[Modpack] Animals Modpack [2.5] -- 2.6 approaching

sapier
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by sapier » Wed Jul 11, 2012 17:21

thanks for the barn hint
Barn shouldn't depend on animal_vombie but animal_sheep
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liljavi
 

by liljavi » Wed Jul 11, 2012 17:45

when i open minetest the animal mod says that it failed to load and run
 

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Topywo
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by Topywo » Wed Jul 11, 2012 18:26

Neuromancer wrote:
Topywo wrote:
Hgcc wrote:i won't load it it says failed to load then this file


If you have the directory/map/folder animals-modpack-1.2.1 under .../mods/minetest (your mods folder), you must cut all the subdirectories/maps/folders (for example animal_big_red, animal_chicken etc) out of it and paste those directly in your mods folder. Then delete the empty animals-modpack-1.2.1 map/directoy/folder.

The other nifty trick is you can just keep the animal and "animal materials" sub folders, and only those animals you want to keep (by deleting the folders you don't want) and it pretty much works. There are some dependencies in the other folders, I had to remove barn folder when I removed the vombie folder, otherwise I had it not work.


liljavi, you did read this?
 

liljavi
 

by liljavi » Wed Jul 11, 2012 18:37

i already did that and know it says it has unsatisfied dependicies what do i do know
 

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Topywo
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by Topywo » Wed Jul 11, 2012 19:59

If you have unsatisfied dependicies, the game tells you which mods miss which dependecies. In that case you must install the missing mod also in your mods folder.

Example:
ModError:mod "barn" has unsatisfied dependencies: "animal_vombie".

To play the mod "barn", you need to have the mod "animal_vombie" in your mods folder

If you don't want to install the missing mod(s), you must make changes in the init.lua of the mod that needs (depends) upon the mod you don't want to install. I've no experience with that.
 

liljavi
 

by liljavi » Thu Jul 12, 2012 03:29

thanks that really helped know it works c:
 

sapier
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by sapier » Sun Jul 15, 2012 11:07

Here it is, the long promised animals update.

I've done lot of changes to movement code in order to prepare pet support and reduce cpu load for animals.

Sorry but this breaks compatibility to 1.2.1 for 3rd party animals. Changes to be done for other animals should be minor. Don't forget to adjust your probability values they now should be X per second.

As lots of people forgot to download animalmaterials I reintegrated it to animals modpack too.

As there have been lots of changes and I didn't have time to do an intense test so please expect bugs and tell me about them. I've released this as x.90 version to indicate it's NOT a release considered stable.

Have fun!
Last edited by sapier on Sun Jul 15, 2012 11:08, edited 1 time in total.
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sparkyahs
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by sparkyahs » Sun Jul 15, 2012 19:37

Not sure if you are aware but whenever I install this mod pac I get serious issues with my inventory as soon as I harvest an animal.

I am unable to move (any) items in the inventory, this includes organising, crafting, and dropping items. Any suggestions?
 

sapier
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by sapier » Sun Jul 15, 2012 21:22

thanks for your bugreport I'm going to investigate this as soon as possible.
Do you have any other mods installed that may interfere with animals mod?
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Topywo
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by Topywo » Sun Jul 15, 2012 21:36

I've also a bug for you (and 2 minor ones). Good luck with them and nice mod. Edit: I tested with this mod only.

Trying to shave a sheep
22:08:49: ERROR[main]: ServerError: LuaError: error running function on_activate: ...in/../mods/minetest/animals/management_functions.lua:181: attempt to index field 'current_movement_gen' (a nil value)
22:08:49: ERROR[main]: stack traceback:
22:08:49: ERROR[main]: [C]: in function 'add_entity'
22:08:49: ERROR[main]: ...912-Test 1/bin/../mods/minetest/animals/spawning.lua:187: in function 'replace_entity'
22:08:49: ERROR[main]: ...2-Test 1/bin/../mods/minetest/animals/harvesting.lua:146: in function 'callback'
22:08:49: ERROR[main]: ...in/../mods/minetest/animals/management_functions.lua:128: in function <...in/../mods/minetest/animals/management_functions.lua:127>

Trying to play again (and again)
22:14:41: ERROR[main]: ServerError: LuaError: error running function on_activate: ...in/../mods/minetest/animals/management_functions.lua:181: attempt to index field 'current_movement_gen' (a nil value)
22:14:41: ERROR[main]: stack traceback:

Wool_all colors and cought_vombie
22:14:38: INFO[main]: WARNING: field "tile_images": Deprecated; new name is "tiles".
22:14:38: VERBOSE[main]: registerNode: registering content id "2089": name="animalmaterials:wool_white"

Trap:undead
22:14:38: INFO[main]: stack traceback:
...inetest-02fb912-Test 1/bin/../builtin/deprecated.lua:7: in function 'digprop_constanttime'
...st-02fb912-Test 1/bin/../mods/minetest/trap/init.lua:83: in main chunk
22:14:38: INFO[main]: WARNING: The minetest.digprop_* functions are obsolete and need to be replaced by item groups.
Last edited by Topywo on Mon Jul 16, 2012 11:18, edited 1 time in total.
 

sparkyahs
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by sparkyahs » Mon Jul 16, 2012 01:49

sapier wrote:thanks for your bugreport I'm going to investigate this as soon as possible.
Do you have any other mods installed that may interfere with animals mod?



I did at first have other mods, but I tested by removing all mods/textures , started a new map worked fine (with no mods). Downloaded the animal mod again for a fresh start and same issue.
Made sure I had proper version, reinstalled minetest to be sure.

My other mods seem to work... ish... as designed... not sure how many I hit an error and removed the folder but they were not that interesting. My experience is that stuff I want doesn't come easy :P
 

sapier
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by sapier » Mon Jul 16, 2012 16:58

@Topywo
thanks for your bug report, those were silly bugs fixed quite easy, they'll be fixed in 1.2.91

@sparkyahs
I'm sorry I haven't been able to reproduce this bug, can you give me a step by step instruction what you do to cause the error?
eg.
1)install minetest 20120606
2) extract animals modpack to mods folder
3) harvest sheep
4) try to move wool

thanks for your help
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sparkyahs
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by sparkyahs » Mon Jul 16, 2012 20:42

@ sapier I will when I get a chance, I'm fairly new pm me on the best way to record this information (or a link describing it) and best way to get it to you.

Thank you.

It might also just be a lag issue... though I'm not very sure why it is lagging, the game doesn't seem to be taxing my lap top. I have experienced a similar (not exactly the same) issue when drowning in lava but I uh... well... messed up while on a mining expedition and... uhm... yeah wasn't pretty.
Last edited by sparkyahs on Mon Jul 16, 2012 20:43, edited 1 time in total.
 

mikey2020
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by mikey2020 » Tue Jul 17, 2012 06:32

plz plz plz finshish up with the 3d animal mod plz plz plz!!!
 

Temperest
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by Temperest » Tue Jul 17, 2012 16:06

It will be continued when MineTest has support for 3D meshes for entities from Lua.
WorldEdit 1.0 released

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sapier
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by sapier » Tue Jul 17, 2012 21:22

@sparkyahs
I was hoping to reduce lag with this version of animals mod so I'm not quite happy to hear it got worse ;-). Can you retest it with version 1.2.1?

@mikey2020
as temperest told, 3d-animals will be implemented as soon as minetest supports it (at least "basic" 3d features). The basic animals logic ain't to be touched by this in best case it won't be more worke than adding sound support.

@all
btw I still miss feedback about sound support, does anyone have suggestions what to change or is it already good the way it is?
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nyancrafter
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by nyancrafter » Sun Jul 22, 2012 15:45

I tried to use the scissors in a sheep and this appeared
Image
What's the matter ?
nyan nyan nyan :D
 

sapier
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by sapier » Wed Jul 25, 2012 21:24

same bug as Topywo reported will be fixed in 1.2.91. Hopefully to be released soon.
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david
 

by david » Tue Jul 31, 2012 06:01

guys, I think you could just copy the animals of minecraft, the textures and all though I think that would be copyright...
 

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LolManKuba
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by LolManKuba » Tue Jul 31, 2012 06:05

No there wouldn't be copyright, this didn't copy the code or textures.
The animal's of this mod are real life animals.
So you know that/
 

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Nexdah
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by Nexdah » Tue Jul 31, 2012 16:52

For some reason none of the versions work.
Im downloading it correctly, and im placing it in the mods folder, just like all of the other mods that i use.

Can Someone Help???
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PilzAdam
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by PilzAdam » Tue Jul 31, 2012 16:54

Nexdah wrote:For some reason none of the versions work.
Im downloading it correctly, and im placing it in the mods folder, just like all of the other mods that i use.

Can Someone Help???

Just put a empty file called "modpack.txt" in the folder.
 

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Topywo
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by Topywo » Tue Jul 31, 2012 16:56

Nexdah wrote:For some reason none of the versions work.
Im downloading it correctly, and im placing it in the mods folder, just like all of the other mods that i use.

Can Someone Help???



- You can cut and paste all of "animals_modpack" subdirectories/subfolders into the minetest folder and delete the animals_modpack folder
- or extract the subfolders of animals_modpack directly in the minetest folder
- or make a file called "modpack.txt" in the folder animals_modpack. That keeps your minetest folder cleaner (I learnt that from VanessaE)

And stay away from the scissors :-)
 

IkatsuiK
 

by IkatsuiK » Tue Jul 31, 2012 17:34

hey i keep trying to run this mod but every time i do it won't take the name of it or the lua code or something. help?
 

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Topywo
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by Topywo » Tue Jul 31, 2012 17:44

IkatsuiK wrote:hey i keep trying to run this mod but every time i do it won't take the name of it or the lua code or something. help?



- You can cut and paste all of "animals_modpack" subdirectories/subfolders into the minetest folder and delete the animals_modpack folder
- or extract the subfolders of animals_modpack directly in the minetest folder
- or make a file called "modpack.txt" in the folder animals_modpack. That keeps your minetest folder cleaner (I learnt that from VanessaE)

You tried those methods?
 

PewDiePie
 

by PewDiePie » Thu Aug 02, 2012 21:18

I dont know why but this doesnt seem to work for me. am i doing something wrong by copying the wrong file into the mod thing. Some one plz help
 

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Topywo
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by Topywo » Thu Aug 02, 2012 22:32

Which version of minetest do you have?
Do you have windows or Linux?
In which folder are you trying to place the animal mod?
Did you try other mods?
What error do you get?
 

PewDiePie
 

by PewDiePie » Fri Aug 03, 2012 14:33

wut the h. it doesnt fricken work i dwnload it and put it in my mod folder and tht doesnt work. someone help me with this crap mod
 

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PilzAdam
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by PilzAdam » Fri Aug 03, 2012 15:44

PewDiePie wrote:wut the h. it doesnt fricken work i dwnload it and put it in my mod folder and tht doesnt work. someone help me with this crap mod

Put a empty file called "modpack.txt" in the folder.
 

sapier
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by sapier » Sun Aug 05, 2012 01:40

As promised animals go 3d as soon as 3d support is available.

Ok it's not quite official available so big thanks to PilzAdam for having the great idea using wielditem for 3d models.
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