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[Mod] Killer Virus [0.4] [github] [killer]

PostPosted: Sat Apr 05, 2014 13:03
by Mitroman
This is my second Mod. It adds a "virus"-block into the world... test it out what it does! But... do not use the block in "good/cool" worlds because after placing the block... .

Added:
- Antikiller => eats killer block if killer block is on the side of the anitkiller block. If nothing to eat for the antikiller it will despawn.
- Protector => kills 5 viruses every 5 second in the area (5 blocks) around the protector.
- Killall => Only in creative: kills all virus blocks (by punching the node)
- Novirusblock => Virus ca not eat this block.
- Watervirus => Eats water.

+ Crafting

+ Screenshots


Download: https://github.com/Mitroman/killer/archive/master.zip
License: CC-BY-SA 3.0
Dependencies: default
Code: https://github.com/Mitroman/killer

I hope you enjoy this mod.

For ideas, ... please contact me! :)

Contributors:

HybridDog: fixed that block do not place when it is there and another little change. Thanks! :)

PostPosted: Sat Apr 05, 2014 13:39
by AMMOnym
Good for infinite parkour :D
[spoiler]Image[/spoiler]

PostPosted: Sat Apr 05, 2014 15:00
by Krock
Horray! Lamps everywhere!

PostPosted: Sat Apr 05, 2014 15:25
by Mitroman
AMMOnym wrote:Good for infinite parkour :D
[spoiler]http://i.imgur.com/lSLMWWT.png[/spoiler]


Yep. :) And I have tried to use this as parkour but... I failed xD

PostPosted: Sat Apr 05, 2014 15:25
by Mitroman
Krock wrote:Horray! Lamps everywhere!


Yep. Its biohazard so... xD.

PostPosted: Sat Apr 05, 2014 16:22
by AMMOnym
Hybrid Dog wrote:I like this mod.


I thought I'm the only one who plays with disabled smooth lighting.
Smooth lighting is very laggy for me :)

PostPosted: Sat Apr 05, 2014 17:02
by Inocudom
This mod's recipe should require mese, diamonds, and obsidian. This is a virus block.

PostPosted: Sun Apr 06, 2014 08:26
by SegFault22
Inocudom wrote:This mod's recipe should require mese, diamonds, and obsidian. This is a virus block.

The recipe isn't very relevant, considering that currently the block would destroy the entire world. Anyone in their right mind would never work towards complete destruction of everything they have worked to create (house, farm, etc.)

PostPosted: Sun Apr 06, 2014 08:29
by Krock
Add an antivirus - eats the virus.

PostPosted: Sun Apr 06, 2014 09:02
by mimilus
Or add bacteria wich stop but not kill the virus, so contamined zones stay contamined so they need some biologits npc for be produced, after player need antibiotics wich are done by other bacterias wich are done by other biologits npc called doctors wich need some other materials

PostPosted: Sun Apr 06, 2014 19:56
by Mitroman
Krock wrote:Add an antivirus - eats the virus.

Added.

PostPosted: Tue Apr 08, 2014 18:50
by Mitroman
Krock wrote:Add an antivirus - eats the virus.

Added. Thanks for the idea :).

PostPosted: Tue Apr 08, 2014 18:51
by Mitroman
mimilus wrote:Or add bacteria wich stop but not kill the virus, so contamined zones stay contamined so they need some biologits npc for be produced, after player need antibiotics wich are done by other bacterias wich are done by other biologits npc called doctors wich need some other materials

Added a block that "stop" the virus. Thanks for the idea =).

PostPosted: Wed Apr 09, 2014 11:50
by mimilus
Maybe you could change the size of the nodes, do more little blocks

At the begiinning point point of contamination big block, more far you go from first point, more little blocks

PostPosted: Wed Apr 09, 2014 12:08
by Mitroman
mimilus wrote:Maybe you could change the size of the nodes, do more little blocks

At the begiinning point point of contamination big block, more far you go from first point, more little blocks


Sorry, but I do not know what you mean and I do not know how to make "little blocks".

PostPosted: Wed Apr 09, 2014 13:34
by mimilus

PostPosted: Wed Apr 09, 2014 16:25
by Mitroman
mimilus wrote:look here : http://dev.minetest.net/minetest.register_node

and these tool : https://forum.minetest.net/viewtopic.php?id=2840

Look this file with a node_box : https://forum.minetest.net/misc.php?action=pun_attachment&item=412&download=1&secure_str=9519t8980

You will know how to to node_box for have different blocks


Ok, thanks I'll try.

PostPosted: Thu Apr 10, 2014 09:56
by Mitroman
Mitroman wrote:
mimilus wrote:look here : http://dev.minetest.net/minetest.register_node

and these tool : https://forum.minetest.net/viewtopic.php?id=2840

Look this file with a node_box : https://forum.minetest.net/misc.php?action=pun_attachment&item=412&download=1&secure_str=9519t8980

You will know how to to node_box for have different blocks


Ok, thanks I'll try.


This programm does not work. So I can not add your idea. Sorry.

Re: [Mod] Killer Virus [0.4] [github] [killer]

PostPosted: Sat Sep 27, 2014 19:10
by sloantothebone
This would be great for griefing.

Re: [Mod] Killer Virus [0.4] [github] [killer]

PostPosted: Sat Sep 27, 2014 19:33
by sloantothebone
You should create viruses which eat lava and stone.

Re: [Mod] Killer Virus [0.4] [github] [killer]

PostPosted: Sat Sep 27, 2014 22:52
by sloantothebone
I found this mod because I was looking for something similar to this: https://www.youtube.com/watch?v=mQYpS0_fOiw

Can you make this mod more similar to this?

I think it would be simple to make a block that does the same thing the antivirus block does to virus blocks except does it to stone. And then I have to make the killall block work on it.

Re: [Mod] Killer Virus [0.4] [github] [killer]

PostPosted: Sun Sep 28, 2014 00:48
by sloantothebone
I have added a new virus that can be used for mining. I would like a texture for it, or a suggestion for an image editor to use in editing minetest textures. I'm thinking just change blue to green.

Re: [Mod] Killer Virus [0.4] [github] [killer]

PostPosted: Sun Sep 28, 2014 01:44
by sloantothebone
My final version, with a green texture edited with mtpaint.

Re: [Mod] Killer Virus [0.4] [github] [killer]

PostPosted: Sat Oct 04, 2014 03:43
by mogray5
Image

I can win this.

Re: [Mod] Killer Virus [0.4] [github] [killer]

PostPosted: Sat Mar 14, 2015 21:49
by sloantothebone
I need to fork my mod edit on github (someday)

Re: [Mod] Killer Virus [0.4] [github] [killer]

PostPosted: Sun Mar 15, 2015 12:13
by Krock
It would be interesting with some rules from conway's game of life.
This way, it would take a while to spread the virus.