[Modpack] Animals Modpack [2.5] -- 2.6 approaching

Mehlikegam3s
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by Mehlikegam3s » Thu Apr 19, 2012 16:19

still not working
Jordach wrote:You take the folders in animals_modpack1.2.0 and put them in minetest/games/minimal/ or other directory.

Here's the inside of that folder:

Image

Then move all those folders into the minetest game.
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MilanFIN
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by MilanFIN » Fri Apr 20, 2012 18:22

The zombies make way too loud voice at night...
+ wool isn't diggable in the newest minetest
Last edited by MilanFIN on Sat Apr 21, 2012 17:30, edited 1 time in total.
 

sapier
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by sapier » Tue Apr 24, 2012 17:03

Wool problem is in animalmaterials not in animals, I'll release an update version soon.

@MilanFIN thanks for your feedback about vombie sounds, I'll reduce their sound level in next animals mod version.
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Ragnarok
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by Ragnarok » Thu Apr 26, 2012 10:12

Vombie trap on my map looks strange after installing Hydroponics mod or Roof mod. Reported that in hydrophonics thread here: http://minetest.net/forum/viewtopic.php?pid=22130#p22130. The same problem applies to several other mods.

Image
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sapier
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by sapier » Mon Apr 30, 2012 20:59

Hello
@ragnarok I'm sorry but with only the information you provide I assume the trap isn't source of the problem

@all seems the new minetest version is much more noisy than old ones, those messages you see about bugs in ANIMALS mod are related to probabilistic movement handling. There are some checks in animals mod that try to solve animals being at positions they shouldn't be. Most likely the animal got there because another check hasn't been that perfect it should have been.

In short: those messages tell about bugs but non-critical ones.

Can anyone provide information if this messages occur only seldom or quite often?

BTW there's a new version 1.2.1 now with footstep sounds
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Death Dealer
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by Death Dealer » Tue May 01, 2012 04:01

sapier wrote:Hello
@ragnarok I'm sorry but with only the information you provide I assume the trap isn't source of the problem

@all seems the new minetest version is much more noisy than old ones, those messages you see about bugs in ANIMALS mod are related to probabilistic movement handling. There are some checks in animals mod that try to solve animals being at positions they shouldn't be. Most likely the animal got there because another check hasn't been that perfect it should have been.

In short: those messages tell about bugs but non-critical ones.

Can anyone provide information if this messages occur only seldom or quite often?

BTW there's a new version 1.2.1 now with footstep sounds

Ya i only see the error when the Vombie runs all suicide into the water. and the Gull not spawning right.
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302555
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by 302555 » Tue May 01, 2012 21:01

Hi i just wanted too ask wich of the modpacks is suitible for version 0.3.1
and how to install it/where to download it
 

Temperest
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by Temperest » Tue May 01, 2012 21:37

The MineTest 0.3 series does not support mods.

Consider downloading a 0.4 development version.
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sapier
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by sapier » Sat May 05, 2012 09:57

I'm thinking about making cows breedable too and wondering if anyone uses the breeding feature for sheep?
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by Temperest » Sat May 05, 2012 14:55

Yep, that would be great.
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sapier
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by sapier » Sun May 13, 2012 13:02

I'm going to reintegrate animalmaterials into next modpack version unless it's going to be added to minetest until then. I don't think that's gonna happen.

Why do I do it? Because of more than 150 downloads of Animals modpack but only 50 animalmaterials downloads. As animalmaterials is a required mod for animals those 100 ppl downloading only animals are most likely dissapointed.
As it's mentioned more than once in this thread and on main post in bold red letters those ppl can't really be able to read but as I wan't animals mod to be tested I'm forced to re-add animalmaterials.
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Firedude9001
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by Firedude9001 » Tue May 15, 2012 22:55

for some reason i cant install the mod, ive got it in the mod folder but when i log into the game it says error loading mod
 

Temperest
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by Temperest » Tue May 15, 2012 23:27

What's the error?
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sapier
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by sapier » Thu May 17, 2012 09:31

To make animals work you need to copy it directly to your mods folder (not within a subfolder animals_modpack ...)

Have you installed animalmaterials mod?
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RandomBot
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by RandomBot » Sun May 20, 2012 08:10

so im guessing i found big red, or it found me rather...is it meant to spawn in light? cause it did...wast expecting it...
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thelazurite
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by thelazurite » Sat Jun 02, 2012 16:21

Do you think it would be possible to add pet wolves, say if you interacted with them by giving them a bone it would tame them or something like that :)?
 

sapier
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by sapier » Tue Jun 05, 2012 08:06

hello,
first step to get pets is adding a follow movement generator. At the moment movement generator is a big (almost) monolithic block. So adding this will make it's mainenance even worse.
But I've already started reorganizing movement generation some time ago. Chances the first additional movement generator will be follow are very high. So some sort of pets will most likely be supported in next animals mod version.

It won't be wolves unless someone provides wolve graphics ;-)
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blackfetusthegriefer
 

by blackfetusthegriefer » Tue Jun 05, 2012 20:34

I keep getting an error message but i have downloaded everything it said to. heres the code it shows.


15:29:56: ERROR[main]: Error loading mod
 

blackfetus the griefer
 

by blackfetus the griefer » Tue Jun 05, 2012 20:38

15:29:56: ERROR[main]: Error loading mod
 

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Topywo
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by Topywo » Tue Jun 05, 2012 21:04

I tried to run the Animal modpack under the latest version. I've tried by just putting the main animals folder under the mods/minetest folder, making a modpack.txt in the minetest folder and making a modpack.txt in the mods folder. None of those 3 methods worked. First couldn't create the game, the other two methods couldn't load and run the game.

Still the only working method is the old fashioned, take all the subdirectorys/folders hanging onder the animals-modpack out of it and put them in the mods/minetest directory/folder (where all your other mods you use are). I then delete the empty animals-modpack.

Good luck!
 

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Neuromancer
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by Neuromancer » Sat Jun 16, 2012 23:47

For fun, my daughter and I created a monarch butterfly by copying the rat folder, changing its texture, and changing the rat's movement in the animal_rat\init.lua But this wound up looking so awesome, I thought I would mention it here.

If you want to try it out, you can download it here:
http://www.mediafire.com/?2kz9czzdxecdlov



You will also need to add the following to mods\minetest\animals\compatibility.lua:
minetest.register_entity(":animals:butterfly",
{
on_step = function(self,dtime)
self.object:remove()
end,
on_activate = function(self,staticdata)
self.object:remove()
end
})


It works, but I am getting the following warning repeated a bunch of times in the status window: "ANIMALS: Bug!!!! didn't find a suitable prediction time. Animal will move more than one block within prediction period."
I tried slowing down the movement, but it just didn't look nearly as cool. And I like the fact that the fast movement makes it hard to catch them with a net. Here's the code that is causing the issue.

movement = {
min_accel=3.8,
max_accel=3.9,
max_speed=5,

pattern="run_and_jump_low"
},

You can see an image of it here:
http://www.mediafire.com/?7hxmmgrpj9r8099
Last edited by Neuromancer on Wed Jun 20, 2012 19:48, edited 1 time in total.
 

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neko259
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by neko259 » Sun Jun 17, 2012 06:34

Damaging works a bit strange. If you hit them with holding LMB, they will be hit only once. To hit them the second time you need to hit, wait for the tool to move back in the 'standby' mode (1-2 seconds) and only then hit the animal.
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sapier
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by sapier » Wed Jun 20, 2012 04:47

@Neuromancer
I'm going to have a look at the messages probably It can be disabled.

@Topywo
sorry I'm a little bit busy atm I'll update as soon as possible

@neko259
I've realized this too but as I do use minetests damage system (at least I tried to). I don't have an idea how to change this behaviour. If you know what I'm doing wrong please tell me ;-)
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Topywo
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by Topywo » Wed Jun 20, 2012 07:35

No need to be sorry :-) And thank you for making that mod. I don't mind to install them like that.
 

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Neuromancer
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by Neuromancer » Wed Jun 20, 2012 19:51

I updated the butterfly item image. Before it used the rat image. Now when you catch the butterfly in the net, it shows up as a butterfly in your hand and inventory.

Here's the link to the new butterfly:
http://www.mediafire.com/?2kz9czzdxecdlov

I updated the link in the original post too.
Last edited by Neuromancer on Wed Jun 20, 2012 19:53, edited 1 time in total.
 

tapo
 

by tapo » Sat Jun 23, 2012 11:46

Neuromancer wrote:I updated the butterfly item image. Before it used the rat image. Now when you catch the butterfly in the net, it shows up as a butterfly in your hand and inventory.


Awesome!
 

Hgcc
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by Hgcc » Thu Jul 05, 2012 22:52

i won't load it it says failed to load then this file
 

Josh
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by Josh » Wed Jul 11, 2012 03:12

Nice job sapier maybe we could have the player able to ride the animals is this possible? also we could have pigs along with the other animals just a suggestion.
 

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Topywo
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by Topywo » Wed Jul 11, 2012 08:28

Hgcc wrote:i won't load it it says failed to load then this file


If you have the directory/map/folder animals-modpack-1.2.1 under .../mods/minetest (your mods folder), you must cut all the subdirectories/maps/folders (for example animal_big_red, animal_chicken etc) out of it and paste those directly in your mods folder. Then delete the empty animals-modpack-1.2.1 map/directoy/folder.
 

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Neuromancer
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by Neuromancer » Wed Jul 11, 2012 13:15

Topywo wrote:
Hgcc wrote:i won't load it it says failed to load then this file


If you have the directory/map/folder animals-modpack-1.2.1 under .../mods/minetest (your mods folder), you must cut all the subdirectories/maps/folders (for example animal_big_red, animal_chicken etc) out of it and paste those directly in your mods folder. Then delete the empty animals-modpack-1.2.1 map/directoy/folder.

The other nifty trick is you can just keep the animal and "animal materials" sub folders, and only those animals you want to keep (by deleting the folders you don't want) and it pretty much works. There are some dependencies in the other folders, I had to remove barn folder when I removed the vombie folder, otherwise I had it not work.
 

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