Jeija wrote:A drawtype is the way how nodes (blocks/items...) are rendered by the client. Let me explain:
Stone is normal, it is a normal block. So its the standard drawtype.
Rails aren't, they dont look like a block, but like something that is put on the ground,
so they have their own drawtype: "raillike"
Other drawtypes are "plantlike", "torchlike" or "fencelike".
Cheers,
Jeija
Melkor wrote:You know, here we are really 'hunger' of tutorials :D
Jeija wrote:Pistons
Download here
There is no animation for them yet.
You can craft them like pistons in minecraft, you just have to replace redstone by mesecons and slime balls by glue.
They push/pull (only the sticky ones) blocks in the opposite direction the signal comes from.
Sticky pistons need a mesecon conductor (energy sources can't just be placed next to them)
Do you want me to add them to the jeija mod and animate them?
Or is it too minecraft-like?
Tell me your opinion and post your creations!
Cheers,
Jeija
Jeija wrote:ooh, you see, I never played MineCraft before ^^. I didn't know that sticky pistons only pull back 1 block. But that should be a lot easier than the code that the piston uses right now. I'm gonna update this and release the fix in version 0.31.
Cheers, Jeija
01:06:32: ERROR[ServerThread]: ERROR: An unhandled exception occurred: LuaError: error: ...Games\minetest-0.4.d\bin\..\data\mods\jeija\init.lua:895: attempt to call method 'get_objects_inside_radius' (a nil value)
01:06:32: ERROR[ServerThread]: stack traceback:
Jeija wrote:Just a question:
Is anyone interested in using the mesecon features in his own mod?
If yes, do you want me to implement that or can you do it yourself?
If you do it on your own, do you think that adding a receptor/effector is too difficult, that these functions arent powerful enough or is the way to add a receptor/effector easy enough?
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