ERROR[Main]: ModError: Failed to load and run script from /srv/minetest/world/worldmods/advtrains/advtrains/advtrains_luaautomation/init.lua:
ERROR[Main]: ...ns/advtrains/advtrains_luaautomation/p_mesecon_iface.lua:6: Attempt to override non-existent item mesecons_switch:mesecon_switch_off
fireglow wrote:DS: Thank you for your help :)
DS-minetest wrote:@mase: You can place a steel trapdoor in front of it.
fireglow wrote:DS-minetest wrote:@mase: You can place a steel trapdoor in front of it.
With a bad enough connection you can dig the trap door and operate the switch behind it before the server can replace the trap door.
mase wrote:I think, it is sometimes very complicated to make some wire connections.
Especially vertical. And it is not possible to draw a wire up a wall. You
have to build a stair system to get the wire to upper positions. You have to
build heavy workarounds most times.
mase wrote:The vertical wire in extrawires connects only a height of 1 block. I'd like to draw wires
vertical as they can be drawn horizontal.
cheapie wrote:You can use solid mese blocks for that.
mase wrote:Isolated vertical mesecons would be fine.
DS-minetest wrote:There is insulated mesecon wire.
JoshMars wrote:Hey, can we please make object detectors and player detectors owned? Their usefulness is limited if anyone can edit their contents.
burli wrote:And I think it would be impossible to place down logic AND power wires
v-rob wrote:I didn't expect anything to happen. I was just wondering.burli wrote:And I think it would be impossible to place down logic AND power wires
What do you mean?
Also, there would be two types of generators: AC (Alternating Current) and DC (Direct Current). DC would power mesecons connected to it...
v-rob wrote:Actually, what I meant was that the generator is basically a power plant with a few different properties. It still uses the wires mesecons has always used. I just wanted something more reasonable than an electric plant.
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