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[Mod] Simple weapons mod [simple_weapons]

Posted:
Sat Nov 16, 2013 04:17
by Gronx
The mod adds a few simple weapons to a default minetest game. Each weapon is simply a modified version of the default tools which increases the combat aspects while decreasing the digging abilities. There is a dagger, staff and battle-axe. They are based upon the sword, shovel and axe respectively. I was surprised that someone hadn't done this before, if they have I couldn't find the forum post for it. If there is enough interest I'll probably add support for the moreores mod.
Crafting:
Each weapon can be crafted in different styles by using different materials. The materials are default:wood, default:stone, iron ingots, bronze ingots, mese crystals and diamonds.
M = material
S = default:stick
0 = nothing
Dagger:
M
S
Staff:
M
S
M
Battle-axe:
MMM
MSM
0S0
Dependencies: default
License: wtfpl
Feedback is appreciated.

Posted:
Sat Nov 16, 2013 08:41
by Ikishida
okay,first of all,if you want feedback,YOU MUST POST A DOWNLOAD LINK OF THE MOD FIRST! second,I like the idea,I might be able to make it if I have enough time.

Posted:
Sat Nov 16, 2013 13:14
by Krock
There's still no Download link to download and test the mod...also license maybe needed.

Posted:
Sat Nov 16, 2013 15:31
by Gronx
Sorry about that, I thought I'd uploaded the mod file, obviously I was mistaken. It's fixed now :-)

Posted:
Sat Nov 16, 2013 15:49
by Dan Duncombe
Well,just to say. Castle mod adds an iron battleaxe, army mod adds an uncraftable knife, there is a staff mod that adds fireball-chucking staffs. Still, a much better mod than my first one.

Posted:
Sat Nov 16, 2013 16:10
by Gronx
I thought there would be similar mods scattered about. This was built with the intention of being easily incorporated into a server without having to strip out another mod for the stuff you want.

Posted:
Sat Nov 16, 2013 16:13
by kaeza
Gronx wrote:This was supposed to be posted in the mod releases forum but I'm unable to post anything in there, so I posted it here.
Have you read the
guidelines?
Only things you seem to be missing is a license.

Posted:
Sat Nov 16, 2013 16:21
by Gronx
The license is do-whatever-the-hell-you-want-with-it. I'm not going to get precious over a few lines of code and a couple of images knocked together with the gimp.
Feel free to rip it apart or incorporate it into your own mod. :-)
*Fixed in main post

Posted:
Sat Nov 16, 2013 16:25
by AMMOnym
mod is good only one problem- if i want craft diamond battleaxe i craft mese battleaxe

Posted:
Sat Nov 16, 2013 16:25
by Gronx
Fix on the way... Fixed in 0.1
Any idea how I delete the old zip files?

Posted:
Sat Nov 16, 2013 18:22
by LionsDen
Gronx wrote:Fix on the way... Fixed in 0.1
Any idea how I delete the old zip files?
Only a moderator can delete them. You need to request it of someone that has moderator under their picture. Jordach is one.

Posted:
Sat Nov 16, 2013 18:25
by Gronx
Cheers :-)

Posted:
Wed Jan 01, 2014 02:15
by LuxAtheris
This is so awesome. I like this mod

Posted:
Thu Jan 09, 2014 21:48
by AndDT
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
--- init.lua.old 2013-11-16 16:26:58.000000000 +0200
+++ init.lua 2014-01-09 22:56:44.000000000 +0200
@@ -168,7 +168,7 @@
})
minetest.register_craft({
- output = 'simple_weapons:staff_wood',
+ output = 'simple_weapons:staff_stone',
recipe = {
{'group:stone'},
{'default:stick'},
@@ -237,7 +237,7 @@
})
minetest.register_craft({
- output = 'simple_weapons:staff_bronze',
+ output = 'simple_weapons:staff_mese',
recipe = {
{'default:mese_crystal'},
{'default:stick'},

Posted:
Mon Jan 13, 2014 09:52
by Blue_Ice
I like weapons but i miss bows or crossbows in this game.
I testing this weapons this evening...
EDIT: N1
(the Axe can be a little bigger)

Posted:
Mon Jan 13, 2014 10:10
by Topywo
Blue_Ice wrote:I like weapons but i miss bows or crossbows in this game.
I testing this weapons this evening...
Maybe this is what you're looking for:
https://forum.minetest.net/viewtopic.php?id=2805

Posted:
Tue Feb 18, 2014 06:43
by ranta
theres one issue i see and thats the steel dagger recipe overwrites the screwdriver recipe maybe put the materian to the tor right or top left so that doesnt happen

Posted:
Tue Feb 18, 2014 06:47
by Novacain
it could be switched so it is stick on top