Page 1 of 5

[Mod] Nuke Mod [2.1] [nuke]

PostPosted: Mon Dec 26, 2011 09:21
by sfan5

Nuke


The nuke mod provides a few additional TNT types for all your explosive needs.

License: MIT
Depends: default, optionally mesecons

Image Download

Image

PostPosted: Mon Dec 26, 2011 09:24
by Hackeridze
How about CPU usage? :D Like in minecraft?

Second BANG mod for today)
But big thanks to you for this.

PostPosted: Mon Dec 26, 2011 10:08
by Staffs
Gonna check zis out

PostPosted: Mon Dec 26, 2011 13:00
by xyz
I think that original TNT recipe is too simple, same for iron tnt. (but of course fun for griefers)

PostPosted: Mon Dec 26, 2011 13:33
by Hackeridze
SFAN5, your mod should be depends on nemo08 dynamite mod! And maybe you will want to use nparticals from it too.

PostPosted: Mon Dec 26, 2011 14:09
by Staffs
Hey everything works except original (normal) tnt i launch it is bouncing but never explodes.... >_<

PostPosted: Mon Dec 26, 2011 14:44
by IPushButton2653
Watch me completely make my map look like armageddon in a few days.........

PostPosted: Mon Dec 26, 2011 15:35
by sfan5
IPushButton2653 wrote:Watch me completely make my map look like armageddon in a few days.........

Make a livestream xDD

PostPosted: Mon Dec 26, 2011 16:41
by IPushButton2653
I wish I could, and I wonder if I could tinker around with the init.lua and make an obsidian nuke.........destroy the map with one blow XD

PostPosted: Mon Dec 26, 2011 17:15
by sfan5
just modify the "local MESE_TNT_RANGE = 12" Line xD

PostPosted: Mon Dec 26, 2011 19:01
by sfan5

PostPosted: Mon Dec 26, 2011 19:08
by IPushButton2653
sfan5 wrote:just modify the "local MESE_TNT_RANGE = 12" Line xD

I set it to 400.......................

PostPosted: Mon Dec 26, 2011 19:23
by Staffs
Why doesnt the default tnt work ?!?!?! pls tell me !!

PostPosted: Mon Dec 26, 2011 19:48
by jordan4ibanez
get the modified tnt lua of the experimental section of the mods...and replace the experimental lua with this ones:
https://github.com/celeron55/minetest/pull/30

PostPosted: Mon Dec 26, 2011 23:49
by Jordach
I saw what you were doing with Ibanez, that was cool! :D

PostPosted: Tue Dec 27, 2011 09:01
by sfan5
IPushButton2653 wrote:
sfan5 wrote:just modify the "local MESE_TNT_RANGE = 12" Line xD

I set it to 400.......................

lol

PostPosted: Tue Dec 27, 2011 17:29
by RAPHAEL
IPushButton2653 wrote:
sfan5 wrote:just modify the "local MESE_TNT_RANGE = 12" Line xD

I set it to 400.......................

Why not 9001?

PostPosted: Tue Dec 27, 2011 19:03
by sfan5
That will crash Minetest xD

PostPosted: Tue Dec 27, 2011 20:30
by sfan5
Update!
Changelog for Version 1.1:
  • Added Hardcore Mese TNT
  • Added Hardcore Iron TNT
  • Mese and Iron TNT activates other TNT if in Range
Download in first Post

PostPosted: Tue Dec 27, 2011 20:44
by jordan4ibanez
YES :D finally!!

PostPosted: Wed Dec 28, 2011 08:56
by sfan5
:D

PostPosted: Wed Dec 28, 2011 21:48
by IPushButton2653
Is gonna crash his minetest :D

PostPosted: Thu Jan 12, 2012 00:36
by jordan4ibanez
reviewed

PostPosted: Thu Jan 12, 2012 06:17
by sfan5
Thx

PostPosted: Mon Jan 16, 2012 15:35
by sfan5
Update!
Changelog for Version 1.3:
  • TNT does 1 heart Damage if you are in the blast radius
  • Added Physics to TNT (http://youtu.be/vjqd-sgNd28 <- watch this)
  • TNT doesn't explode in Water
Download in the first Post

PS.: Have Fun with the new TNT-Physics! :D

PostPosted: Mon Jan 23, 2012 02:53
by jordan4ibanez
crashes in 0.4 latest
when you try to retrieve activated tnt

PostPosted: Mon Jan 23, 2012 06:24
by sfan5
I Need the Error Log to fix it!

PostPosted: Mon Jan 23, 2012 12:58
by jordan4ibanez
8:03:40: INFO[ServerThread]: TOSERVER_INTERACT: action=0, item=0, pointed=[node under=-4,5,11 above=-4,6,11]
08:03:40: INFO[main]: Pointing at [object 2]
08:03:40: INFO[ServerThread]: TOSERVER_INTERACT: action=1, item=0, pointed=[node under=-4,5,11 above=-4,6,11]
08:03:40: INFO[main]: Pointing at [node under=-4,5,11 above=-4,6,11]
08:03:40: INFO[main]: Pointing at [nothing]
08:03:40: INFO[main]: Pointing at [object 2]
08:03:40: INFO[main]: Left-clicked object
08:03:40: INFO[ServerThread]: TOSERVER_INTERACT: action=0, item=0, pointed=[object 2]
08:03:40: ACTION[ServerThread]: xz punches object 2
08:03:40: INFO[ServerThread]: ObjectRef::l_remove(): id=2
08:03:40: ERROR[ServerThread]: ERROR: An unhandled exception occurred: LuaError: error running function 'on_punch': ....dev-20120122-1-win32\bin\..\data\mods\nuke\init.lua:246: attempt to call method 'add_to_inventory' (a nil value)
08:03:40: ERROR[ServerThread]: stack traceback:

In thread f74:
C:\tmp\minetest\src\server.cpp:113: ServerThread::Thread: Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 828:
#0 main
(Leftover data: #1 ClientMap::renderMap)
(Leftover data: #2 ClientEnvironment::step)
(Leftover data: #3 Client::Receive)
(Leftover data: #4 Client::ProcessData)
(Leftover data: #5 MeshUpdateQueue::addBlock)
DEBUG STACK FOR THREAD f24:
#0 MeshUpdateThread::Thread
DEBUG STACK FOR THREAD f74:
#0 ServerThread::Thread
(Leftover data: #1 Server::Receive)
(Leftover data: #2 Server::ProcessData)
(Leftover data: #3 Server::getClient)
(Leftover data: #4 BlockEmergeQueue::addBlock)
(Leftover data: #5 ServerMap::emergeBlock: p=(0,1,1)
(Leftover data: #6 ServerMap::createSector: p2d=(0,1))

PostPosted: Mon Jan 23, 2012 15:35
by sfan5
jordan4ibanez wrote:
8:03:40: INFO[ServerThread]: TOSERVER_INTERACT: action=0, item=0, pointed=[node under=-4,5,11 above=-4,6,11]
08:03:40: INFO[main]: Pointing at [object 2]
08:03:40: INFO[ServerThread]: TOSERVER_INTERACT: action=1, item=0, pointed=[node under=-4,5,11 above=-4,6,11]
08:03:40: INFO[main]: Pointing at [node under=-4,5,11 above=-4,6,11]
08:03:40: INFO[main]: Pointing at [nothing]
08:03:40: INFO[main]: Pointing at [object 2]
08:03:40: INFO[main]: Left-clicked object
08:03:40: INFO[ServerThread]: TOSERVER_INTERACT: action=0, item=0, pointed=[object 2]
08:03:40: ACTION[ServerThread]: xz punches object 2
08:03:40: INFO[ServerThread]: ObjectRef::l_remove(): id=2
08:03:40: ERROR[ServerThread]: ERROR: An unhandled exception occurred: LuaError: error running function 'on_punch': ....dev-20120122-1-win32\bin\..\data\mods\nuke\init.lua:246: attempt to call method 'add_to_inventory' (a nil value)
08:03:40: ERROR[ServerThread]: stack traceback:

In thread f74:
C:\tmp\minetest\src\server.cpp:113: ServerThread::Thread: Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 828:
#0 main
(Leftover data: #1 ClientMap::renderMap)
(Leftover data: #2 ClientEnvironment::step)
(Leftover data: #3 Client::Receive)
(Leftover data: #4 Client::ProcessData)
(Leftover data: #5 MeshUpdateQueue::addBlock)
DEBUG STACK FOR THREAD f24:
#0 MeshUpdateThread::Thread
DEBUG STACK FOR THREAD f74:
#0 ServerThread::Thread
(Leftover data: #1 Server::Receive)
(Leftover data: #2 Server::ProcessData)
(Leftover data: #3 Server::getClient)
(Leftover data: #4 BlockEmergeQueue::addBlock)
(Leftover data: #5 ServerMap::emergeBlock: p=(0,1,1)
(Leftover data: #6 ServerMap::createSector: p2d=(0,1))

I haven't updated the Mod yet.

PostPosted: Mon Jan 23, 2012 17:12
by sfan5
Update!
  • Mod fixed for latest dev Version
  • Added Descriptions
Download in the first Post!