[Modpack] Animals Modpack [2.5] -- 2.6 approaching

sapier
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by sapier » Tue Jan 31, 2012 20:35

@dannydark thanks it's allways good to hear someone likes it

parrots and monkeys ... random movement wouldn't be enough for them I'll probably need to design a new, more sophisticated target based movement generator to make this possible. I'll add it to the todo list. But it's not on top priority.

I can't reproduce the sheer bug if I klick the sheered sheep to often it's killed. Can you supply a step by step description how to cause it?
Last edited by sapier on Tue Jan 31, 2012 20:39, edited 1 time in total.
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rinoux
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by rinoux » Tue Jan 31, 2012 20:39

... and simple frog on the water-lilies and near water.

ps: I also like your mod !
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sapier
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by sapier » Tue Jan 31, 2012 22:19

rahonejm requested making vombies catchable. I don't wanna make it catchable with rope, but what about adding a special tool for catching undead animals?

eg mese-rope (quick solution)

Another idea is adding some sort of ghost buster like catching tool that throws plasma balls if they hit a vombie for example it transforms to a imobilized collectable entity. This would be another mod completly unrelated to animals and I'm not sure when it will be finished, hopfully it wouldn't be too much work adapting throwing mod to do this.
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neko259
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by neko259 » Tue Jan 31, 2012 22:53

Maybe make a box that turns a mob into a 'box with a mob' (box with the mob icon on its sides) on collision. It can emit light for example. And you can place it just like a sipmle node, but when destroyed, it releases the mob.
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dannydark
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by dannydark » Wed Feb 01, 2012 00:16

neko259 wrote:Maybe make a box that turns a mob into a 'box with a mob' (box with the mob icon on its sides) on collision. It can emit light for example. And you can place it just like a sipmle node, but when destroyed, it releases the mob.


+1 YES ^_^
Last edited by dannydark on Wed Feb 01, 2012 00:16, edited 1 time in total.
 

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rinoux
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by rinoux » Wed Feb 01, 2012 10:10

TODO:
1-better/completed graphics for rat,fish,chicken and vampires
2-names for remaining 2 fishes
3-improove documentation
...

1: should i make the complete rat graphics ?
2:.. sorry I don't know
3:Your job :-)
 

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by sapier » Wed Feb 01, 2012 11:30

1) I'd be glad if you did and gull side view please too

2) they need names to be added ;-) there are already two animals with dummy names (because I needed them to test code)
@all suggestions for the remaining fish rinoux draw!

3) I know ;-) but i think this will be an endless todo by definition ;-)

btw im going to call this "mod" a modpack for next release. It contains several mods (animals and engine) and I don't wanna release each of it separatly ;-).
animalmaterials on the other hand won't be included anymore. I m hoping to get it into official minetest release.
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rinoux
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by rinoux » Wed Feb 01, 2012 13:21

a kind of rat Image
 

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redcrab
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by redcrab » Wed Feb 01, 2012 13:51

Thanks for latest great evolution of animals mod (0.9.11)
For those tester guy ..
You may play with it on redcrab staging server at minetest.suret.net port 30001

enjoy
0.4 for serious builder click here
Dedicated Minetest redcrab server forum at http://minetestbb.suret.net

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rinoux
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by rinoux » Wed Feb 01, 2012 18:56

a much smaller egg Image
 

sapier
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by sapier » Wed Feb 01, 2012 21:39

Finaly here it is Version 1.0.0.

If someone can upload the screenshots I added as zip I'd like to add them to first post. I can't do it atm myself as someone seems to have abused the dynamic ip I'm now at on tinypic.

I assume you wanna know how to breed sheep ;-) It's simple:
1) craft a barn
2) fill it with leaves
3) wait some time

Catching vombies:
1) kill a clownfish
2) craft a trap
3) put trap next to vombie
4) wait till it gets glowing green
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neko259
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by neko259 » Wed Feb 01, 2012 21:45

Great!
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by Jordach » Wed Feb 01, 2012 21:46

awesome, will try it!

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neko259
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by neko259 » Wed Feb 01, 2012 21:54

I can't figure how to use barns. Can you make a scheme or a screenshot? Also, they have a very strange texture: visible from 1 side, invisible from other.
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neko259
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by neko259 » Wed Feb 01, 2012 21:55

Ah, I understood. 'fill it with leaves' means LMB. But the texture is still very strange!
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neko259
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by neko259 » Wed Feb 01, 2012 21:57

Also, I think a barn should be walkable.
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sapier
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by sapier » Wed Feb 01, 2012 21:57

I know about the textures sadly there's not much I can do about this on lua side creating a "nice" barn need's changes in minetest. Minetests luaentity drawtypes are still limited to cube and sprite ... and sprite barns would be even worse ;-)

EDIT1: thats the reason it isn't walkable too entitys can't be not walkable ;-(

And it needs to be a entity as barn is doing the breeding. Ok I know that's not exactly as in real world but there are some good reasons to do this:

-breading is not a way to add animals but a player triggered feature
-if animal would trigger breading ANY animal even those far away from any barn would need to scan their location permanently for other animals and barns ->lots of avoidable computation effort.
-it's a simple solution

ok it's not perfect but good enough to get some experience how to do or not to do next version
Last edited by sapier on Wed Feb 01, 2012 22:04, edited 1 time in total.
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rahonejm
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by rahonejm » Wed Feb 01, 2012 22:35

Hey sapier, did you read my pm about the Walking Dead barn that i've did? xD
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sapier
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by sapier » Wed Feb 01, 2012 22:57

Yes I did hope the vombie trap is what you needed? ;-)

EDIT1: If anyone spots a gull please tell me they're intended to be rare but I hope not too rare :-)
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neko259
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by neko259 » Thu Feb 02, 2012 08:18

Your breeding is just fine for the game purposes. But I think you should add childhood. For example, newly born animal is 1/3 of the normal size, it can't be sheared and gives nothing when killed. But in some time (10 min I think) it becomes normal.

And maybe make vombies drop bones even when died from the sun? Just drop on the ground.
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sapier
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by sapier » Thu Feb 02, 2012 09:40

Newly born sheep are already lamb's that can't be sheered they grow up to sheep after 30 minutes. I know the texture needs to be improoved to make the difference between sheep and lamb more obvious.

I'm not sure about the bones there would be huge amount of bones out there if any vombie droped them on sundeath.
Does anyone else support this suggestion?
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rinoux
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by rinoux » Thu Feb 02, 2012 09:43

We just saw one bird Image
 

sapier
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by sapier » Thu Feb 02, 2012 09:52

Thx for the info so spawning algorithm is working :-)
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rinoux
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by rinoux » Thu Feb 02, 2012 10:13

The sheep I put in a park just disappear after some time, is it normal ? (chicken also)

ps:I think that the egg is much too big, its 1/2 of a chicken ;-)
 

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neko259
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by neko259 » Thu Feb 02, 2012 10:16

sapier wrote:Newly born sheep are already lamb's that can't be sheered they grow up to sheep after 30 minutes. I know the texture needs to be improoved to make the difference between sheep and lamb more obvious.

Oh, sorry. I didn't wait no see a newly borned sheep :)
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sapier
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by sapier » Thu Feb 02, 2012 10:37

@rinoux there's a bug in client/server entity handling sometimes client shows entities at locations where there isn't one. It's same the other way round, client not showing enities where there should be. The problem is restarting client only doesn't fix it. If this is the case for you you need to restart both.

btw NOT playerspawned animals vanish if there are to many within a certain distance.
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dannydark
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by dannydark » Thu Feb 02, 2012 13:33

sapier wrote:I'm not sure about the bones there would be huge amount of bones out there if any vombie droped them on sundeath.
Does anyone else support this suggestion?


I would like this too however, like you said there could end up being a lot of bones lying around the place, would it not be possible to have some ABM running that cleans them up after a certain amount or time? or would this cause too much lag?
 

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neko259
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by neko259 » Thu Feb 02, 2012 13:35

Maybe make them create a 'bones batch' entity on the ground that disappears in some time, and gives a bone when punched?
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by Nemo08 » Thu Feb 02, 2012 13:52

please, add bears!
 

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rinoux
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by rinoux » Thu Feb 02, 2012 14:34

Special russian mod pack
Image

...
Image
Last edited by rinoux on Thu Feb 02, 2012 17:18, edited 1 time in total.
 

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