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Re: [Modpack] Animals Modpack [2.5]

PostPosted: Sat Mar 12, 2016 12:31
by Don
I suggest you upgrade to minetest 0.4.13

Re: [Modpack] Animals Modpack [2.5]

PostPosted: Sun Mar 27, 2016 05:12
by kylx
Hi,

I'm a newbie in this forum, please be gentle with me. I tried to find this specific error on the forum but did not quite find the right thread. If this error's solution already exists please point me to the right thread.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
2016-03-27 12:31:26: ERROR[main]: ServerError: Lua: Runtime error from mod 'mob_miner' in callback luaentity_Step(): ....minetest/mods/animals_modpack-2.5.0/mob_miner/utils.lua:49: attempt to perform arithmetic on field 'maxlevel' (a nil value)
2016-03-27 12:31:26: ERROR[main]: stack traceback:
2016-03-27 12:31:26: ERROR[main]:    ....minetest/mods/animals_modpack-2.5.0/mob_miner/utils.lua:49: in function 'mob_miner_calc_digtime'
2016-03-27 12:31:26: ERROR[main]:    .../.minetest/mods/animals_modpack-2.5.0/mob_miner/init.lua:234: in function 'update_digpos'
2016-03-27 12:31:26: ERROR[main]:    .../.minetest/mods/animals_modpack-2.5.0/mob_miner/init.lua:320: in function 'custom_on_step_handler'
2016-03-27 12:31:26: ERROR[main]:    .../games/.minetest/mods/animals_modpack-2.5.0/mobf/init.lua:316: in function <.../games/.minetest/mods/animals_modpack-2.5.0/mobf/init.lua:314>
2016-03-27 12:31:26: ERROR[main]:    .../games/.minetest/mods/animals_modpack-2.5.0/mobf/mobf.lua:704: in function <.../games/.minetest/mods/animals_modpack-2.5.0/mobf/mobf.lua:610>
2016-03-27 12:31:26: ACTION[ServerThread]: singleplayer leaves game. List of players:


desktop: Debian
minetest: 0.4.13 from Jessie-backports
mod: animals_modpack-2.5.0.zip

Given orders to mine to a couple of miners

Thanks,

kylx

PS. this may seem a post flooding as I already post this in a different part of the forum (viewtopic.php?f=6&t=14301&p=212109#p212109)

Re: [Modpack] Animals Modpack [2.5]

PostPosted: Mon Aug 08, 2016 12:49
by ensonic
Since 0.4.14 this modpack stoped working. All animals show up as

When starting I get
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
2016-08-08 14:21:59: ERROR[Main]: mod "animal_big_red" has unsatisfied dependencies:  "animalmaterials" "mob_environments" "mobf"
2016-08-08 14:21:59: ERROR[Main]: mod "animal_chicken" has unsatisfied dependencies:  "animalmaterials" "mob_environments" "mobf"
2016-08-08 14:21:59: ERROR[Main]: mod "animal_clownfish" has unsatisfied dependencies:  "animalmaterials" "mob_environments" "mobf"
2016-08-08 14:21:59: ERROR[Main]: mod "animal_cow" has unsatisfied dependencies:  "animalmaterials" "mob_environments" "mobf"
2016-08-08 14:21:59: ERROR[Main]: mod "animal_deer" has unsatisfied dependencies:  "animalmaterials" "mob_environments" "mobf"
2016-08-08 14:21:59: ERROR[Main]: mod "animal_dm" has unsatisfied dependencies:  "mob_environments" "mobf"
2016-08-08 14:21:59: ERROR[Main]: mod "animal_fish_blue_white" has unsatisfied dependencies:  "animalmaterials" "mob_environments" "mobf"
2016-08-08 14:21:59: ERROR[Main]: mod "animal_gull" has unsatisfied dependencies:  "animalmaterials" "mob_environments" "mobf"
2016-08-08 14:21:59: ERROR[Main]: mod "animal_rat" has unsatisfied dependencies:  "animalmaterials" "mob_environments" "mobf"
2016-08-08 14:21:59: ERROR[Main]: mod "animal_sheep" has unsatisfied dependencies:  "animalmaterials" "mob_environments" "mobf"
2016-08-08 14:21:59: ERROR[Main]: mod "hazmat_suit" has unsatisfied dependencies:  "technic"
2016-08-08 14:21:59: ERROR[Main]: mod "technic_armor" has unsatisfied dependencies:  "technic_worldgen"
2016-08-08 14:21:59: ERROR[Main]: The following mods could not be found: "adv_spawning" "animalmaterials" "barn" "carts" "factions" "mobf" "mobf_settings" "signs_lib" "trap"


and in the game I get:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
2016-08-08 14:22:03: ERROR[Server]: LuaEntity name "animal_chicken:chicken" not defined
2016-08-08 14:22:03: ERROR[Server]: LuaEntity name "animal_chicken:rooster" not defined
2016-08-08 14:22:03: ERROR[Server]: LuaEntity name "mobf:lifebar" not defined


Filed a bug already: https://github.com/sapier/animals_modpack/issues/131 but no reply since > month. Any ideas?

Re: [Modpack] Animals Modpack [2.5]

PostPosted: Mon Aug 08, 2016 13:04
by KCoombes
ensonic wrote:Since 0.4.14 this modpack stoped working. All animals show up as

When starting I get
2016-08-08 14:21:59: ERROR[Main]: mod "animal_big_red" has unsatisfied dependencies: "animalmaterials" "mob_environments" "mobf"
2016-08-08 14:21:59: ERROR[Main]: mod "animal_chicken" has unsatisfied dependencies: "animalmaterials" "mob_environments" "mobf"
2016-08-08 14:21:59: ERROR[Main]: mod "animal_clownfish" has unsatisfied dependencies: "animalmaterials" "mob_environments" "mobf"-snip-

See the bolded parts - that's the error message telling you what the problem is.

2016-08-08 14:21:59: ERROR[Main]: The following mods could not be found: "adv_spawning" "animalmaterials" "barn" "carts" "factions" "mobf" "mobf_settings" "signs_lib" "trap"

-snip- And this tells you exactly what you need to fix the previous errors.

Filed a bug already: https://github.com/sapier/animals_modpack/issues/131 but no reply since > month. Any ideas?


Not a bug, you just need to install the other mods to support the animals_modpack.

Re: [Modpack] Animals Modpack [2.5]

PostPosted: Mon Aug 08, 2016 13:19
by ensonic
I've updated the github ticket - https://github.com/sapier/animals_modpack/issues/131
I can't find mob_environments anywhere, also I think it would make sense to mention the dependencies in the README, since this is a breaking change when you upgrade this from a previous modpack version.

Re: [Modpack] Animals Modpack [2.5]

PostPosted: Mon Aug 08, 2016 15:33
by KCoombes
ensonic wrote:I've updated the github ticket - https://github.com/sapier/animals_modpack/issues/131
I can't find mob_environments anywhere, also I think it would make sense to mention the dependencies in the README, since this is a breaking change when you upgrade this from a previous modpack version.


Dependencies are listed in the depends.txt file. mob_environments is probably part of mobf mod (not sure, as I don't use mobf myself).

Re: [Modpack] Animals Modpack [2.5]

PostPosted: Mon Aug 08, 2016 20:15
by ensonic
Solved, mob_environments is part of animalmaterials, but needs to be explicitly enabled. Somehow the modpack was enabled after installing, but this part of the mod-pack was not.

Re: [Modpack] Animals Modpack [2.5]

PostPosted: Thu Aug 11, 2016 05:59
by casio33
Thank you for this mod, I like it. Could you maybe add horses and other animals?

Re: [Modpack] Animals Modpack [2.5]

PostPosted: Thu Sep 01, 2016 18:31
by KittyCakes
So seems like cool mod. And I want to get it. But how to I get this mod or any other mod for Ubuntu MATE?

Re: [Modpack] Animals Modpack [2.5]

PostPosted: Thu Sep 01, 2016 18:31
by KittyCakes
So seems like cool mod. And I want to get it. But how to I get this mod or any other mod for Ubuntu MATE?

Re: [Modpack] Animals Modpack [2.5]

PostPosted: Fri Sep 02, 2016 01:40
by Nathan.S
KittyCakes wrote:So seems like cool mod. And I want to get it. But how to I get this mod or any other mod for Ubuntu MATE?

download the mod, link is probably in first post, extract the files and place in your home/.minetest/mods directory.

Re: [Modpack] Animals Modpack [2.5]

PostPosted: Fri Sep 02, 2016 09:56
by ABJ
Sapier hasn't visited the forum since December last year. Has he left, or what?

Re: [Modpack] Animals Modpack [2.5]

PostPosted: Sat Sep 03, 2016 14:37
by taikedz
KittyCakes wrote:So seems like cool mod. And I want to get it. But how to I get this mod or any other mod for Ubuntu MATE?


The wiki has the info on installing a mod http://wiki.minetest.net/Installing_Mods

A mod's forum thread should have links in the first post to a ZIP and/or a Github page. If there's only a github link, you can follow it, and find a Zip download (green button top right of github pages)

As noted, it's a rather obsolete mod, and judging by the posts above, won't work with latest minetest.

Consider getting the mobs_redo mod that powers some more recent mob projects, and look into dmobs, mobs_more_monsters and suchlike - I list a few on my server page

Side note - I'm wondering if anyone would care to start porting some of the meshes from Sapier's Animals to a mobs_redo-based project, licenses permitting obviously?

Re: [Modpack] Animals Modpack [2.5]

PostPosted: Mon Oct 24, 2016 16:07
by Nabsterbluuk
I really wanna DL a mod, but I don't know how :(

P.S: First time in years playing minetest. I forgot how to DL mods...

Re: [Modpack] Animals Modpack [2.5]

PostPosted: Tue Oct 25, 2016 13:28
by Andrey01
As i have understood, this is the most old mod with plenty of mobs

Re: [Modpack] Animals Modpack [2.5]

PostPosted: Sat Dec 03, 2016 22:07
by gvanhavre
Hello, I'm new to Minetest and I just installed the modpack. It seems to be working fine, but when I right-click on an animal, it opens a windows with two buttons: Debug and Heal. How do I do to get wool, milk and all the good stuff? What did I miss?

Re: [Modpack] Animals Modpack [2.5]

PostPosted: Sun Dec 04, 2016 15:13
by Andrey01
gvanhavre wrote:Hello, I'm new to Minetest and I just installed the modpack. It seems to be working fine, but when I right-click on an animal, it opens a windows with two buttons: Debug and Heal. How do I do to get wool, milk and all the good stuff? What did I miss?

What is for an animal?Every animal is dropped your items

Re: [Modpack] Animals Modpack [2.5]

PostPosted: Mon Dec 05, 2016 21:26
by benrob0329
This modpack is very outdated, I would highly recommend using mobs_redo: viewtopic.php?t=9917

Re: [Modpack] Animals Modpack [2.5]

PostPosted: Mon Jan 23, 2017 22:17
by sapier
Finally there's progress mobf 2.6 is approaching with quite some interesting new features:
1) Addition of quest support allowed creating a tutor showing new players what to do with all those mobs running around
2) improved physics .. wouldn't it be fun if you mobs would drift in flowing water
3) lots and lots of bugfixes

Re: [Modpack] Animals Modpack [2.5]

PostPosted: Mon Jan 30, 2017 22:10
by cHyper
sapier wrote:Finally there's progress mobf 2.6 is approaching with quite some interesting new features:
1) Addition of quest support allowed creating a tutor showing new players what to do with all those mobs running around
2) improved physics .. wouldn't it be fun if you mobs would drift in flowing water
3) lots and lots of bugfixes


when will be version 2.6 released?

Re: [Modpack] Animals Modpack [2.5] -- 2.6 approaching

PostPosted: Tue Jan 31, 2017 14:32
by ABJ
The team are hoping for an early April release. For more information, see here.

Re: [Modpack] Animals Modpack [2.5] -- 2.6 approaching

PostPosted: Fri Feb 03, 2017 19:57
by SAMIAMNOT
ABJ wrote:The team are hoping for an early April release. For more information, see here.

The link is dead.

Re: [Modpack] Animals Modpack [2.5] -- 2.6 approaching

PostPosted: Fri Feb 03, 2017 20:02
by ABJ
Are you kidding me?

Re: [Modpack] Animals Modpack [2.5] -- 2.6 approaching

PostPosted: Mon Feb 06, 2017 22:27
by echosa
ABJ's "see here" link three messages back links to this URL:

http://www.awdwqcwqfef333r3r32r3f32tf23 ... qwwehwebe/

Re: [Modpack] Animals Modpack [2.5] -- 2.6 approaching

PostPosted: Sat Apr 01, 2017 02:42
by Sokomine
sapier wrote:Finally there's progress mobf 2.6 is approaching with quite some interesting new features:
1) Addition of quest support allowed creating a tutor showing new players what to do with all those mobs running around

That's very good to hear! I miss the ostriches. And the way of breeding.