Ziie wrote:How to Delete/Take Back The Zombies or Animals ??
sapier wrote:a little bit less invasive way is just disabling the vombie mob and selecting delete disabled mobs within settings
20:16:27: INFO[main]: Client: Received files: bunch 0/2 files=1 size=9860
20:16:27: VERBOSE[main]: Client: Attempting to load image file "animal_dm_mesh2.jpg"
20:16:27: ERROR[main]: Client: Cannot create image from data of file "animal_dm_mesh2.jpg"
20:16:27: INFO[main]: Client: Failed to load received media: "animal_dm_mesh2.jpg". Not caching.
sapier wrote:animal_dm_meshw.jpg2 ??? there shouldn't be any jpg files within mobf if this was added by mistake I'm gona fix it. until then just find this file and delete it.
rubenwardy wrote:Dungeon Master.
It is/was a 'trademark' of Minetest 0.3
shaneroach wrote:rubenwardy wrote:Dungeon Master.
It is/was a 'trademark' of Minetest 0.3
Oh. I did see references to that on the forums here. I sure thought I saw screen shots of that DM as a more sinister looking critter.
PilzAdam wrote:shaneroach wrote:rubenwardy wrote:Dungeon Master.
It is/was a 'trademark' of Minetest 0.3
Oh. I did see references to that on the forums here. I sure thought I saw screen shots of that DM as a more sinister looking critter.
The Dungeon Master was was one of the mobs that were in 0.3. It throws fireballs at the player and can cause huge damage. The ones were the rat, wich you can cook and eat, and the Oerkki wich was a ghost looking thing.
All of these mobs are in my Simple Mobs mod, if you want to try them out. Although they have a 3D model now.
sapier wrote:all of those mobs (rat dm oerkki) are included within mobf too pilzadam ;-P and of course 3d as well as 2d
sapier wrote:If you enable it you get some mobs in "old" areas too but not all. e.g. vombies boombomb ...
diff --git a/src/script/lua_api/l_env.cpp b/src/script/lua_api/l_env.cpp
index a287281..689ff53 100644
--- a/src/script/lua_api/l_env.cpp
+++ b/src/script/lua_api/l_env.cpp
@@ -572,7 +572,7 @@ int ModApiEnvMod::l_find_path(lua_State *L)
unsigned int max_jump = luaL_checkint(L, 4);
unsigned int max_drop = luaL_checkint(L, 5);
algorithm algo = A_PLAIN_NP;
- if(! lua_isnil(L, 6)) {
+ if(! lua_isnoneornil(L, 6)) {
std::string algorithm = luaL_checkstring(L,6);
if (algorithm == "A*")
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