[Modpack] Animals Modpack [2.5] -- 2.6 approaching

rahonejm
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by rahonejm » Wed Jan 04, 2012 12:18

@dannydark Man thank you sooooooo much! It worked! HELL YEAH!
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rinoux
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by rinoux » Wed Jan 04, 2012 12:40

sapier wrote:EDIT1
@rinoux they are looking great if you like to draw the other (preferably) 5 sides but 4 will do too, and of course you don't mind I'd like to include them as default textures. Have a look at the templates folder for how to place graphics within image for multi side textures.

EDIT2
one small remark, a sheep without it's wool is much smaller than with wool ;-) but I'd take the picture anyway


@Sapier: I'll try to do it.
Image Image Image
Image

[EDIT] I'm drawing the "naked sheep" ...
Last edited by rinoux on Wed Jan 04, 2012 15:56, edited 1 time in total.
 

sapier
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by sapier » Wed Jan 04, 2012 15:31

Vampires do spawn in areas where light level is below a certain threshold AND there's a sunlight at daytime. This is to avoid spawning vampires below trees or buildings.

There'll be a new version with fixed spawn algorithm soon (there was a strange effect generating way to many animals on frequent server restarts)

@robin don't quite understand why sometimes it's not possible to get a light level but i fixed it anyway for next version

@rahonejm sorry for the inconveniece caused by earlyer versions it's still work in progress wheres i think at least entity name format won't change anymore so the only possibility to get unknown objects in future versions will be if a animal is removed ... probably big red will be ;-)

@rinoux i really like the graphics looks great
EDIT1: I'll add it as soon as naked sheep is finished ;-)
Last edited by sapier on Wed Jan 04, 2012 15:32, edited 1 time in total.
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rinoux
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by rinoux » Wed Jan 04, 2012 16:46

I've just finished the naked sheep. The licence is the same as for the game...

Image

[EDIT]

...and a chiken

Image
Last edited by rinoux on Wed Jan 04, 2012 17:19, edited 1 time in total.
 

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MrThebuilder3
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by MrThebuilder3 » Wed Jan 04, 2012 16:53

in 0.7 i get 0:52:54: ERROR[ServerThread]: ERROR: An unhandled exception occurred: LuaError: error running function 'on_step': ...02-1-\bin\..\data\mods\animals/movement_gen.lua:505: attempt to call method 'getvelocity' (a nil value)
10:52:54: ERROR[ServerThread]: stack traceback:

In thread 1488:
C:\tmp\minetest\src\server.cpp:115: ServerThread::Thread: Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 57c:
#0 main
(Leftover data: #1 ClientMap::renderMap)
(Leftover data: #2 ClientEnvironment::step)
(Leftover data: #3 Client::Receive)
(Leftover data: #4 Client::ProcessData)
(Leftover data: #5 MeshUpdateQueue::addBlock)
DEBUG STACK FOR THREAD ac8:
#0 EmergeThread::Thread
#1 ServerMap::loadBlock
#2 ServerMap::loadBlock
DEBUG STACK FOR THREAD 1274:
#0 MeshUpdateThread::Thread
DEBUG STACK FOR THREAD 1488:
#0 ServerThread::Thread
(Leftover data: #1 Server::AsyncRunStep)
(Leftover data: #2 ServerEnvironment::step)
(Leftover data: #3 RemoteClient::GetNextBlocks)
(Leftover data: #4 BlockEmergeQueue::addBlock)
 

sapier
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by sapier » Wed Jan 04, 2012 17:14

did you use git code from at least 3. jannuary? getvelocity is a new function!
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MrThebuilder3
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by MrThebuilder3 » Wed Jan 04, 2012 17:23

ohhh
 

sapier
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by sapier » Wed Jan 04, 2012 17:26

a chickenImage ;-)

I got it :-) I'll add the long waited chicken next ;-)
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sapier
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by sapier » Wed Jan 04, 2012 19:29

Here it is the all new chicken and egg problem .... no not quite but I've a little bit reorganized the starting post.
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IPushButton2653
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by IPushButton2653 » Wed Jan 04, 2012 19:44

I'm having problems with the newest release. I keep getting an error about the "getvelocity" function or whatever about five seconds into the game. I don't think I have the correct version. I have dev20120102-
 

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by Temperest » Wed Jan 04, 2012 19:46

IPushButton2653 wrote:I have dev20120102-


Yes, you need a newer version.
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IPushButton2653
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by IPushButton2653 » Wed Jan 04, 2012 19:49

I looked on git, and all I see is my version as the newest. Any links for it? I'm on windows.
 

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rinoux
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by rinoux » Wed Jan 04, 2012 20:13

There is the beginning of my version of the cow.

Image
 

sapier
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by sapier » Wed Jan 04, 2012 20:45

there's no official precompiled windows version supporting getvelocity by now.

If you want you may use this build I just created, but of course I can't give any warranty it won't ruin your system. All I can guarantee is it didn't ruin my system by now ;-).
http://www.mediafire.com/?ciawv822imhn1n3
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rinoux
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by rinoux » Wed Jan 04, 2012 22:41

And the beginning of my version of the deer.

Image
 

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rinoux
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by rinoux » Thu Jan 05, 2012 08:57

request:
Image Image Image
 

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sfan5
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by sfan5 » Thu Jan 05, 2012 08:59

rinoux wrote:request:
Image Image Image

+1
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neko259
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by neko259 » Thu Jan 05, 2012 09:06

And maybe birds too? So that they could set on trees, make nests (crafting stick from them) and lay eggs (food).
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dannydark
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by dannydark » Thu Jan 05, 2012 09:16

Your vampire texture looks more like a zombie ^_^ hehe
 

sapier
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by sapier » Thu Jan 05, 2012 11:00

probably i should rename it to vambie ;-). I'm not very good in graphics things so please excuse me ;-).


fish ... uhhh .... I'll have a thought about this but I'm not sure if changes aren't that big a separate mod would be better. I assume you would like to have a fishing rod too?
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rinoux
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by rinoux » Thu Jan 05, 2012 11:05

sapier wrote: I assume you would like to have a fishing rod too?


Yesssssssss :-)
 

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dannydark
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by dannydark » Thu Jan 05, 2012 11:07

Vambie haha nice ^_^

Also adding Fish would be great ^_^ why would it need to be in a different mod though? :S
 

sapier
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by sapier » Thu Jan 05, 2012 11:19

you're right has been just a first thought. It would require adding a completely different movement generator. This could be done the same way different spawn algorithms are used for different animals.

Adding distance attacks still remains my priority as it's most likely to be the last step to even replace dm's.

Edit1:
i don't se a way implementing fishing rod's within current minetest, probably fishing nets/baskets would be better for time beeing
Last edited by sapier on Thu Jan 05, 2012 11:22, edited 1 time in total.
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Jordach
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by Jordach » Thu Jan 05, 2012 16:27

+1

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IPushButton2653
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by IPushButton2653 » Thu Jan 05, 2012 17:49

sapier wrote:there's no official precompiled windows version supporting getvelocity by now.

If you want you may use this build I just created, but of course I can't give any warranty it won't ruin your system. All I can guarantee is it didn't ruin my system by now ;-).
http://www.mediafire.com/?ciawv822imhn1n3

Good way to destroy a brand new laptop XD
 

sapier
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by sapier » Thu Jan 05, 2012 18:40

Good way to destroy a brand new laptop XD


Don't know what you mean? Of course I can't expect you to trust me just wanted to provide an additional option. You can still compile it yourself it isn't that hard. I'm using linux normaly and got a windows build within an hour. (Including finding and downloading all required tools)
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rinoux
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by rinoux » Fri Jan 06, 2012 10:27

Deer almost done. [EDIT] finished.

Image
Last edited by rinoux on Fri Jan 06, 2012 17:17, edited 1 time in total.
 

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MrThebuilder3
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by MrThebuilder3 » Fri Jan 06, 2012 17:03

what about an pet mob like a wolf?
 

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sfan5
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by sfan5 » Fri Jan 06, 2012 19:48

MrThebuilder3 wrote:what about an pet mob like a wolf?

+2
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sapier
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by sapier » Fri Jan 06, 2012 21:29

I've just reorganized the main post (again) did some cleanup and added a new section collection your suggestions.

By the way have a look at the new distance attack feature of hostile mobs ... but beware plasma balls (the blue ones) will remove terrain on explosion too ... at least if its not stone or cobble. Another interesting thing about plasma balls is they do damage to anything within a certain distance no mater if hitting or not.

@jeija sorry I intended to use your mod but had to do to many modifications but still many thanks for your ideas

@MrThebuilder3 With pet mob you mean a mob following the player? Or did I missunderstand you?
Last edited by sapier on Fri Jan 06, 2012 21:31, edited 1 time in total.
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