37

rubberduck wrote:when i use a mesecon torch, it does not invert (it acts like a powerplant for me)

what is wrong?


That is the intended behaviour.
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Temperest
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by Temperest » Tue Mar 04, 2014 20:30

Inversion is done by powering the block behind the block the mesecon torch is attached to:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
<#----S

< = Mesecon torch
# = dirt or something like that
- = Mesecon wire
S = switch or lever
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
 

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rubberduck
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by rubberduck » Fri Mar 07, 2014 16:58

i found a bug with mesecons sticky movestones and the furnace. this ruins your map

if you try to pull a furnace with a sticky movestone, minetest crashes

i get this error message:

ERROR: .../minetest/games/minetest_game/mods/default/nodes.lua: 1045
attempt to index local "fuel" (a nil value)

this ruins my map, because the error occurs again when i try to start this map

i tried this with pushing, sticky piston and chest/locked chest with and without something in the chest, but there all works (no crashes)
My game (not minetest): http://forum.freegamedev.net/viewtopic.php?f=22&t=6800

my mods: gold_and_gem, meseconductors

a penguin throws an apple through a window

sometimes i change my "forum location" via user control panel
 

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sfan5
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by sfan5 » Fri Mar 07, 2014 19:15

Furnaces unfortanely have this bug, actually pistons should never move furnaces or chests anyway.
To get your map to work again you should try updating to 0.4.9 stable, the problem seems to fixed there.
(It may also be sufficent to just use a recent minetest_game from https://github.com/minetest/minetest_game)
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

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by UOAbigail » Fri Mar 07, 2014 19:45

sfan5 wrote:Furnaces unfortanely have this bug, actually pistons should never move furnaces or chests anyway.
To get your map to work again you should try updating to 0.4.9 stable, the problem seems to fixed there.
(It may also be sufficent to just use a recent minetest_game from https://github.com/minetest/minetest_game)


Greetings ;)

If the above does not work for you and the map still crashes upon loading, it should work if you disable mesecons long enough to destroy the now 'unknown node' that was the piston.

Then you can reload the map after re-enabling mesecons.

Peace
UOAbigail
 

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Jeija
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by Jeija » Wed Mar 19, 2014 21:12

Unfortunately, the current promotional YouTube Video (https://www.youtube.com/watch?v=6kmeQj6iW5k) is so horribly out of date (it was actually made before mesecons were first published) that people will rather decide not to install mesecons, because it seems quite limited.

We need a new video

I would definitely like to feature some of your ideas and projects in this video, so I encourage you to send in your creations as a video (preferably) or as a map (if you're unable to record yourself).
Just post a link to it here, on the GitHub issue or send an email to me. I will collect them all and cut together a short video (collaboratively, if someone decides to join in).
You may also just note down your idea for a single scene or the concept of the whole video.
A native English speaker who could comment on the video would also be nice, but not necessary.

Your shots should meet the following requirements:

  • 1080p or more, shows minetest in fullscreen (I recommend glc)
  • 30 fps or more (unless it is supposed to become a timelapse)
  • Features either a single mesecons item or a machine
  • May also contain digilines or another mod (please write which one it is)
  • May contain ingame sounds, though not necessary
  • Also allowed are projects like the mesecons <--> real life interface (https://www.youtube.com/watch?v=jo_GT6a4M90) or similar ideas
  • May either be showcase-like (like the old video) or explanatory (tutorial-like, e.g. explain the concept of gates, luacontroller)

Please send them in until Saturday, 12th April 2014, the Video will then hopefully be ready on the 20th April 2014.
Last edited by Jeija on Thu Mar 20, 2014 07:44, edited 1 time in total.
Redstone for minetest: Mesecons (mesecons.net)
 

Iqualfragile
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by Iqualfragile » Thu Mar 20, 2014 01:19

There is a nice machine on my server, which automatically farms, crafts and sorts items, but its a bit more pipeworks then mesecon, maybe you could take a look at it and tell me if it would still qualify?
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Jeija
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by Jeija » Thu Mar 20, 2014 06:42

It will most likely qualify, but in a section at the end of the video where we show compatibility with other mods like digilines, pipeworks, ...
What's your server's Address / Port?
Redstone for minetest: Mesecons (mesecons.net)
 

Nore
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by Nore » Thu Mar 20, 2014 19:06

Several contraptions here: a game of life machine, and a new multiplier (multiplies numbers up to 255)... However, I can't do videos, so I will post the world here.
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