Sokomine,
Hi : )
Blender creates .blend files as it's native format, and I havent been able to find a b3d plugin for it. I can export and import lots of file formats, including .obj, and .dae, just not b3d. Any idea where I can find the needed add-on/extension? ( for those who dont already know it, Blender add-ons are .py plugin scripts. ) Can the game load and use a .blend file if I cant export a .b3d file?
What program actually creates the files with the .b3d extension as it's native format?
Thanks for telling me about your mods, I'm going to go download and check them out.
I wish you the very best of luck getting your sleep, walk, sit actions to work, I am curious to see what you've managed to do with that so far. My traders seem to walk over to neighboring traders shops to visit when no one is looking, thus putting them all in the same place and leaving one shop vacant. : P you never see them walking about though.
You said:
Regarding new tranders, do have a look at my random_buildings modpack. Have a look especially at the mobf_trader mod in the pack. I've been trying to add sleeping/sitting/walking to the mod (which works only partially), but that may not be of intrest to you. The diffrent traders offer diffrent items in diffrent quantities. If you want to trade items from other mods, add those to the depends.txt of your mod.
Yes this is definitely of interest to me,your comment about mod dependencies is helpful, and I am interested in learning how animated actions can be used in the game.
To Johnyknowhow,
if you make textures you like for the mobs, please share them.
I love trying out new textures.
Sapier,
Thanks again for a wonderful mod.
I hadnt known there was a way to control spawn density in mobf, so I will go back again and try to find it.
I am still looking for what I need to know, and reading the online documentation, there is a lot for me to learn.
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