[mod] windmill [1.0][windmil]

Sokomine
Member
 
Posts: 2980
Joined: Sun Sep 09, 2012 17:31

[mod] windmill [1.0][windmil]

by Sokomine » Wed Oct 16, 2013 17:31

Want to have a windmill in Minetest? One with sails that really look like a windmill and which rotate? That's what this mod is good for. Nodes with signlike and plantlike as drawtype support visual_scale. That allows for animated images to be shown at larger scale. This is especially useful for windmills, watermills (to a degree!), large tv screens etc.

There are many windmill types available:
Image

Sample windmill - the wings/rotor blades are animated and rotate:
Image

The same animation acting as a watermill:
Image

The classic:
Image

If you want it to rotate counter-clockwise, just craft the sails alone:
Image

There may not always be enough wind, and you may wish your sails to be idle:
Image

Modern rotors can be crafted like this:
Image

There's also a 4-blade-version of the modern blades available:
Image

Farms sometimes seem to be equipped with these:
Image

If the normal classic sails are too small for your mill, consider these:
Image

The 4-blade-version is also available in a large version:
Image

This may be helpful for making a visual connection between rotor and rest of the structure:
Image

Added a larger version of the historic windmill and the idle one. The windmill sails are 20 nodes in diameter, and the media files are larger. It's nothing for servers but may enrich your singleplayer world.

The animated textures have all been done by VanessaE.

Download: https://github.com/Sokomine/windmill/zipball/master
Browse code: https://github.com/Sokomine/windmill
Version: 1.0
Licence: WTFPL for textures and code (code is more like sample code)

For the larger Version (do not use that on servers! The media files are large.):
Download: https://github.com/Sokomine/windmill_large/zipball/master
Browse code: https://github.com/Sokomine/windmill_large
Last edited by Sokomine on Sat Mar 21, 2015 23:15, edited 3 times in total.
A list of my mods can be found here.
 

User avatar
rubenwardy
Member
 
Posts: 4500
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

by rubenwardy » Wed Oct 16, 2013 17:37

Wow very nice!

Will you be able to power things with mechanical axial?
 

User avatar
VanessaE
Member
 
Posts: 3894
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaEzekowitz

by VanessaE » Wed Oct 16, 2013 18:51

In theory one could make it do that, with the right kind of code, but as of now it's decorative. The intent is to hopefully use this or something substantially similar, for the Technic wind turbine.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

User avatar
Jordach
Member
 
Posts: 4412
Joined: Mon Oct 03, 2011 17:58
GitHub: Jordach
IRC: Jordach
In-game: Jordach

by Jordach » Wed Oct 16, 2013 18:57

http://mg.viewskew.com/u/jordach/m/windmill-prototype/

^ Prototype model.. Now if only we could have meshes as nodes...

( ͡° ͜ʖ ͡°) ( ͡o ͜ʖ ͡o) [$ ( ͡° ͜ʖ ͡°) $] ( ͡$ ͜ʖ ͡$) ヽ༼ຈل͜ຈ༽ノ



My image and media server is back online and is functioning as normal.
 

Sokomine
Member
 
Posts: 2980
Joined: Sun Sep 09, 2012 17:31

by Sokomine » Mon Nov 11, 2013 01:09

We have now more windmill types. Enjoy!
A list of my mods can be found here.
 

Josh
Member
 
Posts: 1146
Joined: Fri Jun 29, 2012 23:11

by Josh » Mon Nov 11, 2013 01:48

Cool! Maybe they could power other things like Mesecon structures.
 

Sokomine
Member
 
Posts: 2980
Joined: Sun Sep 09, 2012 17:31

by Sokomine » Mon Nov 11, 2013 02:15

The mesecon structures usually are very low-power. Even the watermill is to my knowledge only a sensor (water flowing/not flowing). I hope they can be used in technic eventually. That already has windmills in the new version. They're a great source of MV energy and can run a variety of machines.
A list of my mods can be found here.
 

Sokomine
Member
 
Posts: 2980
Joined: Sun Sep 09, 2012 17:31

by Sokomine » Tue Nov 26, 2013 23:09

Update: Added a version that contains a historic windmill and an idle one which are about 20 nodes in diameter. Due to the large textures that requires, using the windmill_large mod on a server is not recommended (download of the media data would take too long). It is intended for your singleplayer world where you can enjoy larger windmill sails with this. windmill_large depends on windmill.
A list of my mods can be found here.
 

Sokomine
Member
 
Posts: 2980
Joined: Sun Sep 09, 2012 17:31

by Sokomine » Tue Dec 17, 2013 05:16

Update: Added two more windmills in large versions - namely the more modern 3- and 4-blade-windmills. They're larger now. Unfortionately, that also increases download size. So best use this only in singleplayer! The new windmills are in the windmill_large mod.
A list of my mods can be found here.
 

Forgelander
Member
 
Posts: 22
Joined: Fri Dec 20, 2013 03:53

by Forgelander » Mon Dec 30, 2013 16:52

I play minetest with this,

+1
In-game name: MummySprayer
Servers usually on: I don't go on servers really.
 

User avatar
balthazariv
Member
 
Posts: 214
Joined: Mon Apr 07, 2014 15:48

Re: windmill

by balthazariv » Sat Aug 16, 2014 07:09

Hello,

I like this mod but there he has a chance to produce energy with?

Thanks
 

Sokomine
Member
 
Posts: 2980
Joined: Sun Sep 09, 2012 17:31

Re: windmill

by Sokomine » Sat Aug 16, 2014 12:53

balthazariv wrote:I like this mod but there he has a chance to produce energy with?

Not really. This mod's just for the decorative part of rotating windmill sails. If you want energy, you also need something that consumes the energy. Many players combine the windmill from technic with the animated textures from this mod, as the windmill from technic has very tiny sails/arms. With technic, you get grinders, furnaces powered by electricity, a tool repair workshop, a cnc machine, and a lot of fun.
A list of my mods can be found here.
 

User avatar
qwrwed
Member
 
Posts: 323
Joined: Sun Jul 22, 2012 20:56
In-game: qwrwed or Nitro

Re: [mod] windmill [1.0][windmil]

by qwrwed » Thu Aug 21, 2014 12:15

The windmill:windmill_modern has become uncraftable as homedecor:plastic_sheet has been updated/renamed to homedecor:plastic_sheeting. Can you update the craft recipes?
 

Sokomine
Member
 
Posts: 2980
Joined: Sun Sep 09, 2012 17:31

Re: [mod] windmill [1.0][windmil]

by Sokomine » Thu Aug 21, 2014 13:02

qwrwed wrote:The windmill:windmill_modern has become uncraftable as homedecor:plastic_sheet has been updated/renamed to homedecor:plastic_sheeting. Can you update the craft recipes?

Updated. Thanks for reporting it!
A list of my mods can be found here.
 

Sokomine
Member
 
Posts: 2980
Joined: Sun Sep 09, 2012 17:31

Re: [mod] windmill [1.0][windmil]

by Sokomine » Thu Sep 11, 2014 03:31

Re-added the missing pictures. If mediacrush.sh wents down now...not my fault :-/ Hope at least this third service of its kind will survive long enough.
A list of my mods can be found here.
 

User avatar
mahmutelmas06
Member
 
Posts: 355
Joined: Mon Mar 02, 2015 13:10
GitHub: mahmutelmas06
IRC: mahmutelmas06
In-game: masum

Re: [mod] windmill [1.0][windmil]

by mahmutelmas06 » Sun Sep 13, 2015 12:42

Do you have a plan to add windmill to mg_villages ?
My Mods:

Beverage
 

Sokomine
Member
 
Posts: 2980
Joined: Sun Sep 09, 2012 17:31

Re: [mod] windmill [1.0][windmil]

by Sokomine » Tue Sep 15, 2015 03:00

mahmutelmas06 wrote:Do you have a plan to add windmill to mg_villages ?

Hmm. Might be a good idea. The block windmill is right now a pretty static issue. Having one with rotating sails would be nice. Right now, it'd require a diffrent windmill. I originally planned to have more things move inside villages so that they're less static. Just didn't get around to that part yet.
A list of my mods can be found here.
 

User avatar
poikilos
Member
 
Posts: 32
Joined: Thu Feb 18, 2016 13:45
GitHub: poikilos
In-game: poikilos

Re: [mod] windmill [1.0][windmil]

by poikilos » Thu Jan 12, 2017 13:53

Images are expired, and I can't find anything on Google or Youtube showing this. Can you please repost?
 


Return to Mod Releases

Who is online

Users browsing this forum: No registered users and 16 guests

cron