[Modpack] Animals Modpack [2.5] -- 2.6 approaching

robin
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by robin » Fri Jan 06, 2012 21:36

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
22:35:39: ACTION[ServerThread]: robin joins game. List of players: robin
22:35:42: ERROR[ServerThread]: ERROR: An unhandled exception occurred: LuaError:
error: ...erver/bin/../data/mods/animals/generic_functions.lua:708: 'for' limit m
ust be a number
22:35:42: ERROR[ServerThread]: stack traceback:

In thread 7fc93abcf700:
/home/robin/modbase/minetest/src/server.cpp:115: virtual void* ServerThread::Thre
ad(): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 7fc93abcf700:
#0  virtual void* ServerThread::Thread()
(Leftover data: #1  void Server::AsyncRunStep())
(Leftover data: #2  virtual void ServerEnvironment::step(float))
(Leftover data: #3  RemoteClient* Server::getClient(irr::u16))
(Leftover data: #4  static InventoryItem* InventoryItem::deSerialize(std::istream
&, IGameDef*))
DEBUG STACK FOR THREAD 7fc93c9ce720:
#0  int main(int, char**)
#1  void dedicated_server_loop(Server&, bool&)
(Leftover data: #2  void Server::step(float))
Aborted


Throws an error on join.
 

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MrThebuilder3
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by MrThebuilder3 » Fri Jan 06, 2012 21:47

With pet mob you mean a mob following the player? Or did I missunderstand you?

yes and maybe attacking?
 

sapier
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by sapier » Fri Jan 06, 2012 22:14

following won't be that hard ... at least a simple way of following. It'll be a real hard task to get the animal smoothly following a player constantly running up and down the hills. At least as much work as adding fish ;-)

I've put it on the list and like the idea but I can't tell by now when it'll be finished. And It's not quite topic of the mod ;-) Probably I'll create another mod and just add a wild animal you'll have to catch and tame in animals.
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rinoux
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by rinoux » Sat Jan 07, 2012 13:06

The cow. Image

and if you want:

Image Image Image Image Image
Last edited by rinoux on Sat Jan 07, 2012 15:36, edited 1 time in total.
 

sapier
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by sapier » Sun Jan 08, 2012 00:14

Thanks again rinoux, really amazing work!

I like your ham graphic too but ther ain't ham in animals. And I don't intend to add it anytime soon, sorry. I think processing of raw material better should be done in other mods.
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rinoux
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by rinoux » Sun Jan 08, 2012 02:15

Thanks go to you, who made this great mod !! I think the milk have a little problem, so there is a new version with alpha channel.
Image
 

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IPushButton2653
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by IPushButton2653 » Sun Jan 08, 2012 10:00

Dude, we need BIGFOOT!!!!!!!!!!!
 

r_kAY
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by r_kAY » Sun Jan 08, 2012 17:52

It's cool but I think the animals should definitely be 3d, @sapier do you need help designing the 3d animals? I can do that.
 

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rinoux
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by rinoux » Sun Jan 08, 2012 18:15

r_kAY wrote:It's cool but I think the animals should definitely be 3d, @sapier do you need help designing the 3d animals? I can do that.

I agree.
 

r_kAY
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by r_kAY » Sun Jan 08, 2012 18:20

@rinoux your cow is pretty good but I was thinking more of a cartoon style animal. The design you have is nice maybe we can work together.
 

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rinoux
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by rinoux » Sun Jan 08, 2012 18:48

r_kAY wrote:@rinoux your cow is pretty good but I was thinking more of a cartoon style animal. The design you have is nice maybe we can work together.

Yes I think is better to work together, we have to decide few things, like what kind of style. I prefer to find another way that Minecraft has chosen, a little bit more realistic... but that can be between realist/simple. What do you think ? (Maybe we can make another topic for that)
 

sapier
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by sapier » Sun Jan 08, 2012 19:06

@r_kAY problem with 3d animals ain't primary that i needed help (i'd gladly accept it either). Reason why I didn't put more efforts in this topic is that I had a conversation with celeron and I don't think he wants to add the patches required to create 3d animals.

He wants to keep minetest simple for low performance clients.

And of course adding multiple entitys to one position to create a animal is a solution but clean way would be to add 3d-object loading and handling support to minetest

EDIT1:
why not have multiple graphics sets? There are texture packs for minetest I don't think it's a problem having more than one graphics set for animals too.

By now there is only one set of graphics (mine was actualy not more than spacers) if there are more candidates there probably will be an election for "default" animals graphics set.
Last edited by sapier on Sun Jan 08, 2012 19:11, edited 1 time in total.
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r_kAY
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by r_kAY » Sun Jan 08, 2012 21:36

@sapier I think it is a great idea to have different settings based on your systems capabilities. So if you have a lower performance computer you can still use the program without any problems, but we could also get people with higher end computers that could run things with more detail so they don't get bored. So maybe if it was added in the game itself the options could have a certain switch for 2d or 3d. Or you could just have two different downloads.
@rinoux I like that your animals are realistic, but I would like to add some details. I don't want to copy minecraft's animals. The only reason I would prefer animals with a more cartoon base is because the realistic features don't fit quite well. So I want to find a way to make it fit a little better.
 

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MrThebuilder3
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by MrThebuilder3 » Sun Jan 08, 2012 21:41

what about a mob that blows up when to close *cough* creeper *cogh*
 

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sdzen
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by sdzen » Sun Jan 08, 2012 21:47

maybe shape it like a bomb-bomb
Image
[h]Zen S.D.[/h] The next generation of tranquility!
malheureusement mon français n'est pas bon :<
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MrThebuilder3
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by MrThebuilder3 » Sun Jan 08, 2012 22:00

lol
Last edited by MrThebuilder3 on Sun Jan 08, 2012 22:02, edited 1 time in total.
 

mcburgerbob
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by mcburgerbob » Sun Jan 08, 2012 22:32

lol IKR?
MY CAKE!
 

sapier
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by sapier » Mon Jan 09, 2012 00:51

I hated those creapers in minecraft but if anyone provides graphics I'll add it ;-) Won't be a big deal either all parts are already in just need to put it together a little bit different.

By the way did anyone encounter the plasma- and fireballs by now?
Last edited by sapier on Mon Jan 09, 2012 00:51, edited 1 time in total.
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r_kAY
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by r_kAY » Mon Jan 09, 2012 01:09

Do you want just a plan ole' creeper or a different style? and what size would be best
 

sapier
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by sapier » Mon Jan 09, 2012 01:39

I thought about same size as the vampires. You'll find examples in templates folder too.
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r_kAY
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by r_kAY » Mon Jan 09, 2012 20:17

http://www.mediafire.com/?fxppw3bdtx4s6dn

That is just a quick sketch of one in a bomb shape.
 

rahonejm
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by rahonejm » Fri Jan 13, 2012 19:50

creeper screenshot! creeper screenshot!
Sorry for possible language mistakes
 

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sdzen
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by sdzen » Fri Jan 13, 2012 21:27

like it its comical
[h]Zen S.D.[/h] The next generation of tranquility!
malheureusement mon français n'est pas bon :<
Owner of the Zelo's
In game name: MuadTralk, spdtainted, sdzen, sd zen, sdzeno
 

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Melkor
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by Melkor » Sat Jan 14, 2012 08:10

creeper!
 

sapier
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by sapier » Sun Jan 15, 2012 01:30

Just rewrote/modified movement generator now supporting jumping movement as well as flying movement. Both needed to add rats and fish.

I didn't add fishing rods by now but nets instead (you need it to catch rats as well)

There have been lots of changes to movement system so please tell me the bugs I added!

I didn't add all the fishes by now because of not knowing how to name them and didin't wannt to call them "fish1" "fish2" .... If anyone tells me names I'll add them next.

BTW current fish spawns in shallow water with dirt ground. I'd like to spawn the other fish in different environment so if anyone can provide reasonable habitat information for them I'd greatly appreciate it.
Last edited by sapier on Sun Jan 15, 2012 01:50, edited 1 time in total.
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jordan4ibanez
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by jordan4ibanez » Sun Jan 15, 2012 01:58

good job sapier..this is quite fast and light for many mobs working on my server at one time :)
If you can think it, you can make it.
 

sapier
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by sapier » Sun Jan 15, 2012 02:14

Thanks, glad to hear its working good. I didn't do performance tests in real life environment by now.
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rahonejm
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by rahonejm » Sun Jan 15, 2012 02:36

hey sapier, can you do some sort of "light" version of the mod? You know, a version that not so many animals spawn at the same time to don't lag everything, just like happens in my pc :(
Sorry for possible language mistakes
 

sapier
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by sapier » Sun Jan 15, 2012 02:43

@rahonejm what exactly is the problem

a) to many animals in total
b) to many animals being added at once
c) something i didn't understand

"a" shouldn't happen because of the animal density (except of vampires)
and b shouldn't happen either as chances for adding an animal are really low (except of vampires too)
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rahonejm
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by rahonejm » Sun Jan 15, 2012 03:18

Well, when i start the server with animals mod, i must wait a very long time so all the animals can spawn. But then, even with all the animals spawned, i get very lagged (things like don't putting a block when you click, or blocks you've collected appear again) 'cause i can see in the console that every step that i do it appears: "Spawnig animals at blablablabla"
"Spawnig animals at blablablabla"
"Spawnig animals at blablablabla"
"Spawnig animals at blablablabla"
Hope you understood XD
Sorry for possible language mistakes
 

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