Page 1 of 1

[Mod] Industrial Mod [0.0.7] [industrial]

PostPosted: Sun Jan 01, 2012 21:49
by RAPHAEL
UPDATE: This mod is now hosted on github.

Look into the init.lua file for specific names and recipes if needed.

If you come across issues remember I'm new at this but report them anyway (how else am I supposed to learn?).

Download: https://github.com/TheZenKitteh/minetest-industrial/archive/master.zip
Sources: https://github.com/TheZenKitteh/minetest-industrial/
License: DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
License URL: https://github.com/TheZenKitteh/minetest-industrial/blob/master/LICENSE.txt
Dependencies: None

To install, download zip and extract. Rename resulting folder to industrial and move to your mods folder.

Screenshot: To Be done...

TODO (or attempt):
* refrigerator, stove, sink blocks
* better industrial lighting
* better graphics
* desks and chairs


Now onto what you can do:
* crates (top row wood (3), center row middle wood (1), bottom row wood (3))
* safes (top row wood (3), center middle row steel ingot (1), bottom row wood(3))
* asphalt (2 coal lump side by side and 2 gravel side by side)
* "steel gray" block (3 steel blocks in a horizontal row)
* filing cabinets (2 tumbas in a horizontal row)
* Railroad crossing sign (rail and sign side by side)
* Exit sign (wood and sign side by side)
* Dead End sign (asphalt and sign side by side)
* [disabled by default] High voltage sign (mesecon and sign side by side)
* Cement block (for looks, looks like cement, works with included cement mod or alone)
* White Brick (I missed it, 4 stone in a square)

PostPosted: Sun Jan 01, 2012 21:56
by sfan5
+1

PostPosted: Sun Jan 01, 2012 22:08
by Hackeridze
Ohoho! New mog pack, I gues?! Okay, thanks for using mods from RTMMP!

PostPosted: Sun Jan 01, 2012 22:44
by RAPHAEL
I will likely post an update tomorrow or Tuesday. I just finished adding "crates" and "safes". Want to do some more work on it before i release a 0.0.2.

Screenshot:
http://minetest.weareonesoul.com/downloads/industrial-warehouse1.png
http://minetest.weareonesoul.com/downloads/industrial-warehouse2.png
http://minetest.weareonesoul.com/downloads/safe1.png

PostPosted: Mon Jan 02, 2012 05:10
by RAPHAEL
0.0.2 out now with asphalt, lamp posts, safes and crates.

PostPosted: Tue Jan 03, 2012 22:30
by RAPHAEL
0.0.3 is out with new items and new world. Suggestions wanted for other items. There's also a hidden crate with various goodies in it.

PostPosted: Fri Feb 10, 2012 22:37
by RAPHAEL
An update/redo of this mod is in the works. The new update should be more compatible with other mods and work on latest dev version.

PostPosted: Fri Feb 10, 2012 23:45
by RAPHAEL
Alright got 0.0.4 updated. Sorry no world or screenshots this time. Maybe next version.

PostPosted: Fri Mar 16, 2012 15:13
by RAPHAEL
Officially requesting this thread be moved to the Mod Releases board.

PostPosted: Sat Mar 17, 2012 16:31
by RAPHAEL
Updated to version 0.0.5

PostPosted: Wed Mar 21, 2012 00:34
by RAPHAEL
Updated to version 0.0.6.

Changes: Updated to work with latest dev 0.4

PostPosted: Wed Mar 21, 2012 00:39
by Death Dealer
screenshot for Minetest.com please

PostPosted: Wed Mar 21, 2012 00:51
by RAPHAEL
k, see first post

PostPosted: Wed Mar 21, 2012 01:08
by Death Dealer
RAPHAEL wrote:k, see first post


Thanks:D

PostPosted: Tue May 15, 2012 17:01
by hmmm
I like the license!

PostPosted: Tue Jun 26, 2012 17:33
by Mineing Master
I dounloaded this file and it say's moderror: failed to load and run industrial\mods\minetest\indusrial_0.0.6\init.lua. so please help I am confused on what to do!!!

PostPosted: Tue Jun 26, 2012 18:01
by Calinou
The mod is outdated; the mod API is changed regularly, mods have to be updated sometimes.

PostPosted: Wed Jun 27, 2012 00:20
by Mineing Master
what is the mod API?

PostPosted: Wed Jun 27, 2012 07:07
by Jordach
Mineing Master wrote:what is the mod API?

blocks, things you see in game, even your hand is a mod.

PostPosted: Wed Jun 27, 2012 15:41
by Mineing Master
Oh ok thanks i get what a API is now

PostPosted: Mon Dec 03, 2012 04:17
by RAPHAEL
This mod is now updated to work with latest minetest as of this reply. This is now the fith time I have tried to post this reply but the bot stop pun system refuses to let me post despite 100% certainty that I am giving correct answers.

PostPosted: Sun Dec 16, 2012 22:41
by RAPHAEL
Updated download link.

PostPosted: Fri Jan 11, 2013 22:39
by RAPHAEL
This mod now hosted on github

PostPosted: Sat Jan 26, 2013 04:15
by RAPHAEL
Updated textures. Not a major update imo so not bumping version.

PostPosted: Tue Feb 05, 2013 16:54
by rubenwardy
[h]Minetest Extensions[/h]

Mods have been corrected

The following mods:

  • industrial
  • various
  • christmas

Have these errors

  • You did not fill out the "name" section of the mod.
  • The tags are a bit brief (only in "mod" category)

The preceding errors have been corrected.

http://multa.bugs3.com/minetest/forum/viewmod.php?id=50

PostPosted: Thu Feb 07, 2013 03:57
by RAPHAEL
rubenwardy wrote:[h]Minetest Extensions[/h]

Mods have been corrected

The following mods:

  • industrial
  • various
  • christmas

Have these errors

  • You did not fill out the "name" section of the mod.
  • The tags are a bit brief (only in "mod" category)

The preceding errors have been corrected.

http://multa.bugs3.com/minetest/forum/viewmod.php?id=50


You must have done updates to the site since I was last on it...

PostPosted: Sun Apr 14, 2013 19:16
by kpo
The industrial mod white brick collides with the default:stone_brick recipe.
Could you perhaps change the recipe to utilise some white dye or something instead?

Otherwise a good mod.

BR. kpo

PS I changed the recipe to (I know it makes a dependency to unified dyes):

minetest.register_craft({
output = 'node "industrial:white_brick" 4',
recipe = {
{'node "default:stone"', 'node "default:stone"'},
{'node "default:stone"', 'node "default:stone"'},
{'node "unifieddyes:titanium_dioxide"', 'node "unifieddyes:titanium_dioxide"' },
}
})

PostPosted: Sun May 05, 2013 00:52
by Inocudom
People might be more interested in this mod if images of its nodes and craft recipes were shown.