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[Mod] Overgeneration mapgen [0.1.2] [overgen]

PostPosted: Wed Mar 26, 2014 06:43
by paramat
Image


Download, rename 'overgen' https://github.com/paramat/overgen/archive/master.zip
Browse code https://github.com/paramat/overgen

overgen 0.1.2 by paramat
For latest stable Minetest back to 0.4.8
Depends default
Licenses: code WTFPL

Fly then teleport to y = 7000, fly up or down to find the surface.
Generation time per chunk 0.5 - 1 second.
A simplified mapgen similar to 'stability' and 'noise23' for my experiments in vertical overgeneration, it is also a tutorial on perlinmap overgeneration, and a simple mapgen framework to use as a starting point for your own mapgens.

PostPosted: Wed Mar 26, 2014 16:06
by cypher-neo
I like it!!

PostPosted: Wed Mar 26, 2014 22:03
by paramat
Hey cool, and i haven't even explained it yet :) It's actually versy similar to the stability and noise23 mods.

Version 0.1.1 Bugfixes, dummy stone, no surface node underwater
The default:stone was somehow triggering MT's own mapgen to add grass and trees.

PostPosted: Fri Mar 28, 2014 02:11
by paramat
Version 0.1.2
If the chunk below is generated, 'get node' is used to scan it's top layer of nodes,
if not generated, overgeneration of the perlinmap is used to calculate what will be in it's top layer.
A few areas of unstable sand remain when generating chunks downwards, but these are fun to collapse.

PostPosted: Tue Apr 01, 2014 01:16
by paramat
Screenshot removed.

PostPosted: Tue Apr 01, 2014 02:49
by Enke
Hopefully, the great idea machine that is Paramat will not wear down....