[Modpack] Animals Modpack [2.5] -- 2.6 approaching

WIESTURS
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by WIESTURS » Mon Mar 19, 2012 19:05

ok ewerything is bad when i go in the game with your animal mod theres a errror it shows someting obout check debug.txt
fix it please
.........
 

Temperest
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by Temperest » Mon Mar 19, 2012 19:55

Please post the contents of your debug.txt file.
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Wildwolf
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by Wildwolf » Mon Mar 19, 2012 22:19

How do you install the mod? whenever i install it under data/mods it says it cant load it help?
 

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Death Dealer
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by Death Dealer » Mon Mar 19, 2012 22:50

Wildwolf wrote:How do you install the mod? whenever i install it under data/mods it says it cant load it help?

whats the error? unknown dependencies? you probly need animal_materials
Last edited by Death Dealer on Mon Mar 19, 2012 22:51, edited 1 time in total.
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Wildwolf
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by Wildwolf » Mon Mar 19, 2012 22:59

yes unsatisfied dependencies and i dont know how to fix it what do i need to download?
 

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Death Dealer
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by Death Dealer » Mon Mar 19, 2012 23:07

you need animal materials, im not sure if there's thread for it but my server pack (in the link to My server-invite only) has the animal_material file you need to run the mod, mine isnt the newest as far as animal but it does have that,
just copy animal_material from my mod folder to yours.
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Wildwolf
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by Wildwolf » Mon Mar 19, 2012 23:15

worked like a champ man i owe u alot thx dude!
 

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Death Dealer
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by Death Dealer » Mon Mar 19, 2012 23:16

no problem:D
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Wildwolf
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by Wildwolf » Mon Mar 19, 2012 23:33

one more thing if you got the time i wanna start a new map again and delete what ive started making right so i tried clicking the delete button on the menu screen and it didnt work?
 

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Death Dealer
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by Death Dealer » Mon Mar 19, 2012 23:55

i go and delete manually, user/server/worlds/ then delete the worlds you wont this does work everytime.
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Wildwolf
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by Wildwolf » Tue Mar 20, 2012 00:00

thx man u've helped me a lot today i owe ya 2
 

sapier
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by sapier » Tue Mar 20, 2012 10:21

I've added an additional Link to animalmaterials mod in main post.

BUT if people don't READ the information i provide in BOLD RED LETTERS I can't help!
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Death Dealer
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by Death Dealer » Tue Mar 20, 2012 12:55

sapier wrote:I've added an additional Link to animalmaterials mod in main post.

BUT if people don't READ the information i provide in BOLD RED LETTERS I can't help!

good idea. dont expect new people to read, most just post what there problem is even if its already been answered either on this thread or another, this is why i wont minetest.com to take care of stuff like this...
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by Death Dealer » Tue Mar 20, 2012 13:05

Also why cant you just include this with your files? in stead of just putting a link to it?
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sapier
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by sapier » Tue Mar 20, 2012 13:13

That question was answered too before but in short.

Animalmaterials has been extracted in order to be included to core. And to enable other mod developers to use the materials without having to depend on full animals modpack installation.
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Death Dealer
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by Death Dealer » Tue Mar 20, 2012 13:20

make them both a link to just animal mod (with animal_materils included) and provide a link to just animal_materials.
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Jordach
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by Jordach » Tue Mar 20, 2012 16:00

sapiers right on this, you cant have a whole mod just as a dependancy.

also, go 3d.

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by lord_james » Tue Mar 20, 2012 22:16

sapier wrote:If anyone provides graphics for animation I'll gladly add it in near future.
I'm just not that talented in drawing to produce reasonable good graphics by myself.

Transformation on attack will be possible by using the on attack callback I'm going to add in next version.

documentation uhhh ... I know this is a ongoing task, it's far from perfect, if you have questions please ask I'll add them to the current documentation.


This sound nice, but I think it's also cool add transformation on day-night cicle (for example, the transformation function call custom scripts).

I think creative mode must be only for admins (create easily construcction for server). Could it be possible disable mobs in creative mode or damage from them?
 

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Death Dealer
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by Death Dealer » Wed Mar 21, 2012 17:53

would anyone care to take screen shots of the recipes so i can add to [url]Minetest.com[/url]?
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bgsmithjr
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by bgsmithjr » Sat Mar 24, 2012 12:54

The game cannot load the animal_dm_dm_item.png
 

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Jordach
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by Jordach » Sat Mar 24, 2012 13:05

I have this bug too. Bummer.

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WIESTURS
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by WIESTURS » Sun Mar 25, 2012 17:36

WTf i hawe 0.4.dev-20120122-1 but none of the mods of your colection work fix it !!!!!!!!!!!!!!!!!!!!
 

sapier
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by sapier » Mon Mar 26, 2012 18:40

@WIESTURS
I WON'T fix anything if you don't provide more information about WHAT doesn't work!
And of course I don't think I've received any payment from you so anything is provided AS IS with NO WARRANTY for anything.

@Jordach seems I've missed another graphic missing I'll fix it in next release but it ain't needed and shouldn't cause any problems except of the error message.

@all have a look at following post http://c55.me/minetest/forum/viewtopic.php?id=1413
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sapier
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by sapier » Thu Apr 12, 2012 19:02

Have a look at the brand new sounds! .. ok "look" isn't quite correct ... you know what's meant ;-)
Last edited by sapier on Thu Apr 12, 2012 19:02, edited 1 time in total.
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neko259
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by neko259 » Fri Apr 13, 2012 04:56

1. No walking sounds for mobs.
2. No damage sounds (btw, did you adapt them to the new entity HP system?)

Is it possible to fix that?
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sapier
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by sapier » Fri Apr 13, 2012 08:04

no, this version doesn't use the new health system I didn't know about it until now, I'll add it in next version.

there are still lot's of sound's missing, walking sounds aren't supported at all by now but I'll add them in next version.

If anyone has suggestions what sound to add or even can provide sounds, please tell me.

thanks to all supporting sound development
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rinoux
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by rinoux » Fri Apr 13, 2012 20:06

Graphics License: unknown - please ask rinoux

GPLv2 and v3
 

sapier
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by sapier » Fri Apr 13, 2012 20:38

thanks I'll add the license information to 1.2.1
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Mehlikegam3s
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by Mehlikegam3s » Thu Apr 19, 2012 15:23

01:20:45: INFO[main]: Server: Loading mods: animals_modpack1.2.0 default fire animalmaterials gunmod bucket doors give_initial_stuff legacy
01:20:45: INFO[main]: [animals_modpack1.2.0] ["C:\Users\GUESS\Downloads\minetest-0.4.dev-20120408-win32\minetest-0.4.dev-20120408-win32\bin\..\mods\minetest\animals_modpack1.2.0\init.lua"]
01:20:45: ERROR[main]: Error loading mod "animals_modpack1.2.0": modname does not follow naming conventions: Only chararacters [a-z0-9_] are allowed.
01:20:45: ERROR[main]: Server: Failed to load and run C:\Users\GUESS\Downloads\minetest-0.4.dev-20120408-win32\minetest-0.4.dev-20120408-win32\bin\..\mods\minetest\animals_modpack1.2.0\init.lua

whats wrong?
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Jordach
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by Jordach » Thu Apr 19, 2012 15:26

You take the folders in animals_modpack1.2.0 and put them in minetest/games/minimal/ or other directory.

Here's the inside of that folder:

Image

Then move all those folders into the minetest game.

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