[Mod]Minetest Tweaks[0.1][minetest_tweaks]

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Evergreen
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[Mod]Minetest Tweaks[0.1][minetest_tweaks]

by Evergreen » Sun Nov 03, 2013 23:52

Image

NOTE: This mod is dead. I will not be updating it since the things it adds are pointless now.
This mod changes several things about minetest_game


List of Changes:

  • Logs(jungle and regular) have 6d facedir
  • Swords have better wield scale
  • A bedrock layer now stops the player from digging below -1000


Screenshots:


+ screenshots





Downloads:


.zip
.tar.gz
Or browse the code: https://github.com/4Evergreen4/minetest-tweaks


License:


Image
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.


Settings(found in settings.txt):



  • BEDROCK_HEIGHT = -1000.0 (changes how deep the bedrock layer is)
  • WIELD_X = 1.5
  • WIELD_Y = 1.8 (these change the wield scale of the sword)
  • WIELD_Z = 0.7


Dependencies:


default


Credits:


  • VanessaE for lib_6d.lua
  • All who have contributed to minetest_game
Last edited by Evergreen on Sat Feb 21, 2015 23:20, edited 2 times in total.
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general3214
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by general3214 » Mon Nov 04, 2013 00:24

+1
March 6, 2014, 8:37 PM PST: I will no longer continue my mods.
Mods | GitHub | MCF
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by Evergreen » Mon Nov 04, 2013 00:32

general3214 wrote:+1
Thanks!
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addi
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by addi » Mon Nov 04, 2013 04:22

[h]List of Changes:[/h]
  • Logs(jungle and regular) have 6d facedir --> great :)
  • Swords have better wield scale --> hmm ok
  • A bedrock layer now stops the player from digging below -1000 -->why? what sense dose this limit do?
 

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Evergreen
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by Evergreen » Mon Nov 04, 2013 13:03

addi wrote:[h]List of Changes:[/h]
  • Logs(jungle and regular) have 6d facedir --> great :)
  • Swords have better wield scale --> hmm ok
  • A bedrock layer now stops the player from digging below -1000 -->why? what sense dose this limit do?
Nothing, and I am planning on adding something in settings.txt for changing the height of the bedrock layer.
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Iqualfragile
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by Iqualfragile » Mon Nov 04, 2013 15:32

I would remove that bedrock-layer and instead create a new mod where there are continously harder rock layers the deeper you go (just some blocks deep each) but you need some special (and each time new) tool to break throught it. based on that concept you could create some kind of story for minetest.
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by Evergreen » Mon Nov 04, 2013 16:51

Iqualfragile wrote:I would remove that bedrock-layer and instead create a new mod where there are continously harder rock layers the deeper you go (just some blocks deep each) but you need some special (and each time new) tool to break throught it. based on that concept you could create some kind of story for minetest.
Good ideas, I might try that. Then the bedrock may be the last layer. Actually, maybe it would be interesting to do realistic layers of different kinds of stone, like in the real world.
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by Jordach » Mon Nov 04, 2013 18:58

Evergreen wrote:
Iqualfragile wrote:I would remove that bedrock-layer and instead create a new mod where there are continously harder rock layers the deeper you go (just some blocks deep each) but you need some special (and each time new) tool to break throught it. based on that concept you could create some kind of story for minetest.
Good ideas, I might try that. Then the bedrock may be the last layer. Actually, maybe it would be interesting to do realistic layers of different kinds of stone, like in the real world.
-5000 is hardened stone. -10000 is strong stone. -15000 is iron stone. -25000 is steel stone. (Where iron/steel has flowed inbetween the rocks particles.)

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by Evergreen » Mon Nov 04, 2013 20:15

Updates:
[spoiler=updates]
  • Added setting for bedrock height in settings.txt
  • Added information about settings.txt to README.txt
[/spoiler]
Last edited by Evergreen on Mon Nov 04, 2013 20:16, edited 1 time in total.
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by Evergreen » Sat Nov 09, 2013 14:32

Update:
[spoiler=updates]
  • Removed rotating logs, as I added them to minetest_game and are no longer necessary
[/spoiler]
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