[Mod] Pyramids [0.4.2 beta] [pyramids]

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BlockMen
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[Mod] Pyramids [0.4.2 beta] [pyramids]

by BlockMen » Thu Aug 29, 2013 01:00

Hello everyone,

this mod adds pyramids to Minetest. They are spawned randomly in deserts (only there) and kinda rare. Inside of them you can find chests with stuff, guarded by mummies which attack you and traps.

Screenshots:
Image
Image

Depends:
default

Download:
Version 0.4.2: Download
Github: Source Code

+ older versions


planned features:
- VoxelManip support

License:
Source code: WTFPL
Mesh models: WTFPL (credit goes to Pavel_S)
Textures: WTFPL, CC-BY-SA 3.0 (bas080)
Sounds: CC0, other (see Readme.txt for more information)

Please give Feedback and ideas for improvement
Last edited by BlockMen on Tue Jan 14, 2014 14:49, edited 1 time in total.
 

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by Evergreen » Thu Aug 29, 2013 01:12

Great idea! Of course, minecraft has pyramids too. I think the next step should be to add luavoxelmanip support, and make the pyramids look nicer.
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by jojoa1997 » Thu Aug 29, 2013 01:19

Maybe add a super very rare pyramids of Giza(thee egyption pyramids by each other). Nice mod.
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by philipbenr » Thu Aug 29, 2013 01:25

very cool.
jojoa1997 wrote:Maybe add a super very rare pyramids of Giza(thee egyption pyramids by each other). Nice mod.

also very cool idea.
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by Bas080 » Thu Aug 29, 2013 01:39

Maybe you can use textures of gods mod i haven't finished. https://github.com/bas080/OCD/tree/master/mods/gods
 

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by jojoa1997 » Thu Aug 29, 2013 02:08

philipbenr wrote:very cool.
jojoa1997 wrote:Maybe add a super very rare pyramids of Giza(thee egyption pyramids by each other). Nice mod.

also very cool idea.
thanks
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by paramat » Thu Aug 29, 2013 04:52

Yes excellent idea, you beat me to it i was intending to try generating large pyramids with complex passages, it will be difficult, something i might work on in future.
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by Mossmanikin » Thu Aug 29, 2013 05:41

Nice! :)
Now crossing a desert is more like an adventure.

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by jojoa1997 » Thu Aug 29, 2013 09:19

If only we had some pressure plates and tnt then there could be some fin.
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by webdesigner97 » Thu Aug 29, 2013 11:33

Wow, I always wanted that! Great! Thank you so much!
 

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by BlockMen » Thu Aug 29, 2013 19:33

Thanks for all that nice feedback!


Evergreen wrote:I think the next step should be to add luavoxelmanip support, and make the pyramids look nicer.


Already planed ;)

jojoa1997 wrote:Maybe add a super very rare pyramids of Giza(thee egyption pyramids by each other).


Hmm...i dont like that idea that much, so i wont add that.

Bas080 wrote:Maybe you can use textures of gods mod i haven't finished.


Im interested to see what yours will look like. Yeah, the textures look cool. Whats the license?

paramat wrote:...i was intending to try generating large pyramids with complex passages, it will be difficult, something i might work on in future.


You should definetly continue your work on that. i will stay at small and medium sized pyramides for now ;)

If only we had some pressure plates and tnt then there could be some fin.


Traps are planned for future versions...but not the MC way
 

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by TenPlus1 » Fri Aug 30, 2013 20:30

Image

Image

Digging underground when I noticed a huge cavern with giant pyramid walls, some major exploration here :P
Last edited by TenPlus1 on Fri Aug 30, 2013 20:32, edited 1 time in total.
 

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by BlockMen » Sun Sep 01, 2013 13:49

Image
Pyramids have now entrance and improved look. Furthermore im going to add mummies, here a first test video with non hostile one, sounds also missing.

Next release will have also traps then.

Video: http://www.youtube.com/watch?v=C9rLDK4Xfe8
 

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by jojoa1997 » Sun Sep 01, 2013 15:05

Maybe make mummies drop paperm
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by Evergreen » Sun Sep 01, 2013 16:59

BlockMen wrote:https://dl.dropboxusercontent.com/s/4ohnslfz7hxvng5/screenshot_74369498.png
Pyramids have now entrance and improved look. Furthermore im going to add mummies, here a first test video with non hostile one, sounds also missing.

Next release will have also traps then.

Video: http://www.youtube.com/watch?v=C9rLDK4Xfe8
Blockmen, the animation when the mummies get punched is so much better than the default one. They look awesome.
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by paramat » Sun Sep 01, 2013 17:13

jojoa1997 wrote:Maybe make mummies drop paperm

... toilet paper?
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by jojoa1997 » Sun Sep 01, 2013 18:06

Yes
Edit: No Charmin.
Last edited by jojoa1997 on Sun Sep 01, 2013 18:06, edited 1 time in total.
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by Jordach » Sun Sep 01, 2013 18:57

jojoa1997 wrote:Yes
Edit: No Charmin.
It's called Cushelle in the United Kingdom.
And yes, mummies should drop paper, or at least ancient wraps.

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by Neuromancer » Mon Sep 02, 2013 16:34

Awesome Mod!
What would I need to do to the init.lua to increase the frequency of pyramids spawning?
Last edited by Neuromancer on Mon Sep 02, 2013 16:35, edited 1 time in total.
 

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by BlockMen » Tue Sep 03, 2013 12:01

Update! Version 0.2 released

Changelog:
- pyramids spawning uses perlin noise
- pyramids have new look (entrance, sandstone bricks, larger room)
- mummies are spawning inside of the pyramids (hostile)


Traps are not included in this version. I decided to add them with new decorations/main room, etc... in another release.


jojoa1997 wrote:Maybe make mummies drop paperm

They are dopping papyrus (so nearly paper) ;)

Neuromancer wrote:What would I need to do to the init.lua to increase the frequency of pyramids spawning?

In version 0.2 you can lower the 17 in line 111 to spawn more pyramids. But i wouldnt recommend that...
 

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by Rhys » Tue Sep 03, 2013 14:41

Screw Minecraft! - Brill mod dude!

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by Jordach » Tue Sep 03, 2013 18:46

Aw man! Mummies should rarely drop rare and I mean really rare artifacts, or just spawn a Pharaoh Mummy; who drops a really rare item.

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by Neuromancer » Wed Sep 04, 2013 01:17

These mummies are spooky. I saw some spawned in the desert not near a pyramid, and they were stacked up 4 high, standing on each others heads. Then the lower mummies started wandering away, but the dude on the top of the pile was levitating 4 blocks off of the ground, spinning round and round like he was on a string, and he kept on doing it. I went far away and came back and he was still doing it, with his buddies wandering into a cave. I am completely serious. I did change line 111 as you suggested to:
if math.random(0,18) < 12 then return end
but I don't think this caused that, right? I was also doing a bit of flying looking for pyramids and fast move.
https://www.dropbox.com/s/5ylv5wtk61817cn/FlyingMummy.jpg
https://www.dropbox.com/s/ou3ljpijm7aot7o/FlyingMummy2.jpg

Are mummies supposed to spawn outside of pyramids?

Come to think of it, I have seen flying cows and flying fish from sapier's mod after I have flown, but I've never seen them stacked on each other or spinning like tops.
Last edited by Neuromancer on Wed Sep 04, 2013 01:56, edited 1 time in total.
 

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by BlockMen » Wed Sep 04, 2013 15:55

Neuromancer wrote:These mummies are spooky. I saw some spawned in the desert not near a pyramid, and they were stacked up 4 high, standing on each others heads. Then the lower mummies started wandering away, but the dude on the top of the pile was levitating 4 blocks off of the ground, spinning round and round like he was on a string, and he kept on doing it. I went far away and came back and he was still doing it, with his buddies wandering into a cave. I am completely serious. I did change line 111 as you suggested to:
if math.random(0,18) < 12 then return end
but I don't think this caused that, right? I was also doing a bit of flying looking for pyramids and fast move.
https://www.dropbox.com/s/5ylv5wtk61817cn/FlyingMummy.jpg
https://www.dropbox.com/s/ou3ljpijm7aot7o/FlyingMummy2.jpg

Are mummies supposed to spawn outside of pyramids?

Come to think of it, I have seen flying cows and flying fish from sapier's mod after I have flown, but I've never seen them stacked on each other or spinning like tops.


Hmm...thanks for reporting. No, mummies are not supposed to spawn outside. Was there a spawner and if so was there a small mummy inside?

And no, its not related to the pyramids spawning rate ;)
 

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by Neuromancer » Sat Sep 07, 2013 01:18

BlockMen wrote:
Hmm...thanks for reporting. No, mummies are not supposed to spawn outside. Was there a spawner and if so was there a small mummy inside?

And no, its not related to the pyramids spawning rate ;)

Ahh, the spinning mummy was just like the one I see in the spawning blocks, but oddly enough he wasn't in a spawning block. I have also seen a bunch of mostly spawned pyramids with chunks missing. I like this feature. It's like finding a ruined pyramid and most of these have no treasure which is a good thing.

I heard the mummy growling on decent speakers, and honestly this mod wins the best mod ever. The growling is perfect for this Mod. It really is scary. Sounds totally like an angry dead pharoah. I also like finding half buried pyramids that you have to dig to find the entrance, all the while you hear the growling mummies ready to chew on your bones.
Last edited by Neuromancer on Sat Sep 07, 2013 01:20, edited 1 time in total.
 

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by leo_rockway » Sat Sep 07, 2013 04:41

I was flying looking for a pyramid and it took me forever. That's unacceptable! These pyramids are too good to be so rare :S (just kidding, the spawn rate seems fine... but they are so pretty!)

I absolutely love that the mummies get knocked back when hit.

One thing that was weird in the pyramid I found is that it was kind of floating.
Image

Not a major issue, but it does look a bit odd. Anyway, thank you very very very much for this mod =]
 

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by Jordach » Sat Sep 07, 2013 12:16

leo_rockway wrote:I was flying looking for a pyramid and it took me forever. That's unacceptable! These pyramids are too good to be so rare :S (just kidding, the spawn rate seems fine... but they are so pretty!)

I absolutely love that the mummies get knocked back when hit.

One thing that was weird in the pyramid I found is that it was kind of floating.
http://leorockway.com.ar/pyramid.png

Not a major issue, but it does look a bit odd. Anyway, thank you very very very much for this mod =]
Flatten mod anyone? >:D

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by webdesigner97 » Sat Sep 07, 2013 12:53

It would be cool, if some pyramids could generate 80% under sand, so you can dig them out like an archaeologist :)
 

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by BlockMen » Sat Sep 07, 2013 13:57

Neuromancer wrote:Ahh, the spinning mummy was just like the one I see in the spawning blocks, but oddly enough he wasn't in a spawning block. I have also seen a bunch of mostly spawned pyramids with chunks missing. I like this feature. It's like finding a ruined pyramid and most of these have no treasure which is a good thing.

I heard the mummy growling on decent speakers, and honestly this mod wins the best mod ever. The growling is perfect for this Mod. It really is scary. Sounds totally like an angry dead pharoah. I also like finding half buried pyramids that you have to dig to find the entrance, all the while you hear the growling mummies ready to chew on your bones.


The cave generator destroys pyramids recently, but i actually like that too. About the spawner mummy, i will have a look at.


leo_rockway wrote:I was flying looking for a pyramid and it took me forever. That's unacceptable! These pyramids are too good to be so rare :S (just kidding, the spawn rate seems fine... but they are so pretty!)

I absolutely love that the mummies get knocked back when hit.

One thing that was weird in the pyramid I found is that it was kind of floating.
http://leorockway.com.ar/pyramid.png

Not a major issue, but it does look a bit odd. Anyway, thank you very very very much for this mod =]


Jordach wrote:Flatten mod anyone? >:D


The spawning code of the pyramids is still kinda experimental, but i have already fixed the floating and improved the spawning code for the next release. In general keep in mind that this mod is beta, so there may be more issues ;)

webdesigner97 wrote:It would be cool, if some pyramids could generate 80% under sand, so you can dig them out like an archaeologist :)


Well, it wont be always 80% but because of the floating fix there are more pyramids half (more or less) buried now.
 

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by webdesigner97 » Sat Sep 07, 2013 15:19

BlockMen wrote:
Neuromancer wrote:Ahh, the spinning mummy was just like the one I see in the spawning blocks, but oddly enough he wasn't in a spawning block. I have also seen a bunch of mostly spawned pyramids with chunks missing. I like this feature. It's like finding a ruined pyramid and most of these have no treasure which is a good thing.

I heard the mummy growling on decent speakers, and honestly this mod wins the best mod ever. The growling is perfect for this Mod. It really is scary. Sounds totally like an angry dead pharoah. I also like finding half buried pyramids that you have to dig to find the entrance, all the while you hear the growling mummies ready to chew on your bones.


The cave generator destroys pyramids recently, but i actually like that too. About the spawner mummy, i will have a look at.


leo_rockway wrote:I was flying looking for a pyramid and it took me forever. That's unacceptable! These pyramids are too good to be so rare :S (just kidding, the spawn rate seems fine... but they are so pretty!)

I absolutely love that the mummies get knocked back when hit.

One thing that was weird in the pyramid I found is that it was kind of floating.
http://leorockway.com.ar/pyramid.png

Not a major issue, but it does look a bit odd. Anyway, thank you very very very much for this mod =]


Jordach wrote:Flatten mod anyone? >:D


The spawning code of the pyramids is still kinda experimental, but i have already fixed the floating and improved the spawning code for the next release. In general keep in mind that this mod is beta, so there may be more issues ;)

webdesigner97 wrote:It would be cool, if some pyramids could generate 80% under sand, so you can dig them out like an archaeologist :)


Well, it wont be always 80% but because of the floating fix there are more pyramids half (more or less) buried now.

80% was just an example ;) But it's great to see that this is possible!
 

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