[Mod] Farming Redo [1.23] [farming]

User avatar
TenPlus1
Member
 
Posts: 1874
Joined: Mon Jul 29, 2013 13:38
GitHub: tenplus1

Re: [Mod] Farming Redo [1.23] [farming]

by TenPlus1 » Fri Sep 30, 2016 15:55

ahh good, that one works aready (see previous) :)
 

User avatar
Milan*
Member
 
Posts: 203
Joined: Thu May 28, 2015 06:45
GitHub: tchncs
IRC: Passant
In-game: Milan Passant

Re: [Mod] Farming Redo [1.23] [farming]

by Milan* » Fri Sep 30, 2016 16:40

Huh? I am sorry but confused - i didn't saw any previous post about hemp and it don't wanna grow using the original code also. o.O
 

User avatar
TenPlus1
Member
 
Posts: 1874
Joined: Mon Jul 29, 2013 13:38
GitHub: tenplus1

Re: [Mod] Farming Redo [1.23] [farming]

by TenPlus1 » Fri Sep 30, 2016 18:07

Milan: The original code uses the default farming mod to register the hemp nodes, seeds etc and uses the same mod to grow the hemp... but... if Farming Redo is install and running, it overrides the default farming mod and any crops registered use farming redo instead :) it's automatic... So simply having farming redo active will grow the hemp for you :)
 

User avatar
Milan*
Member
 
Posts: 203
Joined: Thu May 28, 2015 06:45
GitHub: tchncs
IRC: Passant
In-game: Milan Passant

Re: [Mod] Farming Redo [1.23] [farming]

by Milan* » Fri Sep 30, 2016 20:30

I am sorry, i just tested it using your clean version of farming redo an it worked.
Currently trying around to find out whats break the hemp in my fork. Sorry for wasting your time and thanks for your quick responses. :)

Edit: i forgot to update the submodule after updating farming a few days ago in my subgame -.-
 

User avatar
TenPlus1
Member
 
Posts: 1874
Joined: Mon Jul 29, 2013 13:38
GitHub: tenplus1

Re: [Mod] Farming Redo [1.23] [farming]

by TenPlus1 » Sat Oct 01, 2016 07:47

Glad it's working now :)
 

amadin
Member
 
Posts: 471
Joined: Tue Jun 16, 2015 16:23
GitHub: Amadin

Re: [Mod] Farming Redo [1.23] [farming]

by amadin » Sat Oct 29, 2016 15:08

Hi. Is there any way to grow mushroom in dark by using farming-redo API?
 

User avatar
TenPlus1
Member
 
Posts: 1874
Joined: Mon Jul 29, 2013 13:38
GitHub: tenplus1

Re: [Mod] Farming Redo [1.23] [farming]

by TenPlus1 » Thu Nov 03, 2016 10:09

Update:

- Improved farming_plus compatibility by adding banana/orange/strawberry items for when Ethereal mod isn't active.
 

User avatar
Cryterion
Member
 
Posts: 93
Joined: Tue Jun 10, 2014 08:12
GitHub: Cryterion
IRC: Cryterion
In-game: Cryterion

Re: [Mod] Farming Redo [1.23] [farming]

by Cryterion » Sat Dec 17, 2016 16:23

Hi, have been playing with you mod lately on Gundul's Jungle server, and picked up a small problem when automating things.

Melon seeds will continue to deploy via a deployer even though something is already growing, all other seeds seem fine, i.e. don't deploy if something is already there.

Cryterion
No trees or animals were hurt in the production of this message. However, a large number of Electrons were temporarily inconvenienced.
 

User avatar
firefox
Member
 
Posts: 1185
Joined: Wed Jan 14, 2015 07:34
In-game: Red_Fox

Re: [Mod] Farming Redo [1.23] [farming]

by firefox » Sat Dec 17, 2016 17:17

Cryterion wrote:Hi, have been playing with you mod lately on Gundul's Jungle server, and picked up a small problem when automating things.

Melon seeds will continue to deploy via a deployer even though something is already growing, all other seeds seem fine, i.e. don't deploy if something is already there.

Cryterion

but wheat, cotton and barley are the only plants to use "seeds" =(>.>)=
are you sure the mod was not modified on that server?
 

atorian37
New member
 
Posts: 2
Joined: Mon Mar 06, 2017 13:26
IRC: atorian37

Re: [Mod] Farming Redo [1.23] [farming]

by atorian37 » Fri Mar 10, 2017 10:14

Hi, I like to use your farming mod on my server to play around with farming stuff.
I downloaded, installed and activated the mod, then I restarted the server. Now I see in the inventory some new stuff but how do I plant and get it? I still stand on the wire and do not get ahead with that.. :(
 

User avatar
TenPlus1
Member
 
Posts: 1874
Joined: Mon Jul 29, 2013 13:38
GitHub: tenplus1

Re: [Mod] Farming Redo [1.23] [farming]

by TenPlus1 » Fri Mar 10, 2017 20:45

Once you have used a hoe on dirt near water you can plant crops directly by right-clicking the wet soil with either a food item or a seed.
 

User avatar
QwertyDragon
Member
 
Posts: 11
Joined: Sat Dec 24, 2016 15:37
GitHub: QwertyDragon
IRC: QwertyDragon
In-game: QwertyDragon LittleBigBunny

Re: [Mod] Farming Redo [1.23] [farming]

by QwertyDragon » Thu Mar 16, 2017 20:41

Hello, I love this mod.
I just noticed that desert sand cannot be hoed. Is this bug or intentional? I tried with mods enabled, and mods disabled, so found this way that it was this mod when enabled that desert sand can not be hoed.

Using Stable 4.15
 

User avatar
TenPlus1
Member
 
Posts: 1874
Joined: Mon Jul 29, 2013 13:38
GitHub: tenplus1

Re: [Mod] Farming Redo [1.23] [farming]

by TenPlus1 » Fri Mar 17, 2017 08:12

I never liked having sand become soil so farming redo only allows dirt to be hoe'd and any existing sand_soil will become dirt_soil.
 

Previous

Return to Mod Releases

Who is online

Users browsing this forum: No registered users and 64 guests

cron