[Modpack] Animals Modpack [2.5] -- 2.6 approaching

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dannydark
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by dannydark » Thu Feb 02, 2012 14:54

rinoux wrote:Special russian mod pack
Image


Hahaha! +1
 

Nemo08
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by Nemo08 » Thu Feb 02, 2012 15:31

rinoux wrote:Special russian mod pack
Image

...
Image

Cooool!!
 

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by Nemo08 » Thu Feb 02, 2012 15:35

/me plan make driving bears, preferably white
 

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dannydark
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by dannydark » Thu Feb 02, 2012 19:09

Just a quick heads up that an error is displayed because the gull item texture is missing ^_^
 

sapier
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by sapier » Thu Feb 02, 2012 19:23

I know about it probably I need to add dummy item textures for non catchable animals too. For now just ignore those error messages they don't have any effect.
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RAPHAEL
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by RAPHAEL » Fri Feb 03, 2012 21:00

sapier wrote:I assume you wanna know how to breed sheep ;-) It's simple:
1) craft a barn
2) fill it with leaves
3) wait some time


So how long does one wait? I made some barns and filled with leaves (that look suspiciously a lot like some plant that causes a lot of controversy lol) and have waited a total of 8 hours. Nothing has happened.
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neko259
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by neko259 » Fri Feb 03, 2012 21:08

True, I'm going to see the barn periodically. Nothing happened since yesterday :)
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sapier
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by sapier » Sat Feb 04, 2012 00:01

hmm it should happen after 30 minutes with some randomness added ... but I've switched time after testing with 5 min so probably it doesn't work with 30 ... I'll have a look.

EDIT1: and of course you need to be next to it to happen ... (not the time but the moment it happens)

EDIT2: ok i've found it ... forget about the 30 minutes I've switched to some more randomness dependent on last bread time ... meaning the barn needs to be active (player next to it) for lots of time to get a reasonable chance ... that's not how it's meant to be I'll fix the activation dependency in next release.

EDIT3:
please check if this fixes it, replace on activate for entity :barn:barn_ent
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on_activate = function(self,staticdata)
    if staticdata == nil then
        self.last_breed_time = os.time(os.date('*t'))
    else
        self.last_breed_time = tonumber(staticdata)
    end
    self.last_check_time = os.time(os.date('*t'))
end,
       
get_staticdata = function(self)
    return self.last_breed_time
end,
Last edited by sapier on Sat Feb 04, 2012 00:17, edited 1 time in total.
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neko259
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by neko259 » Sat Feb 04, 2012 17:28

I've seen a blue fish flying in the sky above the island today. Is it a bug or a feature? It was flying up very fast, and then disappeared.
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sapier
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by sapier » Sat Feb 04, 2012 17:39

Disappearing is a feature as animals are checked to be in correct area but it shouldn't have gone up that far.
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by MirceaKitsune » Mon Feb 13, 2012 16:45

I so agree with this mod! Fantastic work, going to try it now :)

I have one objection so far: Although the sprites look nice, I'd go for a lower pixel count to match the same style as the other textures. High quality sprites don't go well with Minetest by default, IMHO. Eventually, I assume all players and creatures will use boxy 3D models like Minecraft, so I guess they'll be changed either way.
 

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by sapier » Mon Feb 13, 2012 18:21

@MirceaKitsune
as soon as there is 3d model support animals will support it. For the time being you may supply low res animal sprites. I don't have any problems with providing different options. I just can't draw very well ( animal textures are mostly from rinoux).
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by Temperest » Tue Feb 14, 2012 00:49

I noticed that mobs cause damage even if enable_damage is set to false in the config file. Is this something that can be considered in Lua mods?
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by Jordach » Tue Feb 14, 2012 01:00

MirceaKitsune wrote:I so agree with this mod! Fantastic work, going to try it now :)

I have one objection so far: Although the sprites look nice, I'd go for a lower pixel count to match the same style as the other textures. High quality sprites don't go well with Minetest by default, IMHO. Eventually, I assume all players and creatures will use boxy 3D models like Minecraft, so I guess they'll be changed either way.


Why do you say that?

My pc wont run MC, but will MT, so, not to 3d models!!!

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by Temperest » Tue Feb 14, 2012 01:02

I'm sure it wouldn't be terribly difficult to add a flag that enables 3D models at the user's discretion. That way users who are able to use 3D animals have the option of doing so, while the rest can choose to stay with the 2D sprites.
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by IPushButton2653 » Tue Feb 14, 2012 01:04

One of the fish has to be a "bass"
 

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by Jordach » Tue Feb 14, 2012 01:11

IPushButton2653 wrote:One of the fish has to be a "bass"


so, you like bass, some deep bass, maybe a soft bass...

but we do need fish.
Last edited by Jordach on Tue Feb 14, 2012 01:11, edited 1 time in total.

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by IPushButton2653 » Tue Feb 14, 2012 01:16

Jordach wrote:
IPushButton2653 wrote:One of the fish has to be a "bass"


so, you like bass, some deep bass, maybe a soft bass...

but we do need fish.

And I want one of the fish to be a bass (fish) not bass (guitar)
 

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by sapier » Tue Feb 14, 2012 20:49

there are still at least two fish graphics from rinoux that aren't named by now so if someone can supply a name and preferable some information where to spawn them I'm going to add them.

"fish blue white" needs a name too ;-)
Last edited by sapier on Tue Feb 14, 2012 20:50, edited 1 time in total.
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Lunarhiro
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by Lunarhiro » Tue Feb 14, 2012 21:54

Blue-mint fish :o
 

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sdzen
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by sdzen » Tue Feb 14, 2012 21:56

lenny
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by Jordach » Tue Feb 14, 2012 22:20

marlin?

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Lunarhiro
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by Lunarhiro » Tue Feb 14, 2012 22:50

Koi...just cuz I know thats a blue looking fish :o (I Think oh jeez :c)
 

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sdzen
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by sdzen » Tue Feb 14, 2012 23:16

im pretty sure koi are red
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Lunarhiro
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by Lunarhiro » Tue Feb 14, 2012 23:19

:/ oh, nvr seen one till now. WELL then...........................
 

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by Jordach » Tue Feb 14, 2012 23:20

I think he meant "ghost" koi.

Image

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sdzen
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by sdzen » Tue Feb 14, 2012 23:25

oh
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brutus
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by brutus » Wed Feb 15, 2012 01:34

sdzen wrote:im pretty sure koi are red
Image

actually their alll kinds of colors.
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by Gatharoth » Fri Feb 17, 2012 19:15

Question. Are there bulls in this? If not, why do the cows have horns?
 

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by IPushButton2653 » Fri Feb 17, 2012 23:01

One fish needs to be a sea bass. I have an obsession with bass
 

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