[Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

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JoseMing
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by JoseMing » Sun Apr 22, 2012 23:53

jeija, please, give me the link of the tutorial to make a mods please, do you have a tutorial of how to make a texture pack?
Nothing is impossible, Only you need you mind to create... and Sorry for my Bad English :D
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Troy6879
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by Troy6879 » Mon Apr 23, 2012 08:13

Hey guys, finally found out how to get my mods into the mod folder.
Right click the Folder your using(RAR, Tar whatever) right-click it and select"Open with..." and select "Windows Explorer"(Note this is for windows ONLY) Even though I put it in the folder for some strange reason it didn't work...
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Jordach
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by Jordach » Mon Apr 23, 2012 08:24

Finally, I could have just gave you a game folder to use. Which contains the mods people want.

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My image and media server is back online and is functioning as normal.
 

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bcnjr5
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by bcnjr5 » Wed Apr 25, 2012 22:59

How do I re-enable the wireless mesecons?
 

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Jeija
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by Jeija » Thu Apr 26, 2012 11:31

They don't work and are discontinued. If you want to fix them, put the folder mesecons_wireless in mesecons_dev in the mods folder and have fun coding.
Redstone for minetest: Mesecons (mesecons.net)
 

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bcnjr5
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by bcnjr5 » Thu Apr 26, 2012 14:39

dang... I stink at coding anything but HTML and batch.
Last edited by bcnjr5 on Thu Apr 26, 2012 14:43, edited 1 time in total.
 

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bcnjr5
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by bcnjr5 » Thu Apr 26, 2012 14:41

Would you mind updating the switch textures for the new stone textures? Secret doors.
 

Bbill9908(guest)
 

by Bbill9908(guest) » Wed May 09, 2012 19:54

Hey, I just wanna say that I love this mod, but the only few bad things I've seen about it are 1. Mese is not in the 0.4 version yet, 2. WHen I try to use movestones, my game crashes... x.x 3. I can pass through the piston extensions. I won't reply to this b/c I'm not an actual member yet, but I just wanted to let you know what I thought of it. Keep up the good work... :D
 

Temperest
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by Temperest » Wed May 09, 2012 20:00

Bbill9908(guest) wrote:2. WHen I try to use movestones, my game crashes... x.x


Personally I think movestones are a bit bad for gameplay; I'd prefer they were removed (in survival mode, I mean) to make the game more interesting. Additionally it seems to be a big source of bugs and confusion.

What do you guys think?
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
 

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bcnjr5
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by bcnjr5 » Thu May 10, 2012 01:53

I love how I just have to power a movestone to get kicked off the server and called a griefer!
 

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sfan5
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by sfan5 » Thu May 10, 2012 04:53

That will get fixed
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

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Jeija
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by Jeija » Thu May 10, 2012 11:31

xD Well if a server does not want to have movestones, why does the admin not just delete mesecons-movestones?
Redstone for minetest: Mesecons (mesecons.net)
 

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Trenton
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by Trenton » Mon May 14, 2012 22:59

Jeija wrote:xD Well if a server does not want to have movestones, why does the admin not just delete mesecons-movestones?


this totally makes sense!
Sorry for my poor english

>I'm still testing my mod. if you wanna help me contact me =)
 

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LolManKuba
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by LolManKuba » Mon May 14, 2012 23:08

I used to think Movestones were pistons LOL
 

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VanessaE
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by VanessaE » Tue May 15, 2012 02:15

Jejia: since I just pushed those new textures, you may also want to fetch the following ZIP file as well. It contains updated images suitable to replace the recipe screenshots used in the first post. I didn't include replacements for the transmitter/receiver/inverter since they can't presently be crafted.

http://digitalaudioconcepts.com/vanessa/hobbies/minetest/mesecons-recipes.zip
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
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Temperest
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by Temperest » Tue May 15, 2012 03:10

Those textures are lovely, VanessaE.
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
 

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VanessaE
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by VanessaE » Tue May 15, 2012 07:39

thanks :-)
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Silverwolf
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by Silverwolf » Tue May 15, 2012 11:15

That's seems to be a lot off code and coding correct?
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Trenton
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by Trenton » Thu May 17, 2012 20:06

I can't craft the receiver and the transmitter and inverter.
I'm on the 0.4 it's my problem?
Sorry for my poor english

>I'm still testing my mod. if you wanna help me contact me =)
 

Temperest
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by Temperest » Thu May 17, 2012 23:30

Wireless or mesecon? 0.4 should not be the problem, although you will need a recent build.
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
 

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Jordach
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by Jordach » Fri May 18, 2012 09:46

Trenton wrote:I can't craft the receiver and the transmitter and inverter.
I'm on the 0.4 it's my problem?

I think these are the ones that crash Minetest; don't bother with them, they will bug your world.

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My image and media server is back online and is functioning as normal.
 

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bcnjr5
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by bcnjr5 » Fri May 18, 2012 16:19

noteblock/delayer recipe:

noteblock


3 steel ingots
3 mesecons
3 steel blocks

delayer

mesecon
glue
mesecon
Last edited by bcnjr5 on Fri May 18, 2012 16:21, edited 1 time in total.
 

Temperest
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by Temperest » Fri May 18, 2012 19:53

Jordach wrote:
Trenton wrote:I can't craft the receiver and the transmitter and inverter.
I'm on the 0.4 it's my problem?

I think these are the ones that crash Minetest; don't bother with them, they will bug your world.


Actually the Mesecon plugs and sockets are the ones that have the possibility of crashing the server, but I had decided to make it this way because it allows "instant" switching, which allows much more complex circuits to run in reasonable amounts of time. Eventually Minetest will have the facilities to solve the crashing issue (needs node timers).

That said wireless Mesecons are not working right now, if you need inversion try a Mesecon torch or a plug and inverter.
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
 

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VanessaE
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by VanessaE » Fri May 18, 2012 20:17

I thought we decided to use anode and cathode for those ;)
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

Temperest
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by Temperest » Fri May 18, 2012 20:19

VanessaE wrote:I thought we decided to use anode and cathode for those ;)


I have a bad memory :P
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
 

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mathsgeeek
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by mathsgeeek » Fri Jun 15, 2012 07:38

Sorry if this question has been asked before but I would like some 'wired' inverters how do I enable temperests code?
I want to make a binary adder which needs 'NOT' gates.
Thanks
Minetest ftw! :)
 

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sfan5
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by sfan5 » Fri Jun 15, 2012 11:38

Open mods/minetest/mesecons/settings.lua with a Text Editor and replace
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
enable_temperest=0

with
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
enable_temperest=1
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

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mathsgeeek
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by mathsgeeek » Fri Jun 15, 2012 12:27

Thanks, the line didn't exist so I added it, would that be right?
Minetest ftw! :)
 

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mathsgeeek
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by mathsgeeek » Fri Jun 15, 2012 12:52

Right, it works but could some give me a sample circuit diagram on how to use one of his socket/inverter things?

Thanks
Minetest ftw! :)
 

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sfan5
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by sfan5 » Fri Jun 15, 2012 13:15

mathsgeeek wrote:Thanks, the line didn't exist so I added it, would that be right?

Yes
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

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