[Modpack] CTF PvP Engine [1.0] [ctf_pvp_engine]

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rubenwardy
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[Modpack] CTF PvP Engine [1.0] [ctf_pvp_engine]

by rubenwardy » Sat Aug 17, 2013 16:00

Subgame | CTF_PvP_Engine modpack | Server


Image

A highly modular framework for the Minetest game engine, in order to allow the development of Capture the Flag / City vs City games. Good for any sort of game where players can join teams - flags are optional, everything is highly configurable.

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Latest Version = 1.0 - RC (Release Candidate)
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License
Created by: rubenwardy.
Copyright (c) 2013 - 2015
Code: LGPL 2.1 or later.
Textures: CC-BY-SA 3.0

Modules
  • ctf
    • core - adds saving, loading and settings. All modules depend on this.
    • teams - add the concepts of teams and players. All modules except core depend on this.
    • diplomacy - adds inter team states of war, peace and alliances. Requires ctf.teams
    • gui - adds the team gui on /team. Allows tabs to be registered.
    • hud - adds the name of the team in the TR of the screen, and sets the color of a player's name.
  • ctf_chat - adds chat commands and chat channels.
  • ctf_flag - adds flags and flag taking.
  • ctf_protect - Adds node ownership / protection to teams. Requires ctf_flag.

+ Old Topic
Last edited by rubenwardy on Fri Mar 25, 2016 13:30, edited 22 times in total.
 

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by kaeza » Sat Aug 17, 2013 16:04

Very good work with this game.
I hope to see someone host a server with it to see how well it performs in multiplayer.
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by webdesigner97 » Sat Aug 17, 2013 17:14

kaeza wrote:Very good work with this game.
I hope to see someone host a server with it to see how well it performs in multiplayer.

+1
 

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by jojoa1997 » Sat Aug 17, 2013 20:18

webdesigner97 wrote:
kaeza wrote:Very good work with this game.
I hope to see someone host a server with it to see how well it performs in multiplayer.

+1
Yeah me too. +2
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by DeepGaze » Sat Aug 17, 2013 22:54

jojoa1997 wrote:
webdesigner97 wrote:
kaeza wrote:Very good work with this game.
I hope to see someone host a server with it to see how well it performs in multiplayer.

+1
Yeah me too. +2

make it a 3+
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by Mito551 » Sun Aug 18, 2013 08:56

guys, i'm making a temporary server, but i need (at least) two team captains. volunteer!

UPD: I have failed to understand how to 'capture' the flag. it won't let me dig it. it's like "you're not part of a team". but i am!
Last edited by Mito551 on Sun Aug 18, 2013 18:34, edited 1 time in total.
 

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by rubenwardy » Mon Aug 19, 2013 16:18

[h]Updated[/h]

  • Fixed flag disappear bug
  • Expanded /team command
 

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Mito551
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by Mito551 » Mon Aug 19, 2013 21:19

Hybrid Dog wrote:I guess I still can't get the enemy's flag.

+1
 

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rubenwardy
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by rubenwardy » Tue Aug 20, 2013 15:05

Why not?

You need to be on an opposing team that is at war with the team you are attacking

Just click the flag and a message will come up "team has captured team's flag at (x,y)"

If it says "you are not part of a team!" then one of these conditions is wrong:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
if cf.players and cf.team(team) and cf.player(player) and cf.player(player).team then
Last edited by rubenwardy on Tue Aug 20, 2013 15:07, edited 1 time in total.
 

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Mito551
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by Mito551 » Tue Aug 20, 2013 16:15

rubenwardy wrote:Why not?

You need to be on an opposing team that is at war with the team you are attacking

Just click the flag and a message will come up "team has captured team's flag at (x,y)"

If it says "you are not part of a team!" then one of these conditions is wrong:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
if cf.players and cf.team(team) and cf.player(player) and cf.player(player).team then


i still can't.
Last edited by Mito551 on Tue Aug 20, 2013 16:24, edited 1 time in total.
 

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by rubenwardy » Tue Aug 20, 2013 16:16

Mito551 wrote:
rubenwardy wrote:Why not?

You need to be on an opposing team that is at war with the team you are attacking

Just click the flag and a message will come up "team has captured team's flag at (x,y)"

If it says "you are not part of a team!" then one of these conditions is wrong:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
if cf.players and cf.team(team) and cf.player(player) and cf.player(player).team then


i still can't.


What messages are you getting?

If none, it might be to do with cf.area.get_flag(pos) not returning a result or cf.area.get_flag(pos).team not being defined.
Last edited by rubenwardy on Tue Aug 20, 2013 16:17, edited 1 time in total.
 

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Mito551
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by Mito551 » Tue Aug 20, 2013 16:24

i get "you're not part of a team"
i tried making myself a team owner and just a member of a team - nothing helps.
 

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by rubenwardy » Tue Aug 20, 2013 16:29

Latest version?
 

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Mito551
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by Mito551 » Tue Aug 20, 2013 17:19

rubenwardy wrote:Latest version?

now yes. now works. sorry to bother.
Last edited by Mito551 on Tue Aug 20, 2013 17:26, edited 1 time in total.
 

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by rubenwardy » Sun Oct 20, 2013 17:05

Updated bug fixes and flag teleport.

Adds a flag tab to team gui.
 

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by rubenwardy » Mon Jan 06, 2014 20:13

[h]0.2 Released![/h]

Change log
  • Flag fetching - flags have to be taken back to the attacking player's flag to be captured (option)
  • Flag teleporting
  • More commands
  • Bug fixing
Last edited by rubenwardy on Wed Feb 05, 2014 08:47, edited 1 time in total.
 

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by Idanwin » Wed Feb 05, 2014 03:34

Is there any server running this?
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by rubenwardy » Wed Feb 05, 2014 08:47

Idanwin wrote:Is there any server running this?


Not at the moment, it is still in active development.

I will eventually (maybe in September) run my own City vs City server using this.
 

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by Jace » Sun Mar 09, 2014 23:53

rocket items crash your game
 

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by rubenwardy » Mon Mar 10, 2014 10:48

That is a problem with kaeza's mod.
 

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by LandMine » Wed Mar 12, 2014 17:23

Game Crashes when you try to add an owner to a team, is there a way to do this within the ctf.txt manually?
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by Jace » Wed Mar 12, 2014 20:35

can the maker make it more stable
 

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by rubenwardy » Thu Mar 13, 2014 09:04

LandMine wrote:Game Crashes when you try to add an owner to a team, is there a way to do this within the ctf.txt manually?


You have to set auth=1 on the players table. It might be hard to find though. It'll look like this:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
_[6]{ ['name'] = "landmine", ['team'] = "teamname", ['auth'] = 1}


Try searching for the user name in the file, maybe. I will try and fix that, and fix other bugs.

It needs more stability (this game mode does).

Was there a crash message?
Last edited by rubenwardy on Thu Mar 13, 2014 09:05, edited 1 time in total.
 

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by rubenwardy » Thu Mar 13, 2014 09:14

Fixed a bug with /team join player team
 

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by banninga.j.m » Thu Mar 27, 2014 21:21

Does this game support more than two teams?
 

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by rubenwardy » Fri Mar 28, 2014 09:07

It supports infinite teams in theory, however there is only three colors of flags given with the mod.
You could make your own flags.
Last edited by rubenwardy on Fri Mar 28, 2014 09:07, edited 1 time in total.
 

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Re: [Game] Capture the Flag / City VS City combat [0.2][capt

by pmpeetamellark » Thu Jul 24, 2014 18:23

How Do I Shoot?! Guns are not functioning even with ammo in the item selector!
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Re: [Game] Capture the Flag / City VS City combat [0.2][capt

by Krock » Thu Jul 24, 2014 18:30

Try to reload the guns
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Re: [Game] Capture the Flag / City VS City combat [0.2]

by maier.nathan » Sun Dec 21, 2014 19:29

Hi,
I am trying to add a player to a default team when a new player join. Any ideas how?
there's minetest.register_on_newplayer. This is for a subgame.
Thanks very much,
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Re: [Game] Capture the Flag / City VS City combat [0.2]

by CreeperLord700 » Fri Dec 26, 2014 21:21

ruben, i cant seem to be on a team, i do /join team singleplayer CR and team fails, i place flag and pops up " you are not part of a team!"
 

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