[Modpack] Dreambuilder [20170402-1958]

Marshall_maz
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Re: [Game] Dreambuilder [20140902-0311]

by Marshall_maz » Tue Sep 02, 2014 18:28

Has the depths that the various ores spawn been changed ? I installed this latest update and continued mining. I see that suddenly a lot of basic ores are not spawning anymore ( I am at -1035 ). Plenty of the ores are not spawning at all now. ( Iron , copper , messe , diamonds , coal etc. )
Was something changed in the ore spawning ?
 

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VanessaE
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Re: [Game] Dreambuilder [20140902-0311]

by VanessaE » Wed Sep 03, 2014 15:00

This game uses a newer spawning algorithm than the default game, which has different spawning settings than before. Instead of being scattered around uniformly, ores spawn in concentrated groups, thus you may find areas that seem to be entirely devoid of ores.

Try expanding your search sideways rather than just going deeper.

See this pull request from minetest_game for details on how ores are spawned now (it's the code I'm using):

https://github.com/minetest/minetest_game/pull/301
 

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Re: [Game] Dreambuilder [20140902-0311]

by Marshall_maz » Wed Sep 03, 2014 15:46

VanessaE wrote:This game uses a newer spawning algorithm than the default game, which has different spawning settings than before. Instead of being scattered around uniformly, ores spawn in concentrated groups, thus you may find areas that seem to be entirely devoid of ores.

Try expanding your search sideways rather than just going deeper.

See this pull request from minetest_game for details on how ores are spawned now (it's the code I'm using):

https://github.com/minetest/minetest_game/pull/301


I don't know code so that is greek to me :)

Ok so basically I just had a bad luck time where most ores didn't spawn at all ?
It's not a matter of the depth that got to deep if I understand correctly ?
 

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Re: [Game] Dreambuilder [20140902-0311]

by Topywo » Wed Sep 03, 2014 16:14

When I took a look at the default/mapgen.lua I saw 2 height_max's and no height_min. Is that a bug or intended?

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_ore({
   ore_type         = "scatter",
   ore              = "default:stone_with_coal",
   wherein          = "default:stone",
   clust_scarcity   = 6*6*6,
   clust_num_ores   = 8,
   clust_size       = 3,
   height_max       = 64,
   height_max       = 31000,
   noise_params     = coal_params,
   noise_threshhold = coal_threshhold,
})
 

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Re: [Game] Dreambuilder [20140902-0311]

by VanessaE » Wed Sep 03, 2014 19:49

Actually, I think that's a bug. Looks like it got messed up upstream and has since been corrected. I guess I didn't get that memo. :-/ Thanks for catching that, Topywo. I'd have never spotted that.

I have updated this game's code accordingly and pushed it to git. Please update Dreambuilder (build #20140903-1555 now) and try mining in a new area of the map, or just keep digging down for a while.

The previous comment about ores being concentrated into groups still applies, but now you should actually start FINDING them again. :-P
 

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Re: [Game] Dreambuilder [20140903-2002]

by VanessaE » Thu Sep 04, 2014 00:07

Meanwhile, build #20140903-2002 -- another big update: Several mods got updated in this round, some of which I've been kinda dawdling on:

* homedecor (just a bugfix in the wooden table recycle recipes)
* worldedit
* technic (lots of changes upstream - read the new manual!
* snowdrift
* maptools
* colormachine
* windmill
* locks

EDIT: build #20140903-2058, updated gloopblocks also.
 

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Re: [Game] Dreambuilder [20140903-2002]

by Marshall_maz » Thu Sep 04, 2014 07:17

Latest version gives me this error:

09:16:14: ERROR[main]: ========== ERROR FROM LUA ===========
09:16:14: ERROR[main]: Failed to load and run script from
09:16:14: ERROR[main]: /home/mazal/.minetest/games/dreambuilder_game/mods/snowdrift/init.lua:
09:16:14: ERROR[main]: /home/mazal/.minetest/games/dreambuilder_game/mods/snowdrift/init.lua:180: unexpected symbol near '<'
09:16:14: ERROR[main]: ======= END OF ERROR FROM LUA ========
09:16:14: ERROR[main]: Server: Failed to load and run /home/mazal/.minetest/games/dreambuilder_game/mods/snowdrift/init.lua
terminate called after throwing an instance of 'ModError'
what(): ModError: Failed to load and run /home/mazal/.minetest/games/dreambuilder_game/mods/snowdrift/init.lua
 

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Re: [Game] Dreambuilder [20140903-2002]

by VanessaE » Thu Sep 04, 2014 14:28

Should be fixed in git, build #20140904-1027. Guess I screwed up when updating that mod :-P (merge conflict with some of my local changes, which I didn't notice while updating)

Sorry about that!
 

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Re: [Game] Dreambuilder [20140904-1715]

by VanessaE » Thu Sep 04, 2014 21:16

Update: build #20140--- erm, build #201--- ahem... build #201409-- Oh for crying out loud... ;-)

EDIT #4583258, build #20140904-1715, updated homedecor multiple times (new cobweb placement algorithm, tuning thereof)

EDIT: build #20140904-2100, reverted my attempt to un-lag locked chests, because it kept them from even opening. Returns that part of the code to the previous state. Will fix them the right way later.
 

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Re: [Game] Dreambuilder [20140905-0845]

by VanessaE » Fri Sep 05, 2014 12:46

Update: build #20140905-0845, updated homedecor
 

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Re: [Game] Dreambuilder [20140906-1312]

by VanessaE » Sat Sep 06, 2014 17:13

Update: build #20140906-1312, updated plantlife.
 

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Re: [Game] Dreambuilder [20140907-1656]

by VanessaE » Sun Sep 07, 2014 20:57

Update: build #20140907-1656, updated homedecor.

EDIT: build #20140907-2359, updated homedecor/signs_lib
 

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Re: [Game] Dreambuilder [20140909-1758]

by VanessaE » Tue Sep 09, 2014 21:59

Update: build #20140909-1758, added my angled_walls mod.

EDIT: build #201...er...#20140... um... #20140909-2218, updated angled_walls a few more times.
 

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Re: [Game] Dreambuilder [20140910-1427]

by VanessaE » Wed Sep 10, 2014 18:28

Update: build #20140910-1427, updated homedecor modpack, which includes among other things importing my fork of Zeg9's itemframes mod into it (doesn't actually affect the game content).

EDIT: build #20140910-1720, updated moretrees.

EDIT #2: build #20140910-1730, updated plantlife modpack (imported vines mod into it, doesn't affect the game content)
 

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Re: [Game] Dreambuilder [20140911-1242]

by VanessaE » Thu Sep 11, 2014 16:42

Update: build #20140911-1242, updated homedecor

EDIT: build #20140911-2343, updated homedecor again.
 

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Re: [Game] Dreambuilder [20140911-2343]

by Inocudom » Mon Sep 15, 2014 17:35

What are you thoughts concerning the following mod?
https://forum.minetest.net/viewtopic.php?f=11&t=9019
Farming_plus seems to be dead, so maybe this mod will do?
 

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Re: [Game] Dreambuilder [20140911-2343]

by VanessaE » Mon Sep 15, 2014 17:41

I'll stick with farming_plus for now.
 

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Re: [Game] Dreambuilder [20140911-2343]

by VanessaE » Tue Sep 16, 2014 17:56

Update: build #20140916-1353, minor dye fixes.
 

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Re: [Game] Dreambuilder [20140918-0153]

by VanessaE » Thu Sep 18, 2014 05:56

Update: build #20140918-0153, updated homedecor, pipeworks, technic, unified inventory, streets, colormachine and cottages mods.

EDIT: build #20140918-0236, updated homedecor again.

EDIT: build #20140918-1642, updated homedecor again.
 

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Re: [Game] Dreambuilder [20140922-0106]

by VanessaE » Mon Sep 22, 2014 05:13

Update: build #20140922-0106, updated homedecor.

EDIT: build #20140922-0328, updated homedecor again.
 

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Re: [Game] Dreambuilder [20140930-1433]

by VanessaE » Tue Sep 30, 2014 18:33

Update: build #20140930-1433, updated homedecor, plantlife, technic, and maptools

EDIT: build #20141001-0222, updated homedecor again.

EDIT #2, build #20141001-0656, updated plantlife again (just turned debug off)
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Game] Dreambuilder [20141001-0222]

by rubberduck » Wed Oct 01, 2014 10:03

i want to test the ore generation of this game on my local computer, i found this image here on this topic (https://github.com/minetest/minetest_game/pull/301)

how can i do that, (i think that it has something to do with the worldedit mod, but how can i use this mod, which commands do i need???)

and do these new ore-rules also count for nyan cats???? (i don't think so)

edit: another question: have you changed the ore generation a bit since you have set up your survival server?
 

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Re: [Game] Dreambuilder [20141001-0222]

by VanessaE » Wed Oct 01, 2014 10:28

In order to apply that code to minetest_game, you have to understand how to use git. I don't know how it's done in Windows, but in Linux you would do something like this:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
cd minetest_game/
git pull git@github.com:Novatux/minetest_game.git new_ore_gen


And then copy the resultant minetest_game to your games directory, overwriting the original that was there. That presumes of course that you keep your games, mods, etc in a separate out-of-Minetest's-reach location for backup purposes.

Nyan cats don't appear to be affected by the new code.

My Survival and Creative servers were set up when the original minetest_game ore generation rules were still in play. Dreambuilder has been using the code you referenced since shortly after the pull request was submitted, though for a while there I ended up using a bugged copy, so some ores weren't generating. That's long since been fixed.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Game] Dreambuilder [20141001-0222]

by rubberduck » Wed Oct 01, 2014 10:35

i don't want to use the code that was used there. what i want is to remove the stone from the actual version of the game.
is this possible?

were these gaps (where no ores are) created by the code which added the ores, or was it done by a mod (worldedit?), only if it is the second case, i want to try that to see how the ores are scattered.
 

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Re: [Game] Dreambuilder [20141001-0656]

by VanessaE » Wed Oct 01, 2014 10:59

Sure, it's possible to remove stone from the game, but what would you replace it with? The vast majority of your world is made of stone, after all.

In the case of the newer ore spawning settings, where ores spawn (or whether they spawn at all, e.g. in the case of the bug I mentioned) is entirely due to the ore generation settings used in the code. No external mods are involved at all.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Game] Dreambuilder [20141002-2333]

by VanessaE » Fri Oct 03, 2014 03:37

Update: build #20141002-2333, updated homedecor.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Game] Dreambuilder [20141005-1418]

by VanessaE » Sun Oct 05, 2014 18:21

Update: build #20141005-1418, Added Calinou's bedrock mod, default settings. Updated Moretrees.

All Dreambuilder users: you will probably want to tweak your moretrees_settings.txt in your world folder(s) to set:

moretrees.spawn_saplings = false

With the current version of plants_lib that's in this game, you don't need that setting to be "true" anymore, but Moretrees won't spawn trees fully formed in new terrain unless you set it to false.

EDIT, build #20141005-1606, updated homedecor

EDIT #2, build #20141005-1627, updated homedecor again.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Game] Dreambuilder [20141006-1825]

by VanessaE » Mon Oct 06, 2014 22:25

Update: build #20141006-1825, updated homedecor.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Game] Dreambuilder [20141012-0115]

by VanessaE » Sun Oct 12, 2014 05:14

Update: build #20141012-0115, updated homedecor again.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Game] Dreambuilder [20141013-0942]

by VanessaE » Mon Oct 13, 2014 13:41

Update: build #20141013-0942, updated homedecor.

EDIT: build #20141013-1654, updated homedecor again.

EDIT #2, build #20141013-2044, updated cottages, travelnet, replacer, and areas mods.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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