[Modpack] Creatures MOB-Engine [2.3.1] [cme]

gsmanners
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Re: [Mod] Creatures [1.1.2 beta] [creatures]

by gsmanners » Mon May 12, 2014 23:23

They are creepy, and they always sound like they're right on top of you, but they hardly seem threatening. I even just killed one through a wall, recently (I think it was because I could reach them diagonally, but I'm not too sure).
 

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Re: [Mod] Creatures [1.1.2 beta] [creatures]

by gsmanners » Thu May 15, 2014 05:42

I'm not too concerned about most mobs, but the sheep are getting a little too thick. I think this is because the function for limiting spawns does not survive server resets. The entities, however, will persist between resets. This may not be a huge deal for a multiplayer server, but this could easily give you thousands of mobs if you play in singleplayer mode for a while.

Maybe just reset the sheep lifetime if there's a player nearby. That might work out better than checking for groups.
 

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BlockMen
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Re: [Mod] Creatures [1.1.2 beta] [creatures]

by BlockMen » Fri May 16, 2014 13:35

gsmanners wrote:I'm not too concerned about most mobs, but the sheep are getting a little too thick. I think this is because the function for limiting spawns does not survive server resets. The entities, however, will persist between resets. This may not be a huge deal for a multiplayer server, but this could easily give you thousands of mobs if you play in singleplayer mode for a while.

Maybe just reset the sheep lifetime if there's a player nearby. That might work out better than checking for groups.


Hmm, yes, the spawning control needs some more work... :\

And no, i would like to keep the "mates"/group thing for sheep, i will take a look at it and see what can be done for tweaking
 

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Re: [Mod] Creatures [1.1.2 beta] [creatures]

by MANISGONE » Sat May 17, 2014 01:31

This mod is great but, how can I make them hit harder? They just seem so weak and unintimidating. I've looked in the lua but couldn't figure it out.

Edit:Nevermind, I'm an idiot...
Last edited by MANISGONE on Sat May 17, 2014 23:57, edited 2 times in total.
 

gsmanners
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Re: [Mod] Creatures [1.1.2 beta] [creatures]

by gsmanners » Sat May 17, 2014 04:33

Got a curious error just now...

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
22:23:04: ERROR[main]: ServerError: ...ome/genma/.minetest/mods/minetest/creatures/init.lua:57: attempt to perform arithmetic on field '?' (a nil value)
22:23:04: ERROR[main]: stack traceback:
22:23:04: ERROR[main]:    ...ome/genma/.minetest/mods/minetest/creatures/init.lua:57: in function 'func'


And, of course, line 57 is the + 1 thing in this block:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
            if obj then
               creatures.spawned[m_name] = creatures.spawned[m_name] + 1
               minetest.log("action", "Spawned "..mob.." at ("..pos.x..","..pos.y..","..pos.z..")")
            end


I think the problem there is something to do with the minetest.after and the use of m_name across that boundary. I suspect that the after clause doesn't really have a clean set of pointers to work with.
 

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Re: [Mod] Creatures [1.1.2 beta] [creatures]

by LuxAtheris » Sat May 17, 2014 17:01

May I ask if how do you use the spawners? Cause I cant seem to see any zombie to spawn by it.
Thanks in advance. :D
 

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Re: [Mod] Creatures [1.1.2 beta] [creatures]

by gsmanners » Sat May 17, 2014 22:37

The zombie spawner has range = 17, max = 6, light level = 7. Most light sources are 13, so you'll need darkness around the spawner. The range is used for counting the mobs (I think you can have a total of max within the range). You'll also need a couple of air blocks within 5 blocks of the spawner for any new mobs to appear.
 

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Re: [Mod] Creatures [1.1.2 beta] [creatures]

by LuxAtheris » Sun May 18, 2014 04:12

So how do you exactly use it? Can you give me any example, because Im very confused.
 

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Re: [Mod] Creatures [1.1.2 beta] [creatures]

by gsmanners » Mon May 19, 2014 10:06

Well, you put a spawner into a dark room and wait. If the area isn't dark, then you can wall it up.
 

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Re: [Mod] Creatures [1.1.2 beta] [creatures]

by Inocudom » Fri May 23, 2014 23:20

I recently noticed a fatal flaw with this mod; either there ends up being way too many sheep/ghosts/zombies, or too many spawn at one time. Also, why are zombies immune to mesecons pressure plates?
 

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Re: [Mod] Creatures [1.1.2 beta] [creatures]

by heavy gale » Sun May 25, 2014 11:28

My server went down with the same error as gsmanners posted.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
03:01:26: ERROR[main]: ERROR: An unhandled exception occurred: /home/minetest/minetest-s2/bin/../mods/creatures/init.lua:57: attempt to perform arithmetic on a nil value

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
14:28:09: ERROR[main]: ERROR: An unhandled exception occurred: /home/minetest/minetest-s2/bin/../mods/creatures/init.lua:57: attempt to perform arithmetic on a nil value


EDIT: I just saw this already got fixed.
 

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by BlockMen » Mon May 26, 2014 10:16

Update! Version 1.1.3 released

Changelog:
- Fixed crash caused by spawning control
- Prevent the mobs flood once and for all (confirmation request)
- Drop items aswell when settings define max lifetime (item_entity_ttl)
 

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Re: [Mod] Creatures [1.1.3 beta] [creatures]

by TG-MyinaWD » Sat May 31, 2014 14:23

Hey BlockMen I am making a game mode and was wondering how do, I make the Zombies don't die when it come day.

Since I am making a Horror game. well I got loads of ideas for it. but all I can say the theme of the, place is B&W.
No color at all. Just Black and White. same for the player skin. And I liked have zombies so I was wondering how I make them can spawn in day and don't die.
I'm a Transgender no shame about it.
I prefer to be considered as a "Girl/Lady/Miss/Madam/Female" for now on.
 

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BlockMen
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Re: [Mod] Creatures [1.1.3 beta] [creatures]

by BlockMen » Sat May 31, 2014 23:09

Alt. Tester wrote:Hey BlockMen I am making a game mode and was wondering how do, I make the Zombies don't die when it come day.

Since I am making a Horror game. well I got loads of ideas for it. but all I can say the theme of the, place is B&W.
No color at all. Just Black and White. same for the player skin. And I liked have zombies so I was wondering how I make them can spawn in day and don't die.


Remove this line: https://github.com/BlockMen/creatures/b ... e.lua#L197 and change "or" in L196 to "then"
 

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Re: [Mod] Creatures [1.1.3 beta] [creatures]

by lipki » Sun Jun 01, 2014 19:53

Texture guide for sheep.

The muzzle is inverted relative to the rest of the face and legs deforms pixels.
The tail is set on the right side of the abdomen, we can not change it.

Image

vvvvvvvv

Image

^^^^^^^^

example :
Image
 

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Re: [Mod] Creatures [1.1.3 beta] [creatures]

by DS-minetest » Sat Jun 21, 2014 13:36

BlockMen wrote:Ghosts only spawn at night-time and they don't spawn underground. They are flying in the world and attack you aswell if they notice you.
Ghosts have 15 HP and don't drop any items atm (might be changed if i have an idea what they could drop; suggestions welcome).

let them rarely drop souls
-------------------------------------------------------------------------------------------
s=soul, d=diamond
sss
sds = 1souldiamond
sss
-------------------------------------------------------------------------------------------
d=souldiamond, m=mese_cristal, x=nothing

ddd
xmx =ghostpick {shift*left-click=switch mode [(1=1x1x1blockradius, 2=3x3x1blockradius)for stone/...]}
xmx

ddx
dmx =ghostaxe (treecapitator/chainsaw-effekt)
xmx

xdx
xmx =ghostshovle {shift*left-click=switch mode [(1=1x1x1blockradius, 2=3x3x1blockradius)for dirt/...]}
xmx

ddx
xmx =ghosthoe (hoe makes wet soil)
xmx

xdx
xdx =ghostsword (10 damage and very hight knockback and does not break)
xmx
------------------------------------------------------------------------------------------------------------------------
Last edited by DS-minetest on Thu Sep 04, 2014 13:41, edited 1 time in total.
Do not call me -minetest.
Call me DS or DS-minetest.
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Re: [Mod] Creatures [1.1.3 beta] [creatures]

by varnayskiy » Tue Jun 24, 2014 15:23

Why sheeps don't drop meat when die?
I take meat from another mod:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
...
local s2_drop = "mobs:meat_raw"
      if self.object:get_hp() < 1 then
          creatures.drop(my_pos, {{name=s2_drop, count=math.random(0,1)}}, dir)

And i was dissapoint, that zombies don't activate pressure plates from messecons.
Sorry for my english. Thanks for the nice mod.
 

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Re: [Mod] Creatures [1.1.3 beta] [creatures]

by JPRuehmann » Sun Jun 29, 2014 15:29

Hello
Since Yesterday creatures is not working anymore.
If I only enable it in a normal minetest game I get the following screen.
Pink screen and only one inventory Field. I am using the latest Version of the Mod and of Minetest (github) to.
There is no error message for it in the Terminal or the Log File.
How can I get it back to work?
Thanks,
JPR

Bildschirmfoto5.png
Pink Screen with defective Inventory Bar.
Bildschirmfoto5.png (977.43 KiB) Viewed 4502 times
 

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Re: [Mod] Creatures [1.1.3 beta] [creatures]

by Jordach » Sun Jun 29, 2014 16:31

JPRuehmann wrote:Hello
Since Yesterday creatures is not working anymore.
If I only enable it in a normal minetest game I get the following screen.
Pink screen and only one inventory Field. I am using the latest Version of the Mod and of Minetest (github) to.
There is no error message for it in the Terminal or the Log File.
How can I get it back to work?
Thanks,
JPR

Bildschirmfoto5.png

You've installed MirceaKitsune's creatures mod. Remove it.

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My image and media server is back online and is functioning as normal.
 

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Re: [Mod] Creatures [1.1.3 beta] [creatures]

by JPRuehmann » Tue Jul 01, 2014 13:56

Thanks
That helped,
JPR
 

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Re: [Mod] Creatures [1.1.3 beta] [creatures]

by Ragnar » Tue Jul 08, 2014 11:06

BlockMen wrote:Hello everyone,

this mod adds 2 hostile and 1 friendly mob to Minetest, so far zombies, ghosts and sheeps.


Sheep*
 

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Re: [Mod] Creatures [1.1.3 beta] [creatures]

by BlockMen » Thu Jul 10, 2014 21:04

Ragnar wrote:
BlockMen wrote:Hello everyone,

this mod adds 2 hostile and 1 friendly mob to Minetest, so far zombies, ghosts and sheeps.


Sheep*


Changed
 

freejack
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Re: [Mod] Creatures [1.1.3 beta] [creatures]

by freejack » Tue Jul 15, 2014 03:46

Is this the flood you have said is fixed ?

22:32:34: ACTION[ServerThread]: Spawned creatures:zombie at (-319,-19,302)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-396,17,210)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-395,16,211)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-395,17,208)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-394,16,209)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-393,16,211)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-392,15,211)
22:33:42: ACTION[ServerThread]: Spawned creatures:zombie at (-391,14,216)
22:33:42: ACTION[ServerThread]: Spawned creatures:zombie at (-391,15,211)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-391,15,212)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-390,14,216)
22:33:42: ACTION[ServerThread]: Spawned creatures:zombie at (-388,13,211)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-388,14,209)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-386,12,216)
22:33:42: ACTION[ServerThread]: Spawned creatures:zombie at (-385,12,208)
22:33:42: ACTION[ServerThread]: Spawned creatures:zombie at (-385,12,210)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-384,12,218)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-383,12,218)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-382,12,221)
22:33:42: ACTION[ServerThread]: Spawned creatures:zombie at (-381,12,210)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-381,12,214)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-380,12,209)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-380,12,223)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-379,12,211)
22:33:42: ACTION[ServerThread]: Spawned creatures:zombie at (-378,12,208)
22:33:42: ACTION[ServerThread]: Spawned creatures:zombie at (-378,12,210)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-378,12,220)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-377,13,213)
22:33:42: ACTION[ServerThread]: Spawned creatures:zombie at (-376,12,209)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-375,13,208)
22:33:42: ACTION[ServerThread]: Spawned creatures:zombie at (-375,13,210)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-374,13,213)
22:33:42: ACTION[ServerThread]: Spawned creatures:zombie at (-371,13,210)
22:33:42: ACTION[ServerThread]: Spawned creatures:zombie at (-370,13,209)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-370,13,211)
22:33:42: ACTION[ServerThread]: Spawned creatures:zombie at (-396,17,211)
22:33:42: ACTION[ServerThread]: Spawned creatures:zombie at (-395,17,209)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-392,15,210)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-391,14,216)
22:33:42: ACTION[ServerThread]: Spawned creatures:zombie at (-390,14,212)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-388,13,215)
22:33:42: ACTION[ServerThread]: Spawned creatures:zombie at (-386,13,210)
22:33:42: ACTION[ServerThread]: Spawned creatures:zombie at (-384,12,210)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-382,12,213)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-381,12,213)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-380,12,220)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-379,12,219)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-378,12,217)
22:33:42: ACTION[ServerThread]: Spawned creatures:zombie at (-376,12,208)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-375,13,209)
22:33:42: ACTION[ServerThread]: Spawned creatures:zombie at (-372,13,211)
22:33:42: ACTION[ServerThread]: Spawned creatures:zombie at (-370,13,210)
22:33:43: ACTION[ServerThread]: Spawned creatures:zombie at (-397,17,208)
22:33:43: ACTION[ServerThread]: Spawned creatures:zombie at (-394,16,212)
22:33:44: ACTION[ServerThread]: Spawned creatures:zombie at (-408,-22,234)
22:33:44: ACTION[ServerThread]: Spawned creatures:zombie at (-405,-23,238)
22:33:44: ACTION[ServerThread]: Spawned creatures:zombie at (-401,-19,233)
22:33:44: ACTION[ServerThread]: Spawned creatures:zombie at (-413,-30,217)
22:33:44: ACTION[ServerThread]: Spawned creatures:zombie at (-410,-30,213)
22:33:44: ACTION[ServerThread]: Spawned creatures:zombie at (-415,-27,235)
22:33:44: ACTION[ServerThread]: Spawned creatures:zombie at (-406,-23,238)
22:33:44: ACTION[ServerThread]: Spawned creatures:zombie at (-412,-29,211)
22:33:44: ACTION[ServerThread]: Spawned creatures:zombie at (-409,-23,234)
22:33:44: ACTION[ServerThread]: Freejack right-clicks object 15076: LuaEntitySAO at (-371.1,7.51,242.1)
22:33:44: ACTION[ServerThread]: Spawned creatures:zombie at (-403,-23,237)
22:33:45: ACTION[ServerThread]: Spawned creatures:zombie at (-403,-30,211)


This is my first time using creatures, granted it does not stop the server like mobs does. I have tweaked it a bit:

-- Max number of mobs per mapblock
creatures.zombie_max = 1
creatures.ghost_max = 1
creatures.sheep_max = 2


I have also noticed it doing it with the farming mod so I am not sure where the issue is where it floods like this.....


Well my edit didn't go so well and all I changed was the part I showed...... now I get this:

23:16:16: ERROR[main]: ========== ERROR FROM LUA ===========
23:16:16: ERROR[main]: Failed to load and run script from
23:16:16: ERROR[main]: /home/dtruesdale/.minetest/mods/creatures/init.lua:
23:16:16: ERROR[main]: /home/dtruesdale/.minetest/mods/creatures/init.lua:147: '=' expected near '<eof>'
23:16:16: ERROR[main]: ======= END OF ERROR FROM LUA ========
23:16:16: ERROR[main]: Server: Failed to load and run /home/dtruesdale/.minetest/mods/creatures/init.lua
23:16:16: ERROR[main]: ERROR: An unhandled exception occurred: ModError: Failed to load and run /home/dtruesdale/.minetest/mods/creatures/init.lua
 

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Re: [Mod] Creatures [1.1.3 beta] [creatures]

by freejack » Tue Jul 15, 2014 04:33

ok edited in nano fixed the init.lau error
 

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BlockMen
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Re: [Mod] Creatures [1.1.4 beta] [creatures]

by BlockMen » Tue Aug 05, 2014 02:41

Update! Version 1.1.4 released

Changelog:
- Fixed mobs flood (yes, really! tested on Meowtest server)
- Sheep drop raw flesh on death
- Sheep are not stuck that often in valleys; spawning less
- Improved jumping of zombies and sheep
 

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Re: [Mod] Creatures [1.1.4 beta] [creatures]

by jenova99sephiros » Sat Aug 09, 2014 08:37

i have one ghost drop idea
she drop 1-3 "soul shard"
2 soul shard for one soul stick
9 soul shard for one soul gem

soul stick + soul gem =iron class soulgem tools
 

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Re: [Mod] Creatures [1.1.4 beta] [creatures]

by Minetestforfun » Thu Aug 21, 2014 23:24

Thank you for your work !
Last edited by Minetestforfun on Tue Sep 02, 2014 20:21, edited 1 time in total.
 

shaheerziya
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Re: [Mod] Creatures [1.1.4 beta] [creatures]

by shaheerziya » Sat Aug 23, 2014 10:17

How about ghosts having a chance of 1/32 of dropping a gold nugget
??
 

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Calinou
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Re: [Mod] Creatures [1.1.4 beta] [creatures]

by Calinou » Sat Aug 23, 2014 19:58

shaheerziya wrote:How about ghosts having a chance of 1/32 of dropping a gold nugget
??


Just make every ghost drop a Mese crystal fragment, don't be into Minecraft-like silly randomness.
 

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Re: [Mod] Creatures [1.1.4 beta] [creatures]

by Minetestforfun » Tue Sep 02, 2014 20:24

Your code is very strange, every other mobs mod has a simple and easy reading, your code is very different...
I use your mod in part, it works perfectly, but i want changes a lot of things like monster hp / damage / drop, can you explain me where is the lines for make these changes ?
 

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