DigAmy wrote:Before i download that: there is a mining laser?
Have you ever heard of minetest technic before?DigAmy wrote:Before i download that: there is a mining laser?
I try technic mod 1 month ago but doesn't work... ah, thank you for the answer :)Evergreen wrote:Have you ever heard of minetest technic before?DigAmy wrote:Before i download that: there is a mining laser?
try it again. I know the technical works in vanessae's server and game packDigAmy wrote:I try technic mod 1 month ago but doesn't work... ah, thank you for the answer :)Evergreen wrote:Have you ever heard of minetest technic before?DigAmy wrote:Before i download that: there is a mining laser?
jojoa1997 wrote:try it again. I know the technical works in vanessae's server and game packDigAmy wrote:I try technic mod 1 month ago but doesn't work... ah, thank you for the answer :)Evergreen wrote:Have you ever heard of minetest technic before?
Sorry auto correct changed technic to technical.Dan Duncombe wrote:jojoa1997 wrote:try it again. I know the technical works in vanessae's server and game packDigAmy wrote: I try technic mod 1 month ago but doesn't work... ah, thank you for the answer :)
It isn't technical, it is Technic.
LionsDen wrote:I didn't have any problem running technic when I was running it as long as I had all of the dependencies. The only real problem I had was that between mesecons, pipeworks and technic my system was slowed so much that just digging/mining for a minute or two would cause my framerates to drop to between 2 and 6 fps and if I continued without pausing or noticing it would crash the game. I finally stopped playing with it because of this issue and it had only gotten worse as they added more stuff.
ElectricSolstice wrote:lulzpack? Am i being trolled or is that really a modpack? So no, I don't know of it. I'll check it out to see what it's about.
LionsDen wrote:Is there information on how to use this? I created a couple of watermills, tin cables and copper with rubber coated cables and tried hooking them up. I created a battery box and an electric furnace and I can't seem to get anything to work. Every side of the watermills have water around them except the top but I am getting nothing from them. I even put a battery in one and it popped up the charge indicator on it but it doesn't charge. I have no clue what I am doing wrong but something is going on. I even tried to make one that only had flowing water around it and while not every corner was covered, the top and each side was covered with flowing water and nothing happened to the battery inside the watermill.
fairiestoy wrote:Great work up to now, even though i had some problems with a slightly older version of yours getting to work. Maybe im a bit too used to technic for that. Anyway i like that this mod nearly has no dependencies and just include them as optional. But i didn't get to test something and would like to know how it behaves, if a chunk gets unloaded. Is the energy production stopped then like in technic? If yes i have a suggestion: Try to find a way to make energy production possible even with not loaded chunks. One way could be, to push all energy producers from a network into a stack and how long they are capable of producing energy as well as the amount. If you now unload the chunk, the connected machines of that network could access this stack to check if there is power and when the time of production ends in order to update the stack. This way you could provide a nice feature and i think its more possible here then in the technic mod because its not grown that big up to now.
But good work up to now :3
ElectricSolstice wrote: 3) maybe scuba gear after that because under water exploration would be cool.
Topywo wrote:ElectricSolstice wrote: 3) maybe scuba gear after that because under water exploration would be cool.
There's a scuba mod:
https://forum.minetest.net/viewtopic.php?id=7175
Download (latest) scuba mod:
https://forum.minetest.net/viewtopic.php?id=7227
LionsDen wrote:For game play balancing, the electric furnaces are too slow. Even with 2 overclockers and 2 fans, the furnace is still far slower than a coal furnace. I think 1 overclocker should probably take a furnace to a coal furnaces speed while a second is twice as fast as a coal furnace. Just my thoughts. Good mod. :)
Users browsing this forum: No registered users and 8 guests