[Mod] Magic Beans [magicbeans] [1.1]

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thefamilygrog66
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[Mod] Magic Beans [magicbeans] [1.1]

by thefamilygrog66 » Thu Sep 26, 2013 18:17

Description:
This mod randomly spawns four different types of magic beans: running, jumping and flying - which when eaten, give the player that magical ability for 30 seconds - and beanstalk beans, which when planted (dropped) will grow a magic beanstalk up to the clouds! It's highly recommended that this mod is only used with 'enable damage' unchecked!

Note:
The default bean textures are 64px - if you prefer 16px, they're included as well. Simply change the texture file names (e.g. magicbeans_jumping.png --> magicbeans_jumping64.png, magicbeans_jumping16.png --> magicbeans_jumping.png, etc.) accordingly.

Mod dependencies: default

License:
Sourcecode: WTFPL
Graphics: WTFPL

Thank you very much Simonster for the cool mod idea and your constant inspiration!

Download:
https://github.com/thefamilygrog66/magicbeans/archive/master.zip

Browse code on GitHub:
https://github.com/thefamilygrog66/magicbeans

Screenshots:
Image

Image
Last edited by thefamilygrog66 on Sun Sep 29, 2013 16:24, edited 1 time in total.
 

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webdesigner97
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by webdesigner97 » Thu Sep 26, 2013 18:31

Image
:D
 

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by Jordach » Thu Sep 26, 2013 18:34

I'm going to bitch at yet another Minetest mod:

STOP MAKING 64PX TEXTURES!

It makes texturing an absolute BITCH.

Idea is good, textures are not.

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by kaeza » Thu Sep 26, 2013 19:24

Haha! This looks cool :)

Jordach: Stop bitching.

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by philipbenr » Thu Sep 26, 2013 23:06

Jordach wrote:STOP MAKING 64PX TEXTURES!

I won't, but I will make a set of 16x16 textures to go along with as a replacement.
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by paramat » Fri Sep 27, 2013 00:13

Here's a possibility, instead of increasing jump, which may kill on landing, reduce player gravity, this allows huge jumps but without a high speed on landing ... i think. Great mod idea.
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by thefamilygrog66 » Fri Sep 27, 2013 02:13

webdesigner97 wrote:[image of Bertie Botts beans]
:D


Nice, but no vomit or booger beans for this guy!

Jordach wrote:I'm going to bitch at yet another Minetest mod:

STOP MAKING 64PX TEXTURES!

It makes texturing an absolute BITCH.

Idea is good, textures are not.


16px textures are also included.

kaeza wrote:Haha! This looks cool :)

Jordach: Stop bitching.

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Haha, thanks man.

paramat wrote:Here's a possibility, instead of increasing jump, which may kill on landing, reduce player gravity, this allows huge jumps but without a high speed on landing ... i think. Great mod idea.


That's basically what the flying beans do, but all three types are potentially fatal unless damage is turned off. Hopefully I'll be able to figure out a way to turn off falling damage on a per-player basis sometime in the near future. Thanks, it is a great mod idea, but the credit for that part goes to my six-year-old son Simonster. He comes up with a lot of excellent ones!
 

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by onpon4 » Fri Sep 27, 2013 02:45

I was disappointed to find out that it's a potions thing and not giant beanstalks. :P
 

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by thefamilygrog66 » Fri Sep 27, 2013 02:51

onpon4 wrote:I was disappointed to find out that it's a potions thing and not giant beanstalks. :P


Haha, maybe in the next version!
 

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by jojoa1997 » Fri Sep 27, 2013 12:19

You mean
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by Jordach » Fri Sep 27, 2013 12:24

thefamilygrog66 wrote:
Jordach wrote:I'm going to bitch at yet another Minetest mod:

STOP MAKING 64PX TEXTURES!

It makes texturing an absolute BITCH.

Idea is good, textures are not.


16px textures are also included.
WOOT!

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by Mihobre » Sun Sep 29, 2013 09:40

haha, I too, expected gian beanstalks XD
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by thefamilygrog66 » Sun Sep 29, 2013 16:21

onpon4 wrote:I was disappointed to find out that it's a potions thing and not giant beanstalks. :P
Mihobre wrote:haha, I too, expected gian beanstalks XD


Okay, I've just added magic beanstalk beans, which when planted will grow a beanstalk up to the cloud level, where it builds a 20x20 "cloud" platform. Time to climb!

Image

Hybrid Dog wrote:I'm overriding physics for my rocket bag but some time ago it suddenly stopped working.

I'm not sure why it's not working for you - as far as I know, player_physics_override was just implemented for 0.4.7 and up.
 

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by jojoa1997 » Sun Sep 29, 2013 17:04

Now we need giants
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by thefamilygrog66 » Sun Sep 29, 2013 17:55



Haha, yes I've had giant Herobrines™ on my server - it's really easy to change the size of PilzAdam's simple mobs so that they're humongous!
 

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by Whitemau5 » Tue Oct 01, 2013 02:37

W



lol i think ive tasted those once. They taste nasty

LOL A dirt jelly bean! XD


Nice mod! I like it
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Re: [Mod] Magic Beans [magicbeans] [1.1]

by carryjasmine » Mon Jun 16, 2014 14:04

Nice game and looks so cool one.
 

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Re: [Mod] Magic Beans [magicbeans] [1.1]

by Krock » Mon Jun 16, 2014 14:20

Reminds me to Captain Beany!
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Re: [Mod] Magic Beans [magicbeans] [1.1]

by ExeterDad » Tue Jun 17, 2014 18:26

Yes a giant in a castle in the clouds. And a egg! This mod cracks me up. I like it :D
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Re: [Mod] Magic Beans [magicbeans] [1.1]

by sriibalaji26 » Tue Dec 16, 2014 08:42

Jack the Giant Slayer is looking awesome!! Interesting to look at these games.
 


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