[Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

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sfan5
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by sfan5 » Fri Jun 15, 2012 13:16

mathsgeeek wrote:Right, it works but could some give me a sample circuit diagram on how to use one of his socket/inverter things?

Thanks

I don't know how they exactly work
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mathsgeeek
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by mathsgeeek » Fri Jun 15, 2012 14:36

Ok, all I need to do is be able to set up something like this:
Input---->INVERT---->Output
Thanks for your help sfan
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cosarara97
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by cosarara97 » Fri Jun 15, 2012 20:26

I'm not sure if that's what you want, but here's a diagram:
-A I-
In which "-" is a mesecon, "A" is the thing which sends the signal (sorry, but I can't remember it's name now), " " (space) is just empty space and "I" is an inverter.
:D
 

Temperest
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by Temperest » Fri Jun 15, 2012 20:32

If you want a more comprehensive guide to using mesecons, I have a mini-book about it here.

For the diode:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
---+ O---


Where "-" is mesecon, "+" is a plug, " " is air/empty space, and O is a socket.

For the inverter:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
---+ X---


Where "-" is mesecon, "+" is a plug, " " is air/empty space, and X is an inverter.

In both usages, the current enters the plug and affects the socket/inverter, while current entering the socket/inverter has no effect on the plug.
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
 

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mathsgeeek
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by mathsgeeek » Fri Jun 15, 2012 20:49

Thanks!
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mathsgeeek
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by mathsgeeek » Fri Jun 15, 2012 21:43

This is what I have done so far, if anyone can suggest improvements on my logic gates then they are welcome. I want to make this smaller before making something bigger (maybe 10 bianry digit sums, 1023+1023=2046).
http://www.youtube.com/watch?v=MMGPhXDB1uw
Thanks for your help with this.
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Temperest
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by Temperest » Fri Jun 15, 2012 21:46

That's very nice (although pretty large), but you seem to have a somewhat old version of Mesecons! The new versions have quite a few improvements, among them a brand new texture pack.
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
 

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mathsgeeek
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by mathsgeeek » Fri Jun 15, 2012 21:52

thats 0.9...
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monty_oso
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by monty_oso » Wed Jun 20, 2012 06:36

This is an inverter implemented which a water source, a sticky piston and a hydro turbine.

Thread: http://minetest.net/forum/viewtopic.php?pid=27133

Video: http://youtu.be/jw3-XQtqmTA

Image

Image Image Image ImageImage Image Image Image Image
Last edited by monty_oso on Wed Jun 20, 2012 07:48, edited 1 time in total.
My English sucks very hard (TM).
I'm very interesting in mesecons stuff.
 

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mathsgeeek
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by mathsgeeek » Wed Jun 20, 2012 16:00

How do you craft that inverter? I need something small and light for my adder... :)
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Jeija
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by Jeija » Wed Jun 20, 2012 16:16

You should also be able to use a mesecon torch.
Craft:

Mesecon
Stick

-----------------
@Temperest: Thanks a lot for maintaining mesecons and the repo while I wasn't there!

@all: Any feature requests? I don't know what to make...
Last edited by Jeija on Wed Jun 20, 2012 17:18, edited 1 time in total.
Redstone for minetest: Mesecons (mesecons.net)
 

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mathsgeeek
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by mathsgeeek » Wed Jun 20, 2012 16:42

mesecon torches don't seem to invert but I shall try again.
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Jeija
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by Jeija » Wed Jun 20, 2012 17:17

They do, the pistons in the picture below are the proof. You just have to place the torches at the walls and the power source 2 blocks behind it as shown in this picture:

Image
Redstone for minetest: Mesecons (mesecons.net)
 

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mathsgeeek
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by mathsgeeek » Wed Jun 20, 2012 17:35

Ummm, you can't destroy the mesecons in the latest minetest. So I would test but I set it out a bit wrong and now I can't undo it. :(
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Jeija
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by Jeija » Wed Jun 20, 2012 17:37

I commited the bugfix to this problem 8 minutes before you posted it ^^ Download the latest git.
Last edited by Jeija on Wed Jun 20, 2012 17:37, edited 1 time in total.
Redstone for minetest: Mesecons (mesecons.net)
 

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mathsgeeek
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by mathsgeeek » Wed Jun 20, 2012 17:52

Bug...I can walk so far then it gives me this error:
Server Error: Lua Error: error running function 'on_step': /usr/bin/../share/minetest/builtin/item_entity.lua:75: attempt to index field '?' (a nil value)
What does this mean am running latest minetest git and mesecons git(I am assuming its the mesecons as it has only happened since I got the latest git version of mesecons.
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Jeija
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by Jeija » Wed Jun 20, 2012 17:56

Did you change anything in the item_entity file? That bug never happened to me.
When exactly does it occur?
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mathsgeeek
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by mathsgeeek » Wed Jun 20, 2012 17:57

Never changed any files. Oh, I may need to re-enable temperests mod....
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mathsgeeek
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by mathsgeeek » Wed Jun 20, 2012 18:02

Could you give me more of a circuit diagram as your pictures not very clear where there is space or not and I can't reproduce it. Thanks
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Jeija
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by Jeija » Wed Jun 20, 2012 18:05

Ø|X|-->|--

Ø=Power Source
|X|=Any Block
|-->|=Mesecon Torch, attached to |X|
--=Mesecon wire

Outcome: Mesecon wire stays turned off.
And once again, when exactly does the game crash/the bug occur?
Redstone for minetest: Mesecons (mesecons.net)
 

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mathsgeeek
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by mathsgeeek » Wed Jun 20, 2012 18:10

Its fixed, I had enabled temperests mod in the old mesecons and I forgot to re -enable it...I think it triggered an undefined node thing when I stepped on a bit of the temperest mod.
Thanks for your help
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by whiskers75 » Wed Jun 20, 2012 18:35

Happily forked the repo and looking to add new textures and possibly some code :)
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Jeija
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by Jeija » Wed Jun 20, 2012 18:40

I added you on GitHub! Thanks for your (announced) support.
Redstone for minetest: Mesecons (mesecons.net)
 

Temperest
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by Temperest » Wed Jun 20, 2012 20:05

By the way I've recently fixed movestones which were broken since 0.5 so make sure you test it for any new bugs!
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
 

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by whiskers75 » Wed Jun 20, 2012 20:17

Added some AND block starting code. You'll find it in mesecons_whiskers75. Oh Temperest thx for the move stone fix!
 

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by Calinou » Wed Jun 20, 2012 20:24

Jeija wrote:They do, the pistons in the picture below are the proof. You just have to place the torches at the walls and the power source 2 blocks behind it as shown in this picture:

Image


I like the 3D torches! They should be more "straight", though. :)
 

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by Jordach » Wed Jun 20, 2012 20:30

Calinou wrote:
Jeija wrote:They do, the pistons in the picture below are the proof. You just have to place the torches at the walls and the power source 2 blocks behind it as shown in this picture:

Image


I like the 3D torches! They should be more "straight", though. :)

btw, thats blockplanet.

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whiskers75
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by whiskers75 » Wed Jun 20, 2012 20:30

Oh Temperest... I might have erased your updates with my commit, as I didn't know to pull...
 

Temperest
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by Temperest » Wed Jun 20, 2012 20:48

It's OK, I put them up a few days ago but forgot to mention it.
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
 

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Jeija
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by Jeija » Thu Jun 21, 2012 11:30

Looking forward to see the AND-Block!
Why did you put mesecons_temperest in the depends, whiskers75?

-----

I just came up with a new idea: People often want to use only parts of the mesecons mod. We could make a website where you can choose what part of the mod you want (create your own mesecons remix or choose from preset ones) and download the remix as .zip
Last edited by Jeija on Thu Jun 21, 2012 11:30, edited 1 time in total.
Redstone for minetest: Mesecons (mesecons.net)
 

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