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function village_at_point(minp, noise1)
return 0,0,0,0
end
paramat: maybe we could work together on a new mapgen some day?
function village_at_point(minp, noise1)
return 0,0,0,0
end
philipbenr wrote:mathiaswolfgang wrote:I spawned in earth again. Buried alive.
If I create a new world, I always spawn underground/at water level.
philipbenr wrote:overpopulation? I think that there would only be a certain amount of NPC's with a limited lifetime... But I might be wrong...
Novacain wrote:A solution for over population could be that NPCs must be within X distance of spawner, and spawner can only generate Y NPCs.
Novacain wrote:As a seperate idea, the spawner could be designed to look like a bed, so they are more incognito.
sfan5 wrote:I generated an 1600x96x1600 map today and made an overview map:
13:30:30: ERROR[main]: set_mapgen_params(): flagmask field is deprecated, see lua_api.txt
vm:update_liquids()
Nore wrote:They are (very) difficult to find, but once you've found one vein of it, you've got enough for a long time...
About the air pockets, it is in fact the cave generation that does that... it is those which do the breaks in the ice too.
Inocudom wrote:However, my observations lead me to the conclusion that, for the average player, finding them is a matter of luck.
Inocudom wrote:If only some mod (like technic) had a device that could detect the presence of ores.
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