xyz wrote:Meselamps do not work, fix it please.
Fixed.
bgsmithjr wrote:Idea for wireless.
Have a number on the inverter, transmitter, or receiver. Every time you punch the block it increases by one; this is it's channel. A transmitter on channel 1, is received by inverters and receivers on channel 1.
Temperest wrote:bgsmithjr wrote:Idea for wireless.
Have a number on the inverter, transmitter, or receiver. Every time you punch the block it increases by one; this is it's channel. A transmitter on channel 1, is received by inverters and receivers on channel 1.
We already have channels; if you place a transmitter on glass, only receivers placed on glass will receive signals from this transmitter. I personally think this is easier to use than explicit numbers.
Gatharoth wrote:Here's a bug I noticed while playing in singleplayer (not advanced!). For what ever reason, I cannot dig any of the mesecons' nodes. Tried all tools in default, as well as barehanded. Cannot dig them up.
Temperest wrote:Gatharoth wrote:Here's a bug I noticed while playing in singleplayer (not advanced!). For what ever reason, I cannot dig any of the mesecons' nodes. Tried all tools in default, as well as barehanded. Cannot dig them up.
This has been fixed, and mesecons is now compatible with the latest build.
Jeija wrote:Wow thanks a lot Temperest!! This must have been a lot of work!!!
Btw I'm back now and I'm really surprised and happy about the progress that minetest has made.
Topic Title wrote:Minetest-c55 Forums » Mod Releases » [Mod] Mesecons (= redstone) [0.5] [jeija]
- material = minetest.digprop_stonelike(0.5),
+ groups = {crackly=2},
- material = minetest.digprop_stonelike(0.5)
+ groups = {crackly=2},
mesecon:add_receptor_node("jeija:mesecon_inverter_on")
mesecon:add_receptor_node_off("jeija:mesecon_inverter_off")
mesecon:add_receptor_node("bobblocks:redblock")
mesecon:add_receptor_node_off("bobblocks:redblock_off")
mesecon:add_receptor_node("bobblocks:blueblock")
mesecon:add_receptor_node_off("bobblocks:blueblock_off")
--EFFECTORS
--
--A receptor is a node that uses power and transfers the signal to a mechanical, optical whatever
--event. e.g. the meselamp, the movestone or the removestone.
--
--There are two callback functions for receptors.
-- # function mesecon:register_on_signal_on (action)
-- # function mesecon:register_on_signal_off(action)
--
--These functions will be called for each block next to a mesecon conductor.
mesecon:register_on_signal_on(function(pos, node)
if node.name=="bobblocks:redblock_off" then
<perform the swap>
end
mesecon:register_on_signal_off(function(pos, node)
if node.name=="bobblocks:redblock" then
<perform the swap>
end
bgsmithjr wrote:Can you make XOR Gate with this mod? I mean, for example if a piston is connected to two switches, when one switch turns on the other turns off, and the piston expands? I can only think of using an inverter but your wireless inverter does not change the power state of switches. When I connect the piston to two switches, if one switch is 'on' the other doesn't function. I want the switches to alternate, is XOR Gate the correct term for what I want?
cosarara97 wrote:I can't remove pressure plates. Is this a bug or I'm doing something wrong?
Minetest version: 0.4.dev-20120320
Mesecons version: the last from github
If I remove the pressure plates folder, I can break the unknown blocks but they just become invisible, and when I install the folder again they reappear D:
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