fairiestoy wrote:Seems like you are putting much effort in this mod :3 To your poll: What about asking somebody else who is a bit more familiar already with this mod to help you creating documentation? It looks like LionsDen is testing it very well, maybe he likes to ? ;). This way you could concentrate on experimenting. I think there are a few people using this mod in singleplayer. Sadly less servers are using it due to some missing tools they are used to ( mining drills, lasers (!) although i wouldn't recommend lasers ). But thats something for later since its very balance-sensitive to add such tools. If you make them too simple to craft, people will have no challenge and just get to end-game equip very fast. If its to hard, most people will loose interest because they get annoyed by a challenge they cannot imagine to be handled.
Cool, this mod is more aimed at singleplayer anyways since it's where I'm testing it but does have a couple things added specifically for use on servers, such as limiting who can add and remove things from nuclear reactors.
Hmm, I could pm LionsDen to see if he would like to. This mod could probably use some tutorials for beginners. Luckily, the crafts.txt file is created for me by the init script as long as i set generate_docs to true, so keeping up with the changes in crafts is no problem. It's just every other documentation that would require at least a partial touch. If it would help, I could probably add code to automatically generate a list of which machines are generators, consumers, batteries, and so forth.
If more autodocumentation is not needed though, I can probably go onto other things because feels like the mod could use more components and nuclear parts to really take advantage of the framework I added for those things. The components api though still feels like it needs some smoothing out and maybe a couple of features to make it easier. However, for today, I might just instead add a solar power rechargeable battery. Would be same as a regular re_battery but would slowly charge as you walk in the sun.
On a side note, thought this mod already came with a mining drill and a diamond drill because the mod I forked off of had them. Actually, it has those tools plus a machine that does mining for you that I ended up trying to nerf a bit in my mod. I haven't tried the mining drill in technic, so is it majorly different from the drill in this one? The drill in this one basically acts like a pick but uses electricity instead of durability.